Monster Hunter World demos Rotten Vale, Coral Highlands gameplay

Capcom is keeping the Monster Hunter World hype up this week with a series of videos on the title’s gameplay. Spoilers: It’s mostly about hunting and beating the crap out of huge monsters (or in many cases, getting the snot beat out of you instead). The two newest videos focus on play in two biomes, Rotten Vale and Coral Highlands, and let’s just say that you’re unlikely to mix up the two – or care when you’re lying on the ground bleeding out from the aforementioned monster attack.

The game is set to roll out to PlayStation 4 players in just 10 days following its last beta event; it won’t be out on PC until next fall. Massively OP’s Andrew Ross gave MHW’s PS4 weekend beta in December positive marks, noting its accessibility and streamlined gameplay.

Source: YouTube
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Armsbend

New World, Cyberpunk, Wow Improvements now Monster Hunter.

Quick we need some Star Citizen news to bring this day down and fast.

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Jeff Lewis

What is the appeal to these games? I am not trying to be negative but more curious. I hear so much about them but I mean are you literally just entering a zone and fighting a giant monster and that’s it? I was going to try out Dauntless but could never get the beta to install for some reason so didn’t get to check it out and now that Monster Hunter World is coming I am curious once again. Is there progression of some sort in the game?

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Armsbend

It’s just a gear grind with nice visuals. I think the quick gameplay with light social interaction is the appeal.

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jinarra

Some people just want to fight giant monsters, preferably with friends.

bereman99
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bereman99

There is a progression – two, really, though one is more tangible.

You have the gear progression where you collect parts from monsters as you kill or capture them to make better gear and often collect sets based on either visual appeal (one of the first series that I know of to really embrace the “armor looks like what it came from” in a more fantastical setting so there is def a draw here) or the passive benefits they provide.

Then there is the increase of skill progression – you start out barely avoiding attacks or taking more hits, missing windows of opportunity, or not really using the moveset of a given weapon properly, and the path to mastery of those areas can be quite satisfying.

Take that and add in the social elements of going through the above with friends and that’s the basic appeal, at least as I see it.

There are additional elements of the game that add to the overall experience, but I think the above stuff is the foundation.

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van_glorious

Oh yeah there is progression. You defeat monsters to craft items to fight stronger monsters. The stronger monsters have new abilities, etc. A huge assortment of weapons, weapon types, your feline friends, monsters, items, and monsters is what’s truely remarkable about this game. It’s pretty much like you’d expect an RPG to be except with no autolock targeting. That’s one thing westerners usually don’t like about the game.