The Daily Grind: Do you still log in to play MMOs that are scheduled to sunset?

    
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Last night, I saw a tweet go out from the WildStar account that made me super sad. “It’s show time!” Carbine said. “Sara Conavius is in town September 14–21 to help renovate your homes for the best program on holovision.” I had no stake in this game at all, and I still felt awful for the players seeing that like a jolt on Twitter – heck, I can’t even tell whether the tweet was something the devs scheduled long ago and just forgot to delete, or they really are trying to drum up support for some final events in the game before it’s gone.

The player responses were similarly confused. What’s the point, they wondered, when it’s slated for execution?

I’ve certainly gone through those painful thought processes myself in past games. I had to force myself to log into sunsetting games to take screenshots. I couldn’t fake enjoying it; mostly, I’d log in to commiserate with other folks who were just as frustrated and angry as I was.

Do you log into MMORPGs that are scheduled for sunset? Do you play as normal, or do you go through some sort of wind-down routine to get used to the idea of the game going dark?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Anton Mochalin

Still going to get to lvl 50 in Wildstar till it sunsets even though I have another lvl 50 character given at an event a year or so ago. Wildstar is a great theme park even when visited solo.

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Peregrine Falcon

Only once:

CoHFinal.jpg
shazanti
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shazanti

City of Heroes/Villains.

I wasn’t ‘playing normally’, however, nor even very regularly. I did a lot of protesting, a lot of sharing my anger and frustration with others that shared my feelings, but also did a lot of the things that I knew I would really, really miss. It wasn’t constant play, though, because it was heartbreaking enough knowing the game was ending. I could only take all the other overwhelming emotions in bits and pieces.

In the end, though, I remained logged in until I was forcibly disconnected because the servers were shut down. I went out sitting in one of my favorite locations- underneath a tree, by a waterfall, on a floating cloud in Ouroboros.

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Bruno Brito

No. I played Gigantic when the sunset was announced and realized how much i missed it.

But i won’t ever justify a sunset, i won’t lie to myself. There are reasons these games failed, and these reasons are most of the time, issues that could be fixed. That SHOULD be fixed.

I won’t lie to myself, now shall i hate a company for sunsetting failing games. If only the damn companies also didn’t lie to themselves and fixed the fucking issues, that would be pristine.

Really, 6gb minimum requirement for a damn f2p moba? Are you mental? Mobas should be accessible, for christ’s sake, even peasant potatos should run them, specially when your game is ridden with bugs.

God, i miss Gigantic, but godder, it was infested with issues that could be fixed.

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NeoWolf

Nope. I choose not to make myself sad dwelling on something I am about to loose and have spent large chunks of time and money on.

So when a shut down announcement appears.. i’m outy!

Mewmew
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Mewmew

That depends. Some games have great stories I want to experience and remember. If a game is shutting down and I really want to experience the rest of the story content, I would definitely go on it to soak in all of that story that I could. For instance, if I heard either Star Trek Online, Guild Wars 2, or The Elder Scrolls Online were shutting down, I’d jump on them to try to live the stories I hadn’t yet while they were still there.

Games that I’m not that invested in the story, or that get mangled beyond all recognition and fun (Marvel Hero’s Omega / BGuE updates), I have no interest in going on. I actually wanted to try and remember the old way Marvel Heroes was before they ruined it.

There is something to say for historical preservation of old MMORPGs in some form though. People can still experience old movies long after they’re gone, and most single player games have been saved in some form or another where people can pull them up – but there’s so much beauty and so many stories in some of these old MMORPGs that will just be lost forever. There are a great many lessons as well.

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Sleepy

Nope. Despite Tabula Rasa being my favourite mmo ever, once I heard it was going away I didn’t see the point in progressing in it anymore. Just felt…pointless.

rafterman74
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rafterman74

Tabula Rasa was actually the only MMO I found worth playing after they announced the closure. In fact, if the game had launched and had the events going that it had that last couple of weeks it would probably still be around today.

Other than that, though, I literally will drop a game the minute I find out it has been cancelled. These games are huge investments, both in time and emotion and I have no desire to keep investing in a product that is going away.

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Castagere Shaikura

I did with Earth & Beyond with my guild. We had a blast right up till they pulled the plug. The whole guild was outside of Net7 Station. But there’s an emu of the game now but its lucky if 70 players are on at the same time. Really makes me sad.

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Dug From The Earth

I dont even log in to mmorpgs that I feel SHOULD sunset, let alone those that are actually scheduled to lol.

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Crowe

I don’t think I’ve ever actively been playing a MMO as it was announced for a closure date. I did have some friends who wanted to all play City of Heroes together and run full group missions on its final day but that was about as close as I got. Amusingly enough, I had actually thought a few times over the last year about checking Wildstar out to see if anything had really changed since launch. However, once the news of the closing broke, I struck that off my “to do” list. The worst thing that could happen is that I went back and decided I liked it. So I’ll just continue on with memories of my 2 or 3 months play at launch and hitting level cap on a couple of characters and then deciding against doing 20-person content.