Fallout 76 reveals more about perks, PvP, and proprietary platforms

    
32
Answer a question, Todd.

This past weekend was a treasure trove of information for fans of Fallout 76. Bethesda ran some panels and Q&A discussions at QuakeCon, giving special attention to the game’s character growth system and limitations on PvP.

Perks and mutations are going to be the key methods of character progression, although with players receiving packs of perk cards every now and then, the devs hope that they will experiment with different builds instead of getting locked in to just one thing.

As for PvP — which certainly has some fans worried — Bethesda is attempting to limit the griefing through special mechanics. Players who don’t respond in a PvP encounter won’t receive as much damage, and if they’re killed without firing back, then their murderer will become a marked player with a bounty on his or her head. Oh, and if you’re under level 5 or engaged in fighting a mob, you’re off-limits for PvP entirely. The studio also said that players can easily rebuild their bases via blueprints if they’re hit by a nuke.

Bethesda defended its decision not to release the game on Steam. “We’ve done online games before, we’ve done some games-as-service,” said VP of global marketing Pete Hines. “And with [Fallout] 76, it was just really important to us to have that direct relationship with the customer, that didn’t involve somebody else.”

Game Director Todd Howard said that fans should approach Fallout 76 with some degree of flexibility: “I think like 80% of it is the Fallout everyone is used to, and the other 20% is really different.”

newest oldest most liked
Subscribe to:
Reader
Denice J. Cook

Let’s not forget that the gankbox is “make your own fun,” in lieu of actual quests or a storyline.

Ack, Bethesda, what are you thinking?!

Reader
Denice J. Cook

Wow, multiplayer devs avoid Steam like the plague these days, huh? Just about everybody has their own digital download services. It must be a lot cheaper than paying Valve.

Reader
MrNastyButler

I’ll pass on this game. Everything I’m hearing is just something not for me. I do think it makes sense to make a Fallout Survival game. Hope others enough.

Reader
Paul

“Bethesda is attempting to limit the griefing through special mechanics.” – Ok, I’m out. You’d think devs would learn from the 78975756354623 other PvP games that said this and failed…

Reader
Sray

The whole not being on Steam thing may be as much about their hardline stance on crossplay with the PC as it is about their own store/money. It doesn’t make the same kind of headlines as Sony, but Valve also doesn’t let other PC platforms crossplay with their servers. CoD player who purchased their game through the Windows store are cut off from Steam players; as are No Man’s Sky players on GoG (hence the GoG version of NMS doesn’t have the recently added multiplayer, which lead to CD Projekt Red issuing thousands of full refunds out of their own pocket for the game). MMOs seem to get a pass on that restriction IF they launch prior to launching on Steam, but Valve still makes it a nightmare for microtransactions. Valve’s stance on crossplay with other PC platforms effectively makes it so that Bethesda can sell solely through Steam on PC (which leaves publishers in the undesirable position of being at Valve’s mercy), unless they go down the route if hosting themselves. So all the “if it’s not on Steam I won’t buy it” guys probably have Valve to blame for it not being on Steam.

Reader
Schmidt.Capela

Valve also doesn’t let other PC platforms crossplay with their servers

Valve doesn’t force anyone to use SteamWorks, though; if you want to make your own server infrastructure (or hire a third party to provide it for you) and use it for both Steam and non-Steam players, you can. Besides, you don’t want to use SteamWorks if you are selling on non-Steam platforms anyway because even if you were allowed to use it for non-Steam copies, it would require everyone to get a Steam account.

Reader
Sray

Activision maintains their own servers, but Windows store players are blocked in the same way that Sony blocks Fortnite players on the Xbox and Switch; for Activision, Steam works no differently than the Playstation or Xbox networks. You’re absolutely right when talking about the smaller companies who are using Steamworks, but many of the AAA companies aren’t, and Valve is still blocking crossplay.

Pepperzine
Reader
Pepperzine

With this design choice for perks, it’s seems likely they’ll have micro transactions of some sort that compliment this system (maybe not directly). This makes sense in terms with not being on steam so that steam doesn’t end up with 30% of their micro transaction sales.

Reader
Ittybumpkin

Not on Steam then I’m not buying it. Tired of every publisher thinking they need to have a launcher.

Godnaz
Reader
Godnaz

Not on Steam then I’m not buying it.

Rockstar and Bethesda Games will be joining Ubi, EA, Epic, Blizzard by discontinuing the use of Steam as a distribution platform in the near future. Get ready to play just Valve and indie games then.

A 30% cut on a blockbuster game isn’t good business these days and Valve will regret it. Steam is slowly turning into the little game makers platform.

Reader
Sana Tan

Not only that, in my country Steam is the only thing that offers suitable payment methods. So in this case, they are really losing players.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Nick Martin

It’s surprising how little information they actually provide when they share new details.

Reader
Denice J. Cook

That’s because you’re not supposed to be filled with apprehension and doubt until *after* you buy the game. ;)

Reader
Kickstarter Donor
Tandor

I’m a massive Fallout fan, always have been, but if there aren’t any PvE-only or consensual PvP ruleset servers, then I for one won’t be going anywhere near the game – and I don’t imagine I’ll be the only one in that position.

Reader
Castagere Shaikura

Zero interest in this so called Fallout game. Its nice when you own an IP. You can create any kind of garbage with it.

Reader
Tanek

I can’t wait for the moment Bethesda learns that there are players who will take the bounty thing as their personal playstyle and get it on purpose now.

Sometimes I wonder if developers are too nice when gaming to really understand the griefer/troll mindset.

Reader
Schmidt.Capela

Regardless of how misguided a dev might be, his/her intent is still to entertain, to provide the players with everything they need to have a good time with the game; that is about as far from a griefer as you can be.

Throw in confirmation bias and many devs have a hard time tackling with the extent of griefing that every online game has to tackle with, perhaps even believing someone would draw his motivation to play from the desire to ruin the experience for other players.

Reader
Kickstarter Donor
Tandor

Precisely. So what if you’re flagged non-PvP in a mob fight, the moment it’s over and you’re at reduced health the flag will switch and the player you thought was standing by to help with the mob if you needed it will one-shot you.

Reader
bill bunny

I think it’s obvious they already knew people would want to become full time murderers (it is post apocalypse after all) and that’s why they added ways to fight that….I mean being aware of where a person is at all times should help you avoid them….also they said all you take is “slap” dmg if you decide not to engage…

I dont understand the issue…. this is about as anti griefer as a PvP game can get…..I think they did a great job coming up with ideas to let both PvP and pve players enjoy….of course pve players will complain unless they get everything they want and nothing they don’t want so they can enjoy their online world in their own little bubble….

Reader
Schmidt.Capela

For me, at least, it’s about the mere possibility of being attacked by another player without first giving my explicit consent to fight. If that possibility exists, no matter how unlikely, then I won’t play the game.

(Caveat: I don’t usually consider unintended ways to attack against a game. So, if I can be attacked, but the only way of doing so is by exploiting a bug or cheating, I only count it against the game if leaving the exploit in place seems intentional.)

All the rest don’t matter. You could have a game where attacking another player would result in an immediate and irreversible ban for the attacker, I still wouldn’t play it.

Reader
bill bunny

Guess this game ain’t for you then….still plenty of good solo player games put there….I would say there are plenty of good pve MMOs….but…yeah….no….

Reader
Schmidt.Capela

It’s just a different mindset. You seem to be someone that enjoys the possibility of PvP happening while doing PvE activities; I’m the opposite, any PvP that happens while I’m engaged in PvE will immediately and irreversibly ruin the experience for me, even if I happen to wipe the floor with the would-be attacker.

It’s why years ago I decided to never again even give a chance to any game that won’t allow me to opt out of any and all PvP. Which, incidentally, still leaves plenty of MMOs for me to play.

Godnaz
Reader
Godnaz

I’m with you Bill. I suck at PvP and don’t enjoy being out geared or out skilled. However, for me there if there is little to no risk, the reward has less of a meaningful experience. I think some (not saying anyone here) people equate the risk of being killed by an NPC as more tolerable than being killed by another player because there is no gratification given to the AI like there is with a player and there usually is no loss of assets. People have their reasons and people just enjoy different experiences. I’m like you. I like the thrill idea of potential and the reward of coming out on top.

Reader
Kickstarter Donor
Tandor

“also they said all you take is “slap” dmg if you decide not to engage…”

Not true. The first blow in any PvP attack is “slap” damage, you then decide whether to participate or not and the attacker is then free to kill you (with penalties) if you choose not to fight back.

deekay_plus
Reader
Patreon Donor
deekay_plus

where did you get this from?

Reader
Kickstarter Donor
Tandor

The link in the article.

“Now, once a player is past Level 5, they can be engaged in PvP, although when the first shot hits, it will be more like a “slap in a bar” instead of a full on punch, according to Todd Howard. The player who was shot is free to engage at that point,”

deekay_plus
Reader
Patreon Donor
deekay_plus

i think you may be taking some libterties with that non direct quote. lol.