Neverwinter details the creation of the Atropal boss

    
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Cool, well, screaming forever now.
The Atropal boss in Neverwinter is not something you want to run into in a dark alley. Heck, it’s probably not something you want to run into anywhere, for any reason, at any point in time. It is a pretty disturbing-looking monstrosity, that’s the point here. And there’s a whole development blog available now about how the boss was designed, so if you’re wondering how a boss gets from its concept art (which may have just been a used tissue) to a finished model, it’s well worth a read.

You’ll also learn something about how skeletons and rigs work in the game, as the Atropal is based off of a heavily modified human male skeleton. Yes, it’s very different, but all of the fundamental parts work, so it’s just a matter of tweaking limb size appropriately and giving it a truly disgusting appearance. If you like reading up on how bosses get put together, it’s well worth an examination.

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