Players can also look forward to more flexible boon rewards at the lower tiers, unlocking new pieces of armor from the campaign store, and a tracker for weekly currency rewards. You’ll have a fairly low cap on weekly currency to start, but progress through the campaign will increase that limit over time. So if the prospect of fighting dinosaurs alone doesn’t motivate you, better rewards might help sweeten the pot a bit.
Neverwinter really needs to do for Jungles of Chult is to remind you how you’ll get to fight dinosaurs. That’s really all the motivation anyone should need. But the campaign actually does include several functional differences, starting with the changes to repeatable tasks which will allow you to complete certain tasks a fixed number of times per week. Instead of being stuck logging in for daily activities, you can choose how much time you have each day and structure your play appropriately.
Source: Official Site