Champions Online is now officially the longest-running superhero MMO, and the world makes no sense

You are no doubt aware that Champions Online is still running, although the game has been in unofficial maintenance mode for half of forever. What you may not be aware of is the fact that at this point, it is the longest-running superheroic MMO on the market. That’s right, it edged out its closest competitor by just about a month.

If that strikes you as the sort of thing that should not have been permitted to happen, well, you aren’t alone in that. But that’s the world we live in.

You can argue whether it’s the longest-running steadily updated superheroic MMO, but you can’t argue that it’s been in operation longer than anything else. Collectively, it turns out that players have had about 5500 years in-game, which is more than twice the age of the Great Wall of China. Those are your fun statistical factoids for the game, but we’re sure that some other unintentionally depressing fact will come along before too long.

Source: Twitter
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Nicholas Roberts

I really enjoy the character creation aspect of CO above pretty much everything else, so as unfortunate as how things have been going is, count me glad that this game is still around.

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eloc_freidon

The “Star Wars Battlefront II” of Super Hero games.

There hasn’t been a real world building update since Mechanon and that last part of the story is actually an annual open world event that is just a rehash of the regular anniversary one. One rehashed zone in a realm that was supposed to be entirely destroyed.

Power changes that discourage you from being the hero you want to be. You want to use laser swords and martial arts? You want to shoot guns and use magic? If you want to be the best in damage or tanking, you can’t. Pick whatever the current dev personally uses in order to be able to have the best efficiency. Outperform them in something else and they nerf it.

Hide entry level, end game gear behind a massive grind when you used to be able to buy it form others cheap. Items that you have to grind it on the character that isn’t efficient at the content. Changes to old gear that was decent being divided that only works on specific builds rather than the one you made.

It used to be get stuff that can be used on whatever character you want to put it on. Now its lockbox unlocks that are only for one character rather than previously account wide. The whole selling point of character creation is to play all the characters you want. Everything that has come out in the last 4 years is anti that.

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Chelsea Carpenter

The CO hate is always some of the stupidest and misinformed vitriol. Co has for the last two years received a massive amount of updates. They opened a new zone for players and consistently updated both powersets and existing Archetypes while creating new ones. They balanced the game to make content more challenging (a big gripe among players) and have focused on adding more end game content.

Even lockboxes, which were panned on this site last time Cryptic said they were going to “improve them”, are less of a “whales” game. Instead of dropping a single rare costume unlock, they give a ton of small costume packs that contain easier to trade and find costume unlocks.

I’ll be the first to point out that CO went a time with little to no updates, no dev communication, and was neglected. There were a ton of bugs and QoL issues left unaddressed. Now it receives I would say more than its share of attention from Cryptic considering its player base. Bug Fixes for problems that go waaay are released, performance issues addressed, and it still has new content being released and dev communication with players on forums, discord, and in game.

Even almost ten years later, no MMO has come close to the amount of customization you get from Champions Online and no MMO in the foreseeable future will.

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Zen Dadaist

Meh. I tried to poke my head back in but the base archetypes have been so nerfed and butchered to oblivion that they struggle to do things they could breeze through before. Somehow they’ve made an easy game ridiculously hard unless you drop craploads of money on extramaly poor value for money paid stuff. Also, lockboxes drop more than non-dropbox loot. That alone is enough to swear me off this thing permanently for any reason other than screwing around with the character creator.

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CasualSlacks

Since I’ve resumed playing regularly to the point where Champions Online has been my primary MMORPG since last August, I keep meaning to write in an email explaining why Champions Online is worth playing in 2018. The fact is that the game offers elements that no other game currently does. It’s about 73% of a full game and still has technical failures like an infuriating memory leak that ain’t ever getting fixed, but what roughly 250 to 400 other players login to Champions Online to play we can’t get in DCUO or any other game. I’ll write that email eventually.

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Bruno Brito

#StillStandingbutneverevolving.

#Didwemadeagameorbuildagreatwall

#Dailyreminderthatthegreatwallisuseless

#Sokindalikethisgame

#yes

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MolleaFauss

Ehm… Seriously?
They should have also said that it’s the longest running Superheroes MMO mostly no one plays because the company makes money on other games that this nearly doesn’t cost to run.
Such a lousy press thing. Seems Cryptic loves to be bashed upon.

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Brown Jenkin

Frankly I’ve never understood all the Champions Online hate, the game is totally solid and pretty much always has been (despite its flaws)… that being said I was never a CoH/CoV fan *at all* and that seems to be what colors most of the Champions hate.

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Legend Of Vinny T

Cryptic has spent the past six years doing the bare minimum to keep CO whales happy, expecting a pat on the back for it, then pretending the game doesn’t exist once the subject turns to STO or NW.

I realized where CO truly stood within Cryptic a few years ago, when they got DDOS-bombed after they banned some NW players for using an Astral Diamond exploit. CO’s lone, part-time community manager was on vacation that week. As the hours of forum-only access dragged on, STO and NW CMs posted regular updates in their forums, while CO players were left completely in the dark. After a few CO players who also played the other games pointed out that nobody was around to update CO players, an STO rep finally posted a snippy, there-are-you-happy-now? update in the CO forums.

You don’t have to be a CoH vet to understand how that feels.

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Jesse Schulkers

To be totally honest… if I loved a game like Champions Online I would hope, at the least, its current situation would run as long as I remain interested. Bare minimum.

At least its not what happened to COH.

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Bruno Brito

At least they made some updates to the archetypes. That’s all i see from the game.

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Mick the Barbarian

Were you there at launch? It was the second worst buggiest mess I’d ever played. Mind you … it would have had to go far to beat AO.

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Greaterdivinity

Man…this just comes off as BM. Especially considering Cryptic were the ones that bloody made CoH.

Remember that time Cryptic opened a studio to create new content for CO 5 years ago? Those were good times, I wonder whatever happened to that team : /

https://www.mcvuk.com/development/champions-online-developer-opens-seattle-studio

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Legend Of Vinny T

Same thing that happened to every prior team that worked on a Cryptic superhero game: They were taken away to work on something else. In Cryptic North’s case, it was an oft-rumored, never announced, and finally canceled Jurassic World game. AFAIK, the studio closed after that.

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Chelsea Carpenter

The current development team for CO is doing a much better job than Cryptic North did.

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IronSalamander8 .

I have a lifetime sub to this game and wish I hadn’t bothered. When it was in late beta a group of us all got the lifetime but we got tired of this game pretty quickly. It never has been anywhere near as good as CoH/CoV and when I do play it here and there it still just feels wrong; combat is clunky and has poor feedback, the graphics are more cartoonish rather than comic booky, the lockboxes certainly didn’t help, and it just feels half-baked to me in so many ways. Some good ideas that just don’t add up to a good game.

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Crowe

I know your pain. I did beta for STO and CO. I knew better than to purchase/play CO… but still somehow got suckered in and bought a lifetime for STO. I’ve tried to go back and play both but never been happy.