ECO explores climate change with the power of video games

    
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If you’re averse to politics, science, and education, you might want to give ECO wide berth. Otherwise, Strange Loop Games CEO John Krajewski hopes that you and the upcoming generation of students might learn a thing or two about the impact of humans on a closed environment through ECO’s 30-day cycle.

“Within the experiential power of games, I believe we can find some of the power to untie the political knots that wrap up climate change, creating an experience in a virtual world where climate change is a problem you can see in front of your face, and it immediately threatens you,” Krajewski wrote.

Krajewski said that by allowing players to experience first-hand how the environment reacts to siphoning off resources and changing the world itself, the players might come to a conclusion through their experience. “Within ECO, the processes of climate change and societal impact happen over the course of 30 days, with a few dozen friends or classmates, in a world small enough to see all of it,” he said.

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