City of Titans explains costume unlocking

A recent post by the City of Titans team in which it briefly mentioned “costume unlocks” for the upcoming superhero MMO got the community’s full interest. As such, the team followed that post up with a newer one discussing how costume unlocking is going to work when the game goes live.

The team stressed that a “majority” of costume and customization options are going to be available to everyone from the start. But the remainder will require unlocking, either from direct microtransaction purchases or through gameplay. And yes, every cash shop item can be obtained in-game through some effort.

“Items unlocked through gameplay will work a little differently,” the dev team explained. “Unlocked assets will only be available to the character that unlocked it, so if you want it for multiple characters you’ll have to earn it multiple times. Some items will come as rewards for completing storylines while others will be available just by exploring the world. Some will be easier to get and some will be harder, but all of them can be acquired through in-game effort alone.”

Source: City of Titans. Thanks Ali!
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camren_rooke
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camren_rooke

First, YAY! MORE SUPERS MMO INFO!

Second, I’m fine with the way they want to do this.

Third…..Go into release so I can give you my money.

Please?

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BalsBigBrother

Yeah I am going to echo comments below and I am not a fan of per character unlocks these days. Much prefer account wide regardless of how it is obtained, whether in game or via shop

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Z.N. Singer

Of course you do, it’s easier. But if you want all your stuff for free there has to be another price – time and effort. Otherwise, nobody will buy anything and the game disappears. Of course, they could make unlocks about ten times harder and then let them be account wide, but would you be any happier?

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Utakata

Err…the last part of your argument defeated your first point. So no, it won’t be easier by your logic, why are you complaining? o.O

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Z.N. Singer

Not sure which of us you meant. If it was me, my point was that there needs to be a proportionate price in effort paid and he wouldn’t like whatever solution allowed account wide in-game unlocks any better than he likes this, most likely.

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MrNastyButler

Interesting, I do hope to see an option to purchase the ability to unlock all costume items across all accounts. I can take unlocking it per character if done through game play, but I’d like to see the option to unlock them account wide with money.

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Microwatt

The post on their site details exactly how this system works. If you buy the costume piece via the store (i.e. Angel Wings, or a Wings Pack) then it is unlocked account wide.

If you do the in-game task (badge unlock, mission arc completion, etc) then it is only unlocked on the character you completed said task with.

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MrNastyButler

I mean purchasing the ability to unlock in game task unlock to be unlocked account wide. It would give them another source of income for their store to sell. I do get what they are saying in how the unlocks would work. I’m pointing out another possible source of revenue by allowing players to purchase slots in a costume vault that could be unlocked on all characters.

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Microwatt

Ahh I understand now!

Maybe add it as a subscription bonus (which I believe they may have a sub model planned for those who want it, not 100% sure), to where any unlocks made on a character are account wide for the duration of the sub.

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MrNastyButler

That’s a good idea and incentive!

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Microwatt

The power of collaboration!

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Z.N. Singer

Not really, it would almost certainly just lose money. I mean how much would you have to charge for that bonus before it paid off for them? It would have to make up for the things they didn’t buy. In the end, they may as well buy the costumes to begin with instead of buying the ability to go out and earn an account wide unlock the hard way.

Another point, they’ve already said subscribers get more cash shop currency in allowance than the value of the sub. Sub costs 15 a month, they get 18 dollars worth of currency to spend. So they already are giving subscribers powerful account wide unlock capability…without a new system

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NeoWolf

Like IronSlamander8 below I am a fan of unlocking through play but I am definitley not a fan of having to do it on every individual character.. that is just a tedious gimmick to force people to play the same content over and over and I do not like gimmicks especially when they are inconveniences and timesink grinds.

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Z.N. Singer

Fine. They’ll remove unlocks and buying will be your only option, like most games.

The game can’t run on air, some things have to cost money. And if the free way to get them is too easy, the cash shop won’t make any money anyway. Your inconvenience is the price you pay to get it free, not the purpose of the system.

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NeoWolf

This has zero relevance to what I said and was speaking about, did you reply to the right person?

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Microwatt

I mean, it is relevant.

If you don’t want to do the “gimmick” of replayable content, then chock up the 2$ for the costume item or 10$ for a pack of costume items and have them unlocked account wide.

Otherwise, replay through the content and unlock them for free.

That is their incentive for people to spend cash, or to not spend cash.

IMO, It’s one of the better/best cash shop designs I’ve seen of late.

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NeoWolf

Again ZERO relevance, you guys are talking about buying things in game which has nothing to do with what I was speaking about, which was preferring account wide unlocks over character specific unlocks.

It is not an money issue at all, the article already points out that the unlocks will come from a variety of sources but mostly through play.. yet somehow you guys are talking about money as if they will all be cash shop purchases, which they won’t be.

And there is a HUGE difference between replayable content and gimmicks designed to force people to re-do certain content over and over. Dailies are replayable content (with good ones having varying aspects in order to help keep it fresh from day to day), do this content 10 times in order to unlock it for 10 characters is a gimmick.. and unnecessary and adds nothing to the game but player frustration, which benefits the game and player retention not one bit.

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Z.N. Singer

What Microwatt said. You assumed the system was a gimmick to make you grind. It’s not: the grind is simply the price of free stuff. You can buy it instead if you like. The unlocks are – as the update clearly states – how you can get the CASH SHOP ITEMS, the things you’re supposed to be paying for, for free, if you’re willing to put in the time and effort. The unlocks are a system to allow free access to costumes that are supposed to cost money. They don’t exist independently. The update was written expressly to explain this.

Basically in City of Titans, you either pay money and get it right away for your entire account, or you pay time in-game and get it later for one character at a time. The broke have an option and the less broke have a reason to pay.

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camren_rooke

“Basically in City of Titans, you either pay money and get it right away for your entire account, or you pay time in-game and get it later for one character at a time. The broke have an option and the less broke have a reason to pay.”

I’m kinda cool with this.

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NeoWolf

If they are doing it per character unlock then you are not likely to get it account wide simply because you choose instead to buy the unlock in the cash shop, it will still almost certainly be per character unlock.

MagmaFist
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MagmaFist

I agree.

It is relevant and fair if you decide to buy the base game and spend no further money. I see too many people argue, such as NeoWulf above, for what they should be given and every single time I see their requests I’m left wondering wth the game is going to charge for that people don’t think is a ripoff. Buying armor or character classes is pay2win, I don’t get enough gameplay/play time out of a subscription or the sub is forcing me to play more than I want, I don’t like gated content(whether paid or level requirement), why do I have to buy DLC, I have to buy that costume but why isn’t it unlocked with the base game because my character started this way and didn’t find his gold embroidered wings, etc. Cosmetics were the thing MMOs were pigeon-holed into with the mostly F2P environment we are currently experiencing and now I’m seeing people complain about even that where they expect a certain level of costumes. This whole attitude of give me 95% of the game and I might, I emphasize might, buy some of the last 5% if you make me happy, is what gives us lockboxes. And nobody wants those.

I don’t envy MWM in this current environment and just makes the endeavor all the more impressive in its attempt. Since I’m not into cosmetics, CoT would be an awesome value proposition for me but if it scratches that CoH itch well, I plan to spend money regardless as I was raised that you pay for goods and services(a frivolous game or not) and I want my preferred type of gameplay to survive long term.

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NeoWolf

Wow…some HUGE assumptions about who I am there buddy.. lol Irony is I dare say i’ve been one of the folks paying for almost every MMO’s content and existence you’ve ever played ;)

I have NEVER been a self entitled free to player EVER because i’ve never been a freeper EVER. I pay for my games, I don’t dine out on anyones dime but my own.

But way to generalise lol

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NeoWolf

You guys really shouldn’t skim the article. I’d like to point out this sentence.

“But the remainder will require unlocking, either from direct microtransaction purchases or through gameplay. And yes, every cash shop item can be obtained in-game through some effort
“.

Yet somehow you guys read it and assumed it was all cash shop only. My issue was with character unlocks rather than account unlocks. And as EVERYTHING can be unlocked through play,

Noone is going to want to grind through stuff to unlock it per character..how do I know this look at every game that “used” to do things that way.. how many of those games still do it? let me help you out NONE. Reason being players hated it and so it changed to global account wide unlocks. People do not want to be punished for having alts. As I said forcing people to grind unlocks per character is just a gimmick it adds nothing to the game and only pisses people off.

Also do we even know what the final business model of this game will be yet?

I mean seriously.. in COH just to make an example I had 55 characters.. can you imagine having to do costumes unlocks PER character fifty five times???? Ridiculous. Per character unlocks punishes EVERY alt-o-holic out there. It is a stupid idea.

MagmaFist
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MagmaFist

Then pay to unlock it account wide. You want it free then the unlocks are per character. I’m not sure why this is difficult to understand when a game is trying to monetize their efforts for further development. You said I generalize but then you go and make the same exact point. You want account unlocks when you are grinding for costumes…for free. You have made no caveats to your argument such as if the game is making you spend 30 hours to unlock costume then simply make it 300 hours so it is account wide. You simply stated in a long diatribe you want the time grind free unlocks to be account wide. At that point there is no advantage to the cash shop. If that is not what you mean, you are doing a horrible job explaining because everyone is perceiving your comments differently.

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NeoWolf

Where did I at ANY point say I have a problem paying for ANYTHING where such a need occurs? you are confusing two entirely DIFFERENT issues.

So to clarify for you I do not care HOW I get unlocks via questing and usual play (i.e the norm) or by buying them in the cash shop if i don’t want to wait.. that is a total NON ISSUE for me. My issue is when I get said unlocks I do not want them to be character specific, I want them to be account specific.

And to clarify further I did not at ANY point say I want free anything those were YOUR words not mine, because you are ading 2+2 and coming up with 10.. because you aren’t actually responding to me or my point or ironsalamanders, you are simply going on a non relevant rant about paying in game.

Stop spouting on about non relevant free or cash purchasing that has NOTHING to do with my issue or the point I made.

that simply explained enough for you? ;)

MagmaFist
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MagmaFist

Clear as mud. Your point is you want unlocks, no matter how obtained, to be account wide. As of now, you can unlock a set of wings, via the cash shop and they will be account wide. The SAME set of wings can be unlocked for free, but only for that character. Not that hard but somehow you are muddling some obscure tangent.

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NeoWolf

How am I muddling a tangent? I said one thing and you and another responded with a response that had zero relevance… how is that ME muddling a tangent? Clearly the confused one here was you, but thanks for this enlightening and thoroughly pointless back and forth on the topic lol

Next time if your confused what I mean..ASK, don’t just throw a random non relevant response into the hat and hope for the best as I have zero issues clarifying for someone.

moving on, peace out brother ;)

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IronSalamander8 .

Not a fan of the idea of having to unlock it on all characters separately as an altaholic. Part of my issue with DCUO was the very limited initial costume options for new characters compared to CoX and even CO.

Now CoX did add unlockable pieces later on, like having to do a mission for capes and certain items added to the game, so I can deal with some unlockables, so I’ll see how well they handle this overall once I can give the game a try, before I form a final opinion but the initial one is not positive.

Edit: Forgot to mention that CO handles this badly with cash purchases. Some items are unlockable via gameplay but many are only on the cash market. At launch it was handled a bit better though.

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Microwatt

I think they stated that MOST (my assumption of most is like, 90-95%+) costume options can be used from the get-go. And all shop costume items, except licensed content of which we have no clue what that could entail, have an in-game equivalent.

Plus, they have to have some incentive to get people to spend money in the shop, and that incentive being the difference between having a costume option unlocked on all characters vs. just the one you got the badge on is a pretty good way to go about it imo.

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IronSalamander8 .

I’m going to wait and see before I make a final judgement and it could very well be a small amount of pieces but I’m also used to industry spin where most could be as low as 51%.

I haven’t heard details on their business model yet either so until then I have to have a healthy does of wariness without overreacting. I’m a backer so plan to give the game a try at the least once it’s ready.

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Microwatt

Always good to be weary, especially with how games go these days!

I have faith in CoT though, with things such as monthly monitors or caps that you can place on your in-game spending, it really shows (to me, at least) where their priorities are (players/customization/fun).

Hope to see you in-game whenever it drops!

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IronSalamander8 .

I wanted to add that this isn’t meant to be an attack directed at the devs here, just a general caution in regards to such things. It could well be 95% of items are generally available. I just prefer to be a bit skeptical in such cases.

I’m certainly looking forward to this and the other CoH inheritors bring to fruition. I only backed this one but SoH and Valiance have my interest too.

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Microwatt

Unfortunately it seems Valiance has gone pretty quiet.

Maybe I haven’t been checking the right areas, but every time I visit their website it is all out of date info.

I am keeping an eye on SoH as well, the setting is interesting to me and can add a lot of variety to zones if done properly. Really, I am just itching to get back into a superhero MMO – so whichever releases first then I will be hopping in, but placing bets on CoT being my main.