Life is Feudal MMO begins another round of its closed beta

    
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Bitbox is unleashing another round of closed beta testing for the MMO fork of Life is Feudal, expected to run two weeks. Accompanying the beta announcement is a new trailer from the team going through the game’s laundry list of features, from crafting and weather to survival skills and a persistent world to territory and terraforming.

“While players may start their adventure in Life is Feudal: MMO alone, as they gather and craft supplies needed to make it to the next day, they will quickly meet up with others to form groups, then guilds, and finally work their way up to complete medieval societies and nation-states,” says the studio. “Life is Feudal: MMO is a realistic social experience, where the best way to thrive in the world is to work together and build a fully functioning society, where everyone has a place, from the most basic hunters and gatherers, to farmers, soldiers and civic leaders.”

Closed beta is available to peeps who pick up one of the early access packs, the cheapest of which is $39.99. We’ve got the trailer below — anyone jumping in?

Source: Press release
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Bionicall

I have 4 burning questions that I have been unable to find answers for;
1. With different timezones, worldwide play, how do you protect your progress(crops/land/assets) while offline (asleep or at work)? I own LiF:YO so I know how the monument works.
2. With full loot PvP enabled, and the anonymity of the internet, what is to stop one group(guild) dominating, and repeatedly destroying any threats (new players)?
3. With a low skill cap forcing interdependence, how do I convince a large enough group to play for long enough to be sustainable? Especially given the above.
4. With a limited amount of land mass, and only specific locations for certain resources (clay for example), what is the plan to prevent this being strip mined, and being a major barrier to progress?

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Robert Mann

1. There will be regional servers, and siege mechanics/JH will run on primetime for the region. So nobody is going to be pulling much for offline raiding in game… as they just can’t get anything. Sieges can require up to three wins to make a claim for a guild vulnerable, so one failure isn’t deadly… allowing you time to get help or to move stuff away. Crops in general need to be on either a personal or guild claim to be safe, as do the most valuable trees.
2. You can look up a character name, and it gives the account name. Unless people constantly put up new accounts and pay, they can’t really hide their reputation. Further, any group which tried would likely see a bunch of other guilds attack them with the goal of getting new recruits! Beyond that, it just isn’t worth it. New players have nothing, and attacking them still reduces your alignment… leading to major skill problems if anyone kills those people.
3. You look for friendly groups, and try to settle with them, to protect your players. There’s a number of RP friendly guilds going NA that I can direct people toward if needed.
4. There is the ability to add extra servers to the east and west to extend the world. Additionally, there’s a ton of material to work with in the first place. Clay in particular would be hard to strip mine, as the entire water boarders have both sand and clay… it’s just not practical. The world is pretty big all in all (it takes something like 4 hours to run across n-s or e-w real life) as it is.

Of course, it isn’t perfect. Especially for those for whom open loot and PvP are big issues.

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Bionicall

Thank you for these answers!
I am glad to hear that about #4, as this was a major PITA for Wurm.
I also know that when playing LiF:YO, there were issues about mining and iron as a resource (I think that may have been because mining was buggy as hell and caused server instability).
As for #2 I think you underestimate the mindset of being an ‘alpha’ in something like this. It is not unheard of, for a big guild (ruling power) to have a group dedicated to cutting others down before they get big enough to be a threat. Waiting for a new player to start accumulating the resources they need to get going.
I honestly hope that between Bitbox and “a number of RP friendly guilds”, that this doesn’t become an issue.

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Robert Mann

Yeah, early on mining was an issue. They fixed it up to be much better.

Yeah, some people are nuts. I don’t expect it to be a major issue though, as there’s a huge landmass and it’s hard to keep people down (plus you run the risk of all those new players using slings… and a sling can kill an advanced player. A bunch of them, well, those new players might end up with fancy armor!)

MurderHobo
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MurderHobo

Have you seen any griefing with the land-claim monuments? Is it possible to deny resources or block right-of-way?

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Robert Mann

It is somewhat, but with the spread of resources across the land it is just silly/stupid. Some people have built land bridges and all, and control access to them… but that’s not a super big deal (somebody can swim or go around easily.)

I know they are talking about making actual bridges a thing, and with some upcoming changes merchant routes will become more of a thing with carts. That’s going to be the real test of this. However, I’d expect most groups will accept some merchant travel. *It’s possible to be a jerk, but if you halt trade for many other groups people will destroy you.*

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Melissa McDonald

the top screencap seems to depict mounted soldiers against infantry, is there mounted combat, and potentially against people on foot?

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Robert Mann

Yes. There’s a few different combat skill lines, with mounted combat being one of those. There’s also spears and polearms that can leave horses dead pretty quickly, as well as crossbows and bows to shoot the riders down.

The combat is in need of an adjustment pass, but the basic systems are pretty solid.

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Mostlysane

I’ve played LiF Your Own a fair amount with friends it’s a great game. A slow burner at times but very enjoyable with a lot of depth. I probably wont play the MMO. Open world PVP with full loot isn’t my thing.

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Roger Melly

I was interested until I read about the full loot thing it’s not my thing either . If they have servers where that is removed I will be interested otherwise I will stay well away from this game .

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Sally Bowls

I wish almost every game well. This game more than most; it has “made my radar”; probably won’t play it but haven’t ruled it out and want to at least know the executive summary of how it is doing.

I guess LiF: YO, FV, & MMO make sense. But alas, I am nostalgic for when real companies made real MMOs, not EA “MMO forks.” While EA, at least it did not crowdfund.

Again, GL HF.

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Robert Mann

Very understandable. It is interesting they are talking about, pending interest, some diverging rulesets.

Anyway, if you have any questions about anything for the MMO version feel free to ask. I’ll do my utmost to be brutally honest! :)

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Robert Mann

I’ll be in again. Servers aren’t up yet. We have had hints that the new player island experience, with the tutorial questing, will be involved in this test.

If anyone needs a home where there are already defenses built and a fairly strong alliance with other less bloodthirsty types, I’m more than happy to help.