Fractured pivots from global to regional servers as it pushes toward its Kickstarter goal

    
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Quite often, you hear MMO gamers lament that their communities are artificially separated into different servers, with all of the problems that that entails. A single-shard server seems to be the ideal experience, and one that the upcoming Fractured was aiming to attain… until recently.

The developers posted an article this week explaining that while the original plan was to deploy Fractured on a single server, they received significant pushback from the community on this due to latency and regionalization issues. Looking at the world’s geography and ping speeds, the team has decided that it will eventually roll out Fractured on seven servers that will cover the globe. Additionally, Fractured will be released in Portuguese, Russian, Polish, Spanish, French, German, Italian, and English.

“The feedback was unanimous: in an RPG with action combat, where quick reflexes and skillshots lie at the core of combat, latency matters,” the dev team explained.

It’s going to be a nail-biting finish for Fractured’s Kickstarter campaign. As of Tuesday morning, the project had $91,504 pledged toward its $117,196 goal with a little over a week to go.

Source: Fractured

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Robert Mann

Well, if, as is often claimed, the last day is about the same as the first… then they have made it. If not, then nail-biter for certain. I’ll skip the popcorn though, never was a big fan.