Pantheon explains acclimation and recaps the Monk class in May’s newsletter

    
7
This sort of beating.

Indie MMO Pantheon’s latest newsletter recaps the past month, so if you’re paying plenty of attention to the game, you’ve already seen the featured Monk stream. But Visionary Realms has also put out a bit more information on both the new class and the acclimation system. The studio is damn proud of acclimation in particular:

“Acclimation is a method of dealing with the harsh environments you will find in the world of Terminus. By using various infusions on different parts of the body, characters can help mitigate the external forces that may impact them. These infusions are on a tier based system, with lower tiers being more common and the highest requiring more advanced gameplay to attain. As with most of the systems planned for Pantheon, a measure of player interaction will be present in the form of craftable infusions. Another level of complexity is achieved by allowing more than one environmental system to be active simultaneously. Players will be able to use multiple infusions at once to help counteract their effects.”

Pantheon’s Monk is also on display; old-school EverQuest players are going to feel right at home with the class, which designed “not as just a fantastic pulling class, but also as capable melee DPS, short term crowd control and as a suitable offtank.”

Source: Newsletter
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Solaris

I can’t wait for pre-alpha invties to start going out.

Reader
Melissa McDonald

The world is called Terminus? Seriously?

Reader
Loyal Patron
jay

I’m enjoying hearing about all of the systems put into play. I’ve seen a lot of detractors talking about the graphic quality & animations. I would remind those people that this is a pre-alpha. For point of referance, look to Shroud of the Avatar.

During Shroud’s pre-alpha the graphical and animation quality was quite similar to what we are seeing currently in pantheon’s streams. Yet by today’s date, the Shroud is actually quite stimulating in it’s beauty. So hold some cautious optimism that, just maybe, it will look much better as time goes on.

The one thing I am worried about is with the game being so group centric. What system will be in place to help players find groups to play with? This has been touched on a few times, but no real definitive info has been released yet, other than a few vague promises and ideas.

Reader
Kickstarter Donor
Greaterdivinity

Infusions? That doesn’t sound anything like the initial design they outlined for the system, with players needing to put on warmer gear (vs. actual armor) or take off gear when entering extreme cold/hot zones, slowly acclimating to them over time to allow you to put your normal gear on. (If memory serves me correctly, which it may not)

Looking at the screenshot, it looks like they have a set of infusions for every type of weather. Looks more like it’ll just be another set of “gear” to manage? Not necessarily a bad thing, but definitely not terribly interesting either, at least from this first look. Hopefully there’s a bit more depth to the system, because I continue to really dig it on a conceptual level.

nvidia
Reader
nvidia

It sounded like a neat system, for sure. However, I can also see it being a gate to content which lies in zones a person is not acclimated to, which could lead to difficulty forming groups. While this system isn’t nearly as interesting, at least it allows a player to change their “acclimation” on the fly in order for them to group with other players when necessary.

Otherwise, you might end up with “that fire zone” which nobody wants to spend time acclimating to and, for all intents and purposes, becomes dead and avoided content (which is all too common in modern MMOs as it is).

Reader
Reht

Yeah, i am going to reserve judgment until i see it in action. It sounds like a good system because it’s not entirely based around having to wear resist gear, but i can also see it becoming irrelevant pretty quick by keeping a stack of infusions on you at all times to swap out as needed. Still hopeful though.

Reader
Loyal Patron
jay

I’m more worried that these infusion systems are going to futher segregate a small audience. “Nope, you can’t group with me because we’re in this volcano, and you haven’t leveled up your noxious infusions yet”

The game is already a niche audience, and when you further segregate a small audience into even smaller groups, it’s going to cause issues.