Radical Heights has only barely topped LawBreakers’ all-time player count

It’s important to note that Radical Heights has only just been sent out into the wild, and its surprise launch was less “highly anticipated” and more “utterly unexpected.” Comparisons after a day in the wild are going to be hard to make. Nevertheless, after a day in release, the title has managed to pass the all-time player high for Boss Key’s LawBreakers… barely. It’s within 1000 players of that game’s all-time player high, a number that you may recall was pretty weak for a title published by a major company and with lots of marketing behind it.

The game’s Steam page currently lists its reviews as “mixed,” with many players bemoaning its obviously early development state causing numerous bugs and performance issues. It’s apparently not even developed enough to allow playing as a female character, which seems like a pretty basic option to leave out of a release. That doesn’t mean that the game’s going to be unable to pull itself together and continue turning up in popularity, but looking at the day one numbers, this is something less than a good sign.

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veldara
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veldara

Nothing but respect for the guys over at Boss Key, but this game feels like it was slapdashed in just a month.

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Utakata

“It’s apparently not even developed enough to allow playing as a female character…”

…It’s raining men, hallelujah! It’s raining men, amen! O.o

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Bryan Correll

I’m sure this radical game is totally tubular.

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Jack Pipsam

Saw this today and had to share.

Truth bomb.PNG
PurpleCopper
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PurpleCopper

This game has alot of potential with the whole reality game show theme going on.

It can get kind of meta, what with the whole crowd aspects, in-game microtransactions, ATMs, etc. The bike race was kinda cool. Imagine having side missions or activity that will increase your chances of winning the BR rounds.

Earning money in rounds to buy weapons/items in the next rounds adds a nice meta/persistence to the game.

If this game doesn’t make references to SmashTV, The Running Man, Monday Night Combat, or The Culling, I’ll be sad.

For a game that was finished in 5 FUCKING MONTHS, it’s not half bad.

They also really need to tone down the voice acting, because there’s not enough sliced bread in the world for all that ham.

OverdriveActive
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OverdriveActive

I liked The Culling for the same reason but that seems to have fallen off as well. I think it needs a lot of content investment from the developer to keep going and keep interest. It’s a bit gimmicky that way but I like the direction and it feels less … plasticky (?) than just “it’s a game so play the game like it’s a game. haha flying bus lol”.

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Greaterdivinity

Don’t mind me, I’m just sitting here on the sidelines watching this rollout…

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Mewmew
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Mewmew

It’s not all that horrible as far as just another Battle Royale copy goes. It’s also not super interesting at this point, maybe it will become so later. There are a few unique things but not enough to pull people away from their current favorites.

And as mentioned it’s a snausage fest game of all male characters and no female playables. It *is* unacceptable in my eyes, but many of the same types of people who usually find it acceptable and excusable in other games are complaining about it here. My hopes would be that they finally realized this wasn’t acceptable and I gained a bunch of new allies in the fight, but my fears tell me they just want to find more to complain about to be able to knock it down. Reality means it’s probably a mix of both.

I guess if you want a game with PUBG play style, Fortnite looks (without the building), with the game show vibe stolen from Darwin Project, this could end up perfect for you later down the line when it’s finished.

It’s less than all the others out there however, I don’t really see it making a big splash unless people just are totally bored with the others and looking for something a tiny bit different.

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Sorenthaz

Darwin Project wasn’t the first to do the game show thing. SOS (which was doing alphas or such over a year ago iirc, while letting Twitch personalities stream it) does a Survivor-esque gameshow. The Culling did a gameshow format long before any of these other games came out. Both of those are smaller scale BRs where it’s 16 players duking it out, but you get the point.

Also I think didn’t PUBG also go into Early Access without a female model? Maybe I’m thinking of a different game but I feel like that was one of the complaints early last year.

Moreso the negative reviews and complaints revolve around how unoptimized things are and how even buildings are using placeholder models or how they’re doing microtransactions (cosmetics only, obviously) from the get-go. I think I’ve seen only one that seems to have genuine spite for Lawbreakers/Boss Key in general, calling this “desperate” on their part.

Of course people complaining about the lack of textures and such ignored the Early Access information which states:

“Radical Heights is a work in progress; we are launching in a state that we have branded ‘X-Treme” Early Access. The core gameplay experience is complete. However, players should expect to experience placeholder assets in the world including; models, audio, animation, and even entire buildings. We are actively working on improving performance and bringing the level of polish up across the entire experience.”

That said some of the stuff in their list of features does sound like it could lead to a more unique/fun experience whenever it gets fleshed out. Apparently they’re aiming to keep this in Early Access for roughly a year, but then again there have been plenty of devs that say that only for many of them to keep it in EA longer.

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Sorenthaz

Wait, it actually launched already?

And of course people are slamming it with negative reviews because they’re bitter about Lawbreakers, dislike Boss Key, or are complaining about how an “Extreme Early Access” F2P game is unoptimized.

“Radical Heights is a work in progress; we are launching in a state that we have branded ‘X-Treme” Early Access. The core gameplay experience is complete. However, players should expect to experience placeholder assets in the world including; models, audio, animation, and even entire buildings. We are actively working on improving performance and bringing the level of polish up across the entire experience.”

Amazes me how people always ignore the Early Access text and just go straight to complaining via negative reviews.

CapnLan
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CapnLan

Watched a bit on Twitch because I just couldn’t believe this actually happened. It looks like they didn’t even bother finishing up the textures. A large number of buildings are literally just grey boxes. They don’t even have doors. It’s just grey walls with a door shaped cutout. It seems like most of the texture effort went into the ATMs as they have neon flashy lights and all kinds of cheesy animations with cash flying everywhere.

After about 10 minutes (which is about all I could handle) my initial impression is that most mobile games have more effort put into them. It feels like something a few drunk dudes threw together in a weekend and then slapped an early access label on it. It’s just bizarre. I don’t see this going anywhere based on what I saw.

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McGuffn

If the walls have holes in them you can fit through it must be a high quality project.

CapnLan
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CapnLan

Only the highest of quality.

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Sorenthaz

“Radical Heights is a work in progress; we are launching in a state that we have branded ‘X-Treme” Early Access. The core gameplay experience is complete. However, players should expect to experience placeholder assets in the world including; models, audio, animation, and even entire buildings. We are actively working on improving performance and bringing the level of polish up across the entire experience.”