city of titans

Official Site: City of Titans
Studio: Missing Worlds Media
Launch Date: N/A
Genre: Superhero Themepark
Business Model: N/A
Platform: PC

City of Titans explains costume unlocking

A recent post by the City of Titans team in which it briefly mentioned “costume unlocks” for the upcoming superhero MMO got the community’s full interest. As such, the team followed that post up with a newer one discussing how costume unlocking is going to work when the game goes live.

The team stressed that a “majority” of costume and customization options are going to be available to everyone from the start. But the remainder will require unlocking, either from direct microtransaction purchases or through gameplay. And yes, every cash shop item can be obtained in-game through some effort.

“Items unlocked through gameplay will work a little differently,” the dev team explained. “Unlocked assets will only be available to the character that unlocked it, so if you want it for multiple characters you’ll have to earn it multiple times. Some items will come as rewards for completing storylines while others will be available just by exploring the world. Some will be easier to get and some will be harder, but all of them can be acquired through in-game effort alone.”

Source: City of Titans. Thanks Ali!

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Massively OP Podcast Episode 180: Superstoked for heroic MMOs

On this week’s show, Bree and Justin do a belly flop right into a big pool of superhero MMOs, news, and fan projects. City of Heroes may be dead and gone many years now, but its legacy still lives on in surprising ways!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:


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Ship of Heroes recaps its July progress, including work on characters, Unreal, and TrueSKY

It was a bit of an unplanned superhero MMORPG weekend, what with news from City of Titans, Ship of Heroes, and City of Heroes’ Paragon Chat, not to mention our own incredibly luckily timed deep-dive into the history of City of Heroes. Ship of Heroes, for example, previewed Meltdown, sort of the Tony Stark of the spaceship’s heroic lineup.

Heroic Games has more in store on a much more granular level too. Studio boss Casey McGeever put up a lengthy forum post on exactly what the staff has been working on in July.

“We are working mostly on six big areas of the game: 1. The characters, costumes, morph targets, and related character art. 2. The city, props, buildings, mission maps, and other environmental art. 3. The code that works with the Unreal Engine, and creates the game. 4. The powers, animations, FX, and SFX. 5. The mission and big battle systems. 6. Leveling and advancement. […] Some of these things are really big, like the upgrade to UE 4.18, and adding TrueSKY (which required a month or more of work to get it the way we want it), and coding a custom significance manager, which allows automatic changes to deliver a reasonable range of FPS in-game by downplaying some things (like distant movements or distant shadows), or many, many improvements around the frame rate goals we set in place two years ago.”

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Make My MMO: Camelot’s beta one, Fractured’s successful Kickstarter (July 29, 2018)

This week in MMO crowdfunding, anti-grind, PvP-optional MMO sandbox Fractured became the biggest traditional MMORPG to fund on Kickstarter this year (Temtem pulled in more cash but is not so traditional!), coasting past its goal to victory and promising to continue funding off Kickstarter as the months continue. The first leg of alpha is expected to begin by the end of the year, with beta planned for 2020 and a full launch in 2021.

Project Oasis World, on the other hand, has just kicked off its $25,000 Kickstarter to finish a GTAO-styled roleplay sandbox, and therefore it has entered the Make My MMO lists!

Meanwhile, Crowfall announced a partnership with Innova to launch the game in the Russian and CIS regions, Shroud of the Avatar launched R56, Ship of Heroes is prepping an August login test, City of Titans has a huge costuming infodump, and ROKH suspended development barring new funding.

Finally, Camelot Unchained’s Mark Jacobs put a new date on beta one: It’s coming this Tuesday, folks, at least as long as the weekend testing goes to plan.

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

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City of Titans shows off villain costuming and body parts

Not every villainous group you will fight in City of Titans is exactly human. But the latest art development entry from the team shows off that just because the enemy is nonhuman doesn’t mean players shouldn’t be able to use the costume parts. Indeed, the villainous Apkallu simply provide a good foundation to show off some of the features which will be added to character creation like asymmetric outfits, nonhuman heads, and the ever-important armpit wings.

Those are super important to superhero costumes. Spider-man has them.

Of course, the team acknowledges certain limitations, such as how tattoo placement is not nearly as organic as the designers would like it to be (you can’t place them freely anywhere you’d like). Still, it’s an impressive look at what you can do with the game’s costume tools, and it’s worth a look for the hints of lore behind one of the game’s enemy groups. Good stuff all around.

Source: Official Site; thanks to MagmaFist for the tip!

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Make My MMO: Aria’s second closed beta, Star Citizen’s protest, and Crowfall’s engine on the market (July 15, 2018)

This week in MMO crowdfunding, we got our first hints of “emergent gameplay” in Star Citizen as a group of players took over a refueling hub and began blasting everyone who came near it out of the sky. Why? Oh, they’re not just griefers; they’re specifically protesting CIG’s backburnering of the Arena Commander mechanics. I suppose it got them some attention, but also now all the people whose alpha ships they blew up hate them rather than CIG.

Meanwhile, Legends of Aria launched its second closed beta, Pantheon unveiled its character creation system, Saga of Lucimia riled everybody up over its grouping stance, City of Titans posted an epic teaser, Shroud of the Avatar opened a new cash shop to fund the next season and began optional subs, and Fractured’s Kickstarter has leaped up to $88K of its $116K goal with 10 days to go.

Finally, Crowfall had a big week, as its studio, ArtCraft, announced a second studio to license Crowfall’s engine to other companies building MMOs; we chatted with the company’s J. Todd Coleman about it too. There’s a huge chunk of new guide videos out on the game now too.

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

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City of Titans offers up a Fourth of July teaser

“Heroes may fall. Heroism never dies.”

With a not-so-covert nod to the late City of Heroes, City of Titans’ latest 4th of July video attempts to bridge a connection between the fall of one superhero MMO and the coming of another.

The short video shows a statue (which some have called a Statesman homage) on Lockharde Island with the inspirational words listed above. A new shield-bearing hero stands vigilant as the fireworks go off behind him. What’s really notable about this clip is that the studio claims that all assets in it were filmed in the game world, so if that’s the case, then City of Titans is looking pretty darn good from what little we’ve seen of it.

Check it out below!

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Make My MMO: Fractured and TemTem work Kickstarter as Elite, SOTA, and Aria post big updates (July 1, 2018)

This week in MMO crowdfunding is one of the biggest ever for this little subgenre, make no mistake. TemTem is about to fund. Fractured’s Kickstarter went live. Legends of Aria posted a huge graphics overhaul. Elite Dangerous launched Beyond: Chapter 2. Shroud of the Avatar’s latest patch effectively revamped housing ownership. Even Saga of Lucimia pushed out a big pre-alpha update, and Star Citizen stamped “done” on its 3.2 alpha. Plus, there’s a solid chance that Camelot Unchained’s beta makes its due date this week.

Please never let anybody tell you that Kickstarter MMOs are all failures. That’s bullshit. We’ve got a whole list of them that prove the meme wrong, every week right here in Make My MMO! So read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.

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City of Titans is bringing the control lifestyle back, baby

Raise someone else’s hand up if you have fond memories of playing a Controller in City of Heroes. The concept of a crowd control class has sadly gone by the wayside in most MMORPGs, but it looks like it may come roaring back for City of Titans.

Not only will the City of Heroes spiritual successor have a full class — the Operator — devoted to mezzing, but the dev team promises that several other classes will contain similar elements in their secondary power sets. One thing that players will discover is that City of Titans’ crowd control powers, such as charm, sleep, or fear, will be “more persistent” and of a “noteworthy duration.”

“Since controls are going to be such a significant part of the game, our staff had to design them with great rigor to achieve a desirable game play experience. We also had to balance the mechanics for both PvE and PvP. Our goal for this and all of our mechanics is to make using them between the two types of play as seamless as possible,” the developers promised.

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City of Titans shows off more of its mastery sets

The mastery sets in indie superhero MMORPG City of Titans are a bit like specializations for the game’s archetype. In addition to each archetype’s power sets, your mastery set lets you do some extra things to focus in your playstyle from a few different options. The latest preview on the official site shows off one of the mastery sets for each archetype, demonstrating how each one allows you to tilt the same powers in a different direction.

For example, the Surprise Strike set for Enforcers allows you to build your archetype more toward the stealthy side of things, giving extra bonuses against unaware targets. Saving Grace makes your guardian more dangerous to fresh enemies and better able to sustain your group through heavy fire. Focus makes your Operator better able to lock down the field for a group. It’s not enough to make for a totally different experience, but it does allow you to tilt your play a bit into a specific direction, which is ultimately a good thing.

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Make My MMO: Albion Online hits Steam, Camelot Unchained tackles crafting (May 19, 2018)

This week in MMO crowdfunding, buy-to-play sandbox Albion Online, which launched back in 2017, formally landed on Steam, bringing its blend of PvP warfare to a totally new audience. While the game never ran a Kickstarter, it did raise close to $10,000,000 from a quarter of a million backers through website crowdfunding and preorder packages prior to its release last summer, making it one of the higher profile crowdfunded MMORPGs to actually make it to launch and keep on producing content.

In Camelot Unchained – you’re still keeping an eye on the upcoming beta one, right? – the devs are busy sending early backers into the test server this weekend to break things. Among the bits and bobs CSE is working on? The crafting system, a major environment bug, character creation rendering, new ambient music, scenario maps, trait icons, animations, and “a new template for the home islands.”

Meanwhile, the Pantheon team sat down for a stream and revealed the first of its three classes, Ship of Heroes posted gobs of new screenshots to its Instagram, Elite Dangerous proposed making its factional combat mode entirely open PvP, and Legends of Aria patched in some good stuff, including the first iteration of secure trading.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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The Daily Grind: What made City of Heroes work so well?

Although City of Heroes is not coming back (I think we all need to come to terms with that), many successors are waiting in the wings with their own vision of how a superhero MMO should be. Valiance Online, City of Titans, and Ship of Heroes all have claimed inspiration from City of Heroes and claim that they will be replicating some elements of what made that title work so well.

But what did work well about City of Heroes? Why did it succeed when Champions Online, a title modeled after it and created by the same studio, failed? Why is City of Heroes so beloved, even years after its demise?

Let’s hash it out today in the comments. Break down City of Heroes for us and see if you can’t put your finger on what made this particular MMO fly high.

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City of Titans restructures its development approach thanks to Unreal’s plugins

Due to the scattered locations of City of Titans’ team members, the devs have long since attempted a modular approach to building the superhero MMORPG. However, this format started to “break down,” and the team stepped back to look for a different approach.

This came in the form of Unreal Engine 4.18, which finally allowed its users to attach plugins to other plugins. After that version came out, the City of Titans team had a path forward and spent a few months restructuring the project to function within this new framework. Thanks to the change, the team said that the pace of development should be much better.

“Now that plugins can work with other plugins, all of the various game components can be plugins,” the devs said. “This means that interdependency and modularity are no longer mutually exclusive — they can be both at once […] Because everything is in the same place, everything — to the extent anything this complicated ever does mind you — just works.”

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