The lower levels of World of Warcraft are kind of a mess and a half. Once you get to Outland at 60 or so, the questing experience feels more balanced, but creating a new character means stepping into a world that was still never meant to account for talent changes, ability shifts, and a vast array of heirlooms. This has largely been ignored because it’s also over in half a minute, but the most recent patch to the live game is aimed at making these lower levels slightly more balanced and accommodating for players.
Low-level quest targets should respawn faster with high numbers of people in the area, specific quest targets now have multi-tap and scaling functionality, and damage at lower levels has been tuned down somewhat. While these changes won’t fix the experience entirely, they should provide a much more balanced experience for starting players, which is highly relevant for anyone picking up the game for the first time. It also seems to touch upon recent statements about the low-level game being something of a train wreck.