Dual Universe looks back at its Kickstarter campaign, talks about its progress in July

    
4

A little under a year ago, the sci-fi sandbox Dual Universe successfully funded its Kickstarter campaign to the tune of $630,000 and officially put this game on the radar for many fans. But how did a game without any recognizable IP, studio, or developers become the third-highest grossing video game project on the crowdfunding site in 2016?

This question is at the center of a new developer post-mortem over at Gamasutra. The team said that it saw Kickstarter as the apex of its marketing effort and not the beginning and thus poured a lot of effort into getting ready for the campaign.

“In all our community engagement, we tried to stack the deck in our favor, giving our fans reasons to tell their friends, families and the whole galaxy that Dual Universe was worth their attention, time and commitment,” the team said.

Of more recent interest is the continued efforts of the team and the progress of the game as it heads toward launch next year. The following dev diary update video looks back at July and talks about ship damage, shows off some new concept art, and more.

Source: Gamasutra, July update. Thanks, Francis!
Previous articleBlack Desert switches to biweekly maintenance, adds Terrmian Waterpark events
Next articlePath of Exile posts Fall of Oriath patch notes prior to Friday’s launch

No posts to display

4 Comments
newest
oldest most liked
Inline Feedback
View all comments