Life is Feudal gets more stable, adds barter system

    
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Life is Feudal gets more stable, adds barter system
A new alpha patch for Life is Feudal has made living in that game a little less futile. Ahem. Anyway, the big ticket items are a new player-to-player barter system, the ability to create campfires, and increased stability for the client.

The team also retuned the leveling process for skills: “We had also significantly reworked skill progression formula towards planned concept of fast 30 and 60 level progression, normal 90 level progression, and [an] insanely hard progression to 100 level of a skill. Make sure that you have altered your server skill multipliers accordingly. Enjoy!”

Source: Steam. Thanks to Craig for the tip!

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Robert80
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Robert80

alexjwillis  It updates at least monthly.  If you enjoy a slightly slower paced game more about cooperating with friends to actually manage projects, with rarer combat and far more crafting, then you will probably enjoy it.  If that sounds dreadfully dull, you probably won’t enjoy it.

alexjwillis
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alexjwillis

Question to anyone playing this: is it fun? It’s been on my radar for a while, but I noticed that updates seemed to stall by mid-summer. Has progress been made and is the game coming along?

Robert80
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Robert80

CistaCista  The MMO version is supposed to enter beta in early 2016, according to plans/roadmap.  As to release, there is no set date yet.  They are still working the Direct X upgrade, and on a number of systems (although more things are getting put out every month.)

Robert80
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Robert80

Correction:
Create campfire has been reworked.  It is now create camp.  More options are available at the camp, than were at the campfire.
There are, apparently, also some bugs.  I noticed my saw, like others have reported, turned orange.  Very interesting.

Liandreth
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Liandreth

I believe this is still Life Is Feudal: Your Own. So not the MMO yet.

CistaCista
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CistaCista

Are they talking about the MMO version or i this just for the mini-versions?