Star Citizen Around the Verse deep-dives its player interaction system

    
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On Star Citizen’s Around the Verse episode this week, Erin Roberts checks in from the UK studios in Wilmslow, where the team is working on 3.0 as well as Squadron 42. Of note, there’s been progress on the player interaction system, air traffic control, player useables, conversation tech, fog, visual effects, and multiple ships, plus hundreds of animations, including facial animations for shooting guns, which is an absurd level of detail, I think you’ll agree.

The behind-the-scenes segment loops back to the player interaction system, mechanics critical to not just the player’s ability to function in the world but to immersion.

“The Player Interaction System touches everything. It’s a unified interaction across first person experience of shooting, of shopping, of looting,” Calix Reneau explains. “Being able to point at things with reckless abandon actually opens up a lot of opportunity for interactions of ‘I want to find out more about that,’ and we can give back contextual clues of the things that you can do.”

Check out the whole episode below.

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