Hearthstone nerfs staple cards to save them

    
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Sometimes you have to hurt the cards you love in order to save them from a premature death.

This is the logic behind the nerf of several staple Hearthstone cards. Blizzard’s development team explained that a handful of basic cards were being played too much, crowding out the use of newer expansion cards. Because daddy’s got to make sales, after all.

“Cards in the basic set serve several purposes in the game, so we would rather make balance adjustments to them instead of moving them to the Hall of Fame, like we have done for cards in the classic set,” the studio wrote.

Among those who are getting smacked around by an epic nerfhammer are Innervate, Hex, Fiery War Axe, and Murloc Warleader. Each of those either saw an increase in the cost of its mana requirement or had its benefits reduced.

Source: Hearthstone. Cheers, Pepperzine.
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Pepperzine

So happy innervate and fiery war axe are getting nerfed, it’s been a long time coming. The Murloc war leader was a necessary hit to one of my favorite decks, but I’ll just retool around it.

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Estranged

The Axe nerf hurts control way harder than agro. Might as well RIP control warrior, it is low tier anyway.

Druid will still be overpowered. This is a minor bump in the road.

You nerf two decks that can counter Druid – Murloc agro and Pirate warrior. lol

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McGuffn

They didn’t nerf the cards to save them, they nerfed them so they can create new overpowered cards in new expansions.

Mewmew
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Mewmew

They nerfed them to replace them basically. And yes, the new cards will be just as overpowered, the difference is people will have to spend new money to get them.

I don’t know if what they are doing is worse, or releasing the new cards even far more overpowered than the current ones would be worse. That’s what a lot of games do, constantly release new content that’s more powerful in order to sell it. Your old stuff just becomes completely useless in time. It’s a “free to play” staple in quite a few games.

Some games, like the most popular MOBAs purposely release stuff way overpowered and then nerf it later. They release stuff purposely overpowered with the intent on nerfing it later to begin with – and they admit this even. I guess after they did it enough times there was no use in trying to deny what they were doing. People who buy them early get to play an overpowered character for a while and wrack up wins easier until the nerf comes, these MOBAs just admitted right out what they were doing and. So the purchasers who buy them know the nerf is coming but that they’ll be able to use that overpowered character to beef their stats and win easier for a while and are okay with it, I guess that’s one way to do it.

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Benjamin Northrup

that’s just how non-rotating card games work.