Now that Star Citizen’s Alpha 3.0 is finally here, the team has a high outlook for the development process going forward. In this week’s Around the Verse, RSI says that future patches will be more predictable and will come out on specific dates instead of falling behind due to feature delays.
“There was actually a lot of debate as to whether or not we should cut some of the critical foundational features from 3.0 and push them into 3.1,” said Persistent Universe Director Tony Zurovec. “But we really wanted to ensure that we got the basic skeleton for what we’re going to need for all of the evolutionary gameplay enhancements that we’re going to deliver in all of the 3.x series — 3.1, 3.2, 3.3 — on a quarterly basis next year.”
The team is still evaluating how all of the technology that went into 3.0 is functioning together, which is why Patch 3.1 is going to focus on performance and improving the reportedly low frame rates that players are seeing. Past that, Patch 3.2 is slated to receive the first iteration of mining.
Don’t have time to sit through the entire episode? Don’t fret: There’s a full transcript up on Relay to quickly skim if need be.