Black Desert Online gets ready to show off its remastered graphics

    
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Is it possible for Black Desert to look any more gorgeous than it already does? Kakao apparently thinks so, because the developer has been hard at work on a massive graphics update for the game. We’ve heard rumors of this overhaul for a while now, but soon we’ll actually get our first look at it thanks to a public showcase that is scheduled for August 11th in Korea.

The remastered graphics will be broadcast via Twitch on this date alongside the first 4K video of the fantasy sandbox MMORPG. You can get a sort-of preview of this by checking out the Korean Black Desert site right now.

The visuals aren’t the only part of the game that has received a facelift; Black Desert recently remastered its orchestral score as well.

Source: Inven Global. Thanks Vunak!
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Joe Seabreeze

you can put lipstick on a pig…

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John Mynard

So basically, they’re adding bells and whistles because they’ve optimized the engine enough to allow for them and the already incredible graphics.

Spiffy.

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NecroFox4

Like others have said, the graphics in BDO were already stunning. What I believe it needs is more focus on PvE. Give us an endgame that includes more than fishing and PvP. Give us dungeons!

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Arktouros

Oh boy another BDO Graphics news post. Time to flip on MC Frontalot’s “First World Problems” and read how a tree loading in the distance absolutely ruined someone’s gaming experience.

The graphics update is most likely the YEBIS update they previewed last year. It’ll be nice, but I think your average BDO player already agrees it’s one hell of a good looking game. What I think most BDO players are looking for is better performance out of the game at this stage.

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Fisty

I agree with the Pop-In comments. It’s ridiculous and immersion breaking and it’s why I stopped playing.

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styopa

It was always pretty, but have they fixed the ridiculously bad pop-in and prioritization? I haven’t played since about month 6.

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Arktouros

The reason why you see pop in is because they chose to prioritize the things that mattered over those that don’t.

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styopa

Right https://www.youtube.com/watch?v=cBCEG4tvgY0
That’s why textures and shadows pop in AND OUT as you get closer? Because they’re critical to the pvp?

But hey, keep up the white knighting. Maybe they’ll reward you with something from the cash shop?

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Arktouros

Oh what a surprise linking the same video back from 2016.

Oh look at all that PvP critical grass popping in. How do people even PvP in this game with all that grass culled out? I sure wish this game would work like every other major title since RIFT and show the PvP critical grass effects and shadows and hide the unimportant things like the actual players trying to kill me outside of culling distance (RIFT, GW2, TSW, Planetside 2 a freaking large scale combat game lol…, and many more).

Don’t need to be a white knight to realize your criticism makes absolutely zero sense. I mean by all means criticize the game’s predatory cash shop model of taking out basic game features and selling them back to you or the nonsensical class balance design they choose to uproot every year or so or the horrendous servers we suffered through for 2 years. However taking some inconsequential nonsense and making it into some game breaking issue is just absurd.

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styopa

You’re the one that launched into a discussion of rationales, implying that the pop-in was justifiable.

I was just asking if it was still ugly. Thanks for ultimately confirming.

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Arktouros

You’re the one who brought up bad prioritization. which the whole reason you see any kind of pop in is because they have good prioritization on character threats and not on irrelevant background.

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nobleeinherjar

Honestly I would choose to add zones to Black Desert than deal with the awful pop-in. There’s bad pop-in in a game, and then there’s Black Desert. It’s on another level of bad. That the game looks gorgeous doesn’t mean to me when the pop-in is so distracting.

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Arktouros

So every major game since RIFT that has had graphics engine that isn’t potato mode by default has some method to deal with graphical fidelity.

How most games handle it is by making it so the character objects in the game are the ones that get culled out and pop in. I have a video recording as far back as RIFT to show an example of what I’m talking about where walking around you can see players suddenly appear because the engine deprioritized them to load. This is atrocious in competitive games because it means threats appear out of no where. This was a classic occurrence in GW2 where people who popped out of Mesmer portals wouldn’t appear and people would obliterate other groups this way. Other games like Planetside 2 you’d end up with scenarios where as a tank the game would priotize other vehicles but ignore long distance infantry even if they were sniping you with rocket launchers and other anti vehicle weapons.

How BDO handles their graphics is they are similar in that there’s a radius of things that get culled/disappeared, but it includes the environment and the offset is EVERYTHING in the radius loads. So even if there’s 100 people in the radius it will show all 100 people. This works very well in competitive setting because nothing in the game has range to hit out outside of the radius so you avoid the issues that other games have by loading everything at the cost of removing irrelevant stuff (background trees, grass texture objects, NPCs, etc) outside of the radius where it’d even be relevant to you. Zones wouldn’t help with that.

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nobleeinherjar

That’s interesting. And it makes a lot of sense, even if I wish there was an option to toggle such culling based on whatever I might be doing at the moment.

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Juu ken

In the graphics settings there has always been the option to activate the “High-End-Mode”, which reduces pop in. However, as Arktourus’ explanation shows, this will put a lot more stress on your hardware, because more objects in the distance will be rendered or will be rendered with more detail. There is always a reason for these things.

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Koshelkin

They released a trailer a while ago: https://www.youtube.com/watch?v=Ru9bEcPL-P4

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Paragon Lost

hmm, site can’t be reached. :/

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IronSalamander8 .

The one thing I did like about this game when I played (besides the great character creator) was the graphics looked excellent and they’re remastering them?

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Koshelkin

It’s not a remastering, they’re just adding even more bells and whistles. Improved lighting and shadow, god rays, stuff like that. Most of the underlying tech stays in place.

Pepperzine
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Pepperzine

I wish they’d work on merging the character creation for their characters (I would be interested in making a wizard that has the berserker appearance options or a musa that has the young wizard appearance option, etc) and removing all gender restrictions.

Upgrading the graphical quality seems pretty moot to me considering the level it is already at.