Chronicles of Elyria is continuing its… interesting method of disseminating development information by posting blogs about its “adventure teams” and their work on the project as if they were in a game of their own.
What we can discern is that the team has hired on a new senior client engineer, is working on different types of player animations (such as falling), is crafting a wardrobe system, and is drawing up a huge list of the flora and fauna of the opening region of the game.
Perhaps the most intriguing bit is how Chronicles of Elyria’s tech foundation is coming together: “Already we’ve got Unreal and SpatialOS running in concert, multiple characters running around and animating, entities persisting after logging off (the way OPCs will), colliding with one another without passing through, and server-side authority of location and other data such as character vitality.”
The team also posted a “brief” 32-minute Q&A video that you can watch below!