Even though Massively OP’s MJ is not a fan of battle royale, she was amused by the atmosphere of Radical Heights. And since the game can shut off at any moment now that the studio has closed, she wants to get one last session of crazy ’80s in. Join us in live at 6:00 p.m. for what could be the last day ever for…
What: Radical Heights
Who: MJ Guthrie
When: 6:00 p.m. EDT on Saturday, May 19th, 2018
Alas, poor Cliff Bleszinski, forced to give up on so many game ideas after the closure of Boss Key Productions. If you’re interested in Bleszinski’s various early concepts, he’s posted a few on Twitter: DragonFlies (a dragon-riding air combat game), DogWalkers (a VR mech shooter with multiple people playing different parts of a mech), and Donuts (described as “Mario Kart with animals on water in VR”). You can choose for yourself whether or not these games would have likely been successful, although the term “VR” is showing up there an awful lot; these are still the very early stages of concept design, so it’s impossible to know.
If only we hadn’t all collectively decided to play other games instead of LawBreakers and Radical Heights!
Meanwhile, CliffyB’s staff took to Twitter to discuss the way the studio’s closure was handled. Here’s lead producer Ron LaJoie.
Boss Key is closing down following the struggles of LawBreakers and Radical Heights, though the latter will apparently remain playable for now. Cliff Bleszinski broke the news on Twitter.
Where are your enemies in Radical Heights? Considering the fact that it’s a battle royale game, they’re everywhere. But the latest patch adds in a new scanner device that should still be useful; even if everyone is your enemy, it’s good to know if anyone is nearby and whether or not people are approaching you or chasing someone else. You can make a tactical decision about avoiding or engaging, after all.
The patch also adds a number of new cosmetic options for players, along with a plethora of bug fixes and performance improvements. The game’s player numbers have still been flagging from its initial heights at launch, so it remains to be seen if these tweaks and improvements help draw a greater playerbase to the game. But if your main reason for not playing was the lack of enemy radar, you’ll be very lucky!
Source: Steam page
; thanks to Sorenthaz for the tip!
Beta testing for Elder Scrolls Online’s Summerset expansion – as well as the free update 18 that’ll launch alongside it – began this week as the chapter rolled out to the PTS, with plenty of glimpses at new housing and wearables on the way. What else is new in MMORPG testing this week?
- Defiance 2050’s big PC closed beta is live for the weekend – though console players have been put off a little while longer.
- Old School RuneScape has begun testing its mobile client. That’s not very old school, but we’re not complaining.
- WoW’s Battle for Azeroth kicked off player testing of dark iron dwarves and mag’ghar orcs.
- Conan Exiles rolled out what’ll probably be its last major patch for testers before its official launch next month.
- Radical Heights’ early access teased female toons. In ’80s leotards.
- MapleStory 2 is plotting its western closed beta for next month.
Did we miss anything? Drop us a note in the comments, then check out our traditional list of all the bits and bobs currently
malingering trucking along in some form of testing.
There’s still plenty of stuff going on in the development of Radical Heights, and Cliff Bleszinski is showing it off on Twitter. What sort of stuff? Well… women, for one. Yes, playable ladies are on deck, and a preview image shows them in all of their shoulder-padded leg-warmed glory. Why there are shoulderpads on a workout outfit is a mystery for the ages.
The team is also working on allowing players to dive through windows, which looks very dramatic and would tend to result in a face full of glass if attempted in real life. There’s also a tip reminding players to take on the “Special Delivery” bike matches for powerful armor, so if you’re one of the players fighting it out in the game, take that under advisement. Also, please do not attempt to jump through any windows in real life. It’s going to hurt and you shouldn’t do it.
If Radical Heights is not a success, it’s the fault of Epic Games, according to Cliff Bleszinski. The head of Boss Key Studios recently tweeted out an accusation that Epic Games (creator of Fortnite and the Unreal engine, among other things) is trying to poach some of his staff, which comes a few months after the co-founder of Boss Key Studios left to join Epic on a heretofore unannounced project. He went on to state that there are still more things to be done in the battle royale genre, but they may remain unseen based on this employee poaching.
Epic has remained mum on the accusations of poaching employees, so it’s hard to be sure whether it’s actually happening or not. One might also want to look at the game’s numbers and its overall playerbase figures following its surprise reveal and early access launch and take that into account as part of this narrative, as well.
How radical is Radical Heights? That’s the question Massively OP’s MJ aims to answer as she pokes her head in this new game for the very first time. Could this blast of ’80s thug life make this battle royale “the one”? Can it convert MJ to the genre? Can she just not be the first to die? Find the answers by tuning in live at 8:00 p.m. as OPTV‘s infamous Stream Team brings you a first look at…
What: Radical Heights
Who: MJ Guthrie
When: 8:00 p.m. EDT on Saturday, April 14th, 2018
Good news, Boss Key fans! After the studio pretty blatantly gave up on LawBreakers, it turned around and quickly launched its next project, a battle royale title dubbed Radical Heights. It sprang to life on Tuesday, and then it… sort of limped right after that. The numbers do look at least slightly better after the rest of the week, so hooray? Maybe?
Looking back, I started that paragraph with “good news.” I’m not sure why I did that.
Other beta news? Hey, sure.
Other beta titles? Oh, listed below, as we do. If you notice something jumped test phases without our noticing, do let us know down in the comments. We really appreciate it.
Video games have always been a remarkably insular field; that’s the nature of development. Someone produces Super Mario Bros, and a few years later Sonic the Hedgehog sounds like a really good idea for some reason. But then you have games like The Great Giana Sisters, games that don’t try to just copy parts of what made the inspiration good but just copy the whole thing with one or two changes.
For normal video games, this can work out decently; a game that just doesn’t get much traction still sells some copies, hopefully. Just because Croc wasn’t Spyro didn’t mean that no one bought the former. But for online games, these trend-chasing games are almost always dramatic failures that litter the landscape. Why is that? Well, there are pretty good reasons, and today seems like a good time to talk about that.
It’s important to note that Radical Heights has only just been sent out into the wild, and its surprise launch was less “highly anticipated” and more “utterly unexpected.” Comparisons after a day in the wild are going to be hard to make. Nevertheless, after a day in release, the title has managed to pass the all-time player high for Boss Key’s LawBreakers… barely. It’s within 1000 players of that game’s all-time player high, a number that you may recall was pretty weak for a title published by a major company and with lots of marketing behind it.
The game’s Steam page currently lists its reviews as “mixed,” with many players bemoaning its obviously early development state causing numerous bugs and performance issues. It’s apparently not even developed enough to allow playing as a female character, which seems like a pretty basic option to leave out of a release. That doesn’t mean that the game’s going to be unable to pull itself together and continue turning up in popularity, but looking at the day one numbers, this is something less than a good sign.
Last week, we wrote about the de facto maintenance-moding of LawBreakers, as Boss Key admitted the game wasn’t making money, not even enough to justify going free-to-play. At the time, the studio said that while it would support the game as it stood, it was also moving on to something new – a “passion project” that Boss Key is “in complete control of.” Do we detect some shade for Nexon there from the company whose boss told the press to fuck off? Surely not.
Anyway, when Boss Key said it was moving on, few people probably thought that meant “six days from now,” but that is indeed what’s happening. It’s announced a brand-new game – of course it’s a battle royale title – with an even more over-the-top thug-life style than LawBreakers had, and much more neon ’80s retro flavor and tawdry The Running Man-esque decadence. It’s called Radical Heights. Hey bro, let’s play some Rad. Brb, RadHi time. Hmm. Not sure. Then again, PlayerUnknown’s Battlegrounds doesn’t exactly roll off the tongue either.