Albion Online discusses the royal city revamp for its upcoming Merlyn update

The trouble with having one universal hub in Albion Online is that basically no one cares about the five other hubs in the game. That’s what the game’s next content update, Merlyn, is partly meant to address. While Caerleon will not be changed, each of the other five royal cities will be getting bonuses to refining certain types of goods and item production. Thus, players will be inspired to seek out the other cities with Caerleon as a fallback, rather than just chilling forever in Caerleon.

“But what about PvP?” The developers are glad you asked that because that segues nicely into having five sides of faction warfare running. Each of the cities represents a different faction, and as it turns out, the factions all hate each other… which means that signing on with a faction allows you to fight people from the other faction anywhere. But signing on to a faction also gives you access to special resources. So it should give you more reason to explore and more opportunities to fight people, even in otherwise safe zones. How joyous! Remember to enjoy all of that when it comes to Steam next week on May 16th.

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That whole hub city thing…the convenience vs inconveniences thing, the player concentration issues, etc have been a fairly fundamental meta subject as long as mmo’s have been a thing.

And it’s only just occurred to them now?

Man I hate when a game I’m looking forward to does that, suggesting some pretty basic crap apparently wasn’t even on their radar.

Thomas Zervogiannis

It is even worse given the fact that:

1) They had come up with and tested multiple world layouts before the final beta, all of which were better and none of which had this problem, but switched to this just a couple months before release.

2) They were warned when Hector went live multiple times by many players, some of them long-time backers and testers who knew the game pretty well that this would happen but they chose to ignore them.

3) What they propose here is mostly patches to the problem (although I think that the faction warfare is a nice touch), and will not solve it completely, given that all endgame and decent rewards/materials are still hidden behind Caerleon’s realm gates. And with the current player count they cannot really find a proper solution because the players are not enough to sustain 6 separate healthy market hubs and make all 6 cities seem alive.


I think the thing is they knew what they were doing.. they didn’t just ignore the warnings, they just didn’t care about them.

But yes, everything you’ve stated is the sad truth.

Rolan Storm

You guys are so helpful. I’ve been eyeing this one since alpha, but no. This is just not healthy – though _so_ typical.

Thomas Zervogiannis

The sad thing is: if someone asked me – is it a good game? I would say yes without hesitation – as long as the buyer knows what they are buying into, which is not 100% what is advertised but is obvious by watching a few videos online: a full loot guild warfare / economy / ganker vs gatherer game. And I definitely had fun (and still have from time to time) playing it after a few hundreds of hours.

Would I recommend it? No. There are lots of red flags like this, the game is in an unhealthy state and it seems like the studio does not have the experience and the foresight to deal with basic problems and dumps lots of their responsibilities and mistakes on the players (another recent incident that jumps into my mind is the Journals price change fiasco, or making the players pay for advertising the game to their friends).

And for someone who looks for that type of game, EVE Online is so much better in every respect, unless you (a) want something significantly less complicated or (b) want a fantasy setting.