Epic is working on a ‘hardcore survival version’ for Fortnite

    
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Epic’s early access PvE-centric survival sandbox Fortnite has been heavily criticized for having a messy, micromanagey progression system that is inextricably linked to its pay-to-progress business model, but Epic says it’s listening to the feedback. “We’re in early access,” the studio’s Zak Phelps says in the game’s most recent dev video. “We want feedback. It’s a first version!”

Phelps, along with Epic’s Darren Sugg, say that the team is currently working on a “sort of hardcore survival version” of the game that’ll actually last up to an actual fortnight in-game (works out to about 3.5 hours real-time). Expect that big update coming later this summer.

The game’s latest teeny patch was intended to fix several crashes and memory leaks but appears to have introduced (or perhaps exacerbated) an XP display bug, so don’t freak out about that. Massively OP’s MJ Guthrie got some hands-on time with the game earlier this month; that’s down below, along with Epic’s latest dev chat.

Source: Twitter
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Grave Knight

If they drop the “hardcore” part and I might be interested. Otherwise I have no interest in RNG-Grind Online.

Mewmew
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Mewmew

The game is pretty fun. Like all games where you do a lot of pick up groups with random players, your experience may vary. When you get teams that work together well you can get some amazing forts built up fast and have a really good time. When you play with people who run off and do their own thing hoping you’ll carry them through the objectives, it can be not so amazing.

I joined a group yesterday and we had such a crazy awesome looking sprawling fort set up in such a short time because of everybody helping to build and being on the same page. It was absolutely beautiful.

Of course it’s gone after that level is done but they’re also very fast and easy to build up. Still I wish I would have been recording it so I could have saved what it was but I’m sure I’ll have many many more times like that to come.

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Danny Smith

At this point Fortnites brand is more poisoned by the day as more word gets out about its ridiculous design and cash shop model. When i saw it not only has rng lootboxes but the lootbox has another level of rng to decide how many things are in it -yes that means you can get one shitty lowest quality item from a thing and nothing else- i just stopped playing.

The base building and defence is legitimately fun. But the game is one of the grossest stealth whale farms i have seen in years.

I mean shit it turned out they have a $100 founders pack thats hidden to everyone until you buy the 150 dollar one. REALLY.

Saddest part is that only came to light because people bought it in enough numbers. The game may be a right scam but its probably made its money back already.

Mewmew
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Mewmew

Um, no, you can’t get one lowest quality item from a paid lock box. There are times you are presented with a single item through a gift or reward elsewhere and it’s shown to you as if you are opening a lock box when you go to claim it, but at minimum a $1 lock box has 5 items. Anybody who has played for more than a day should know this unless they went into it completely oblivious. 5 is the minimum on a $1 box. You have no chance of only getting 1 item ever in a paid box.

In reality, the actual amount of stuff we get (minimum 50 items for $10, average 65-70) is a really large amount of items. The thing is people say “Hey I got 100 items and only got a few good things!” Yeah, but you only paid $10-$15 for it. The sheer number of items we get in the boxes makes us forget how little we’re paying for these draws. The price paid per good stuff drawn isn’t actually terrible considering what lock boxes usually go for and do.

Not only that but it turns out that late game you start to get higher tier stuff given to you as rewards. Yes, it takes a good deal of time and playing to get to that point and see, but not everything good has to be paid for. People just see the initial part of the game, assume stuff (that you can *only* get good stuff through the boxes) and start to say that as if it’s true because they’ve played a week and haven’t gotten top tier stuff free yet. In reality, it takes some time before you even really need the higher tier stuff – and when that time comes you can recycle those blue items to get the vast majority of experience back you put in them (they just need to make it so you can get the Rain back that you used to upgrade their star level too and everything would be fine). No, you can’t just play solo straight through the main missions as a free player without taking time to do extras and build up grinding. That isn’t much of a surprise. The amount of grinding will be tweaked over the coming months. Again, this isn’t a final product yet.

It’s not nearly the doom and gloom people are making it out to be when you keep playing. As they keep telling us it’s Early Access, they want feedback and are making changes. You went into it as if it was a final game and then quit rather than give the feedback they’re asking for in order to make changes. You’re exactly the type of person who shouldn’t be playing until the game is actually ready for release.

Also that hidden extra founder pack upgrade is one of the best buys you can get. Yes, it would have been nice if they just showed it at the web page and you have to wonder if that’s because people who put in $150 already would say “Okay this much for only $100 more – I’ve invested so much already I may as well” which is a somewhat cheesy thing – but it’s a darn good buy for all the stuff they give you as well. It’s probably the best buy the game has at the moment and is one of the few purchases I’ve been happy about and that you can buy stuff straight out instead of relying on rolls.

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Yaner

The only thing really holding this game back right now is the business model, I really hope they listen to us and change it. I love the rest of the game though. I am not sure about this Fort Night game mode though, 3.5 hours is a long time to dedicate to one game session. :o

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urgan

That and the griefers

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Yaner

I ran into one griefer and it was a nightmare. He started the objective when no one was there with no walls, kept destroying our walls, and trolled in chat. We really need a vote kick function.

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Jeremy Barnes

I haven’t run into any, but they need to address it before it becomes a more widespread problem.

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Sorenthaz

Yeah, as so many reviews have put it: the gameplay is amazingly fun, but the progression systems (which includes the business model as it’s directly tied to progression) hurt it greatly.

Mewmew
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Mewmew

I doubt it will change. It may be tweaked, there are good chances it will be tweaked, but I doubt it would ever outright go away. They’d need to return many thousands people spent on rolls already. Maybe they could convert it into something else in the game instead, but it’s unlikely Llamas will go anywhere. Even games not based on the system have loot boxes now, this game was built upon them as it’s model.

The base business model won’t change and when you say “listen to us” that’s mostly newer players who don’t realize how much you start to get given to you later on. It takes a considerable play time investment to get to the point where you get free high tier stuff, but you do eventually get there.

We also have to look at how the loot odds aren’t that bad. You at least get one of the higher tiered items in the game for $15 with lots of other high tier stuff that can carry you through much of the game as well. That $15 gets you a high tiered item plus another 100 items along with it. In free to play terms, these are the loosest slots in town. People look at the number of items given and think they haven’t got enough good stuff for the number of things drawn, we need to look at it by the money spent and not the number of items.

I’m not saying it’s perfect. In fact we may draw too many Survivors when we do get those high tiered things. The system will be tweaked a bit. Maybe we’ll even earn more free rolls than we do now, or earn them in a bit different way. But this system of Llamas isn’t changing to a buy to play game or anything. They’ll always be there. So let’s work on getting them tweaked a bit and not be dreaming they may go away as they won’t.