Massively OP reader and commenter Sally Bowls pointed us to a brief post on Axios in which a VR consultant and former Oculus employee opines on why VR isn’t catching on as well as you’d expect, and the reason isn’t money. In fact, she suggests the reason is that consumers are simply too addicted to other compelling content — specifically, smartphones and social media. While gaming and education are the platform’s chief uses, most people just don’t want to put down their damn phones long enough to become engrossed by something that takes up their full physical and mental attention.
“[VR] has to be a really compelling reason to get you to give up all that,” she explained at the Mobile Future Forward conference last week. “There aren’t just a ton of those reasons just yet.”
MOP’s audience is chiefly MMO gamers who skew toward virtual worlds already, so maybe we’re not a perfect test case, but I still wondered whether the consultant is right. If you’re not into VR, why not, specifically? Is it, as suggested, that you’d just rather be doing something more connected but also more popcorny through lighter-weight technology altogether?