Fortnite’s Save the World 6.30 overhaul is on the way

    
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Although Fortnite’s cooperative multiplayer component, Save the World, doesn’t tend to get quite as much love as its little brother Battle Royale, the folks at Epic Games have announced that they’re working on some front-end updates for the game’s upcoming 6.30 update. When the update goes live, players will find a new-and-improved Homebase, which the devs hope should now be easier to navigate as well as a bit more lively.

The changes are largely cosmetic, but they also bring some improvements to the new-player experience. In lieu of the quest-driven tutorials, which the devs say “were often hard to notice and not as effective as they could be,” players will now be given “contextual, quick explanations of key features as they are unlocked.”

Moreover, the old skill and research trees have been removed, with many of their functionalities being rolled into the new Upgrades room. But if you’ve put a lot of time and resources into your upgrade and research trees, don’t fret: “When these changes go live,” the announcement says, “your account will be converted in such a way that it should be just as powerful or even more so than it currently is in terms of stats and progress.” The devs know it might take players some time to get accustomed to the changes, so they’re giving current players “a way to reset the new Upgrade room and Research Lab a couple times each while [they] figure things out.”

For all the details on all the new front-end changes and improvements, you can check out the full announcement on the game’s official site.

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Michael Hawes

awwww I really enjoyed the research system and skill free system, but hey at least they are still looking at the best part of Fortnite

I cant stand BR

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Jack Kerras

The research/tree systems were pretty rough.

They were pretty much there to make it look like you had choices about things, but they were limited in just about every appreciable, important way. :/ Reducing what is functionally a set of illusory choices into a more plainly visible upgrade system seems like a major step forward to me, personally.

One of STW’s biggest problems was its messaging; it didn’t demonstrate NEARLY enough about what you needed to know to play and enjoy Fortnite. If you’ve been playing video games for bazillions of years and you’re generally good at grokking their systems immediately, it wasn’t that hard, but for a newbie or a BR kid coming over to STW?

It was a fucking waking nightmare of crazy bullshit and over-design, and not only that, it was really easy to profoundly fuck up and make the game feel much worse (IE by not immediately beelining towards pickaxe upgrades, by retiring all your greens as a F2P user instead of converting them to blues for upgrade folders, by sourcing and leveling oranges in the earliest parts of the game wherein those items are incredibly difficult to feed and offer no significant benefit, etc., etc.).

Mewmew
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Mewmew

They did give you some choices, at least at first. It wasn’t that hard to correct poor spending, and eventually you end up having to fill them all up anyway.

Who knows if the new upgrade room will be any better or worse. It basically seems like it’s the same thing displayed in a different way.

I’m not for dumbing down of systems in games that much. Marvel Heroes was absolutely destroyed and abandoned by PC users after their dumbing down of systems in the Omega Update / BUE updates. The game imploded on itself after that and you could literally see the throngs of rats abandoning the ship before it sunk.

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Jack Kerras

While I basically agree that cutting deep into systems can be destructive, it really doesn’t end up with making any choices different, and it cuts out a LOT of bullshit confusion about ‘why can’t I slot X hero?’ which comes in with newbies.

Mostly, the people who will benefit from a system like this are folks who are already familiar with it, and the people who will basically bounce off of something like this are the ones who will stay and play if you just let them invest.

I’m not about ‘investment initiatives’ as a rule, ‘cuz mostly they feel greasy and shitty, but there’s a legit balance to be made between player choice (which I don’t believe the trees legitimately offered) and the kind of hassle and complexity that makes BR-first players go back to BR.

This is exacerbated by about a -zillion- other systems in the game, but honestly I don’t think the trees brought anything real. The ‘you must invest X to continue’ points all over them made them needlessly difficult to navigate, and you just ended up -doing whatever- most of the time, not to mention the fact that filling up all the trees completely has UI elements which reward you (everyone likes 74/74), but following that lead dicked your build over for months in the end and got you nothing.

You can get all the skillpoints now, but it’s indicative of the general design of the whole frontend not being very unified; it had a feeling like the left hand didn’t know what the right was doing.

Same deal for folks who are playing without buying Llamas and not using Transformation; it’s a great system, but you MUST do it with basically all your greens if you want to get enough Manuals to level, and this extremely important thing usually only appears once someone’s character is far too deep in Booking, recycling, and retiring to realize their mistake.

So: misspends are definitely solvable, but the deeper you get not understanding the systems (and you can get VERY deep), the more screwed you are. The Event Store and Daily Coins helps that a lot these days, you can recoup a lot of dumb newbie fuckups, but for the LONGEST time the system was extremely punishing on this score, and this is one fewer thing to complicate matters and obfuscate more important, less needlessly-complex systems.

Mewmew
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Mewmew

It sounds like they’re still there, just in a different system and way to look at them.

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Aiun Tanks

In terms of meaningful updates, Save the World has been all but forgotten in comparison to BR, which is entirely why I stopped playing. I’d see news articles every god damn day about something new and exiting, but none of it was ever in relation to anything I could give two shits about. New characters, skins, seasons, interesting things turning up in the maps… all of it was for someone else: PVPers. I ended up uninstalling and just turning instead to the subreddit, looking for posts that would say, “The game is fixed now, and worth playing again!”

Such a post never materialized. So I stopped checking in and forgot about the game the way the game forgot about me.

It’s interesting to see headlines like this one. It’d be nice to have a reason to reinstall and justify some of that early access sunk cost.

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Jack Kerras

This is basically nonsense.

It’s extremely easy to add skins and things to Battle Royale, because it already has a system in place to dress your heroes up however you like. The original characters weren’t built with this in mind (which is why BR started with very basic modular heroes and kitted them out, adding more as they went), but new characters are, and the game will be getting a much more robust hero customization system quite soon; the groundwork has been pretty seriously set up in 6.30.

I don’t feel like STW has ever been forgotten as opposed to BR. I think STW got a huge boost from BR, and that both complement each other in ways that Epic understands and plans to lean into – thus the delay. STW, however, needs things like ‘new generation schemes’ and ‘new map tilesets’, which are a HUGE amount of work to build as compared to simply adjusting art assets to fit a character and cranking them out.

BR needs almost nothing but art, and tons of the things made just for BR also make it to STW, now that BR (obviously) has a larger and more robust group of devs than ‘New Unreal Tournament isn’t taking off, let’s let these guys riff on Fortnite and see what happens’.

This does not mean STW’s no longer in the works, or that they are not making significant and meaningful update which make the game friendlier, easier to play, more engaging, and no longer as much of a giant money-vampire. I’ve never thought STW was really P2W, but they have taken HUGE steps away from that at this point, not to mention (just now, in 6.30!) making DEEP cuts to unhelpfully overcomplicated systems which served only to ensure no one really got into Fortnite unless they spent the effort to get over the hump.

Shorter hump, more people coming in and staying, more content coming (second half of Canny, which just got its new tileset, etc.), the ability to play all over the map and still gain meaningful progression as opposed to being locked into a given tier, reduced stratification, a reduced emphasis on buyable llamas and doubling-down on game-earned resources for the most important upgrades and systems.

To say STW hasn’t gotten meaningful upgrades isn’t so much wrong as it’s just plainly research-free.

It needs more time to cook (and it’s getting that, which is great!), but you can bet they meant to launch in 2018 and have pushed back only because they had to. A ton of great shit has been rolling out lately and I can’t wait to see what’s next.

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Sorenthaz

Good, but I really hope they overhaul the Survivor system as well because quite frankly that’s the most needlessly complicated part of the game. Skill tree was annoying mostly because it was so level dependent, and Research tree was bothersome because it was time gated. Survivors though require you to plug away at llamas until you get higher tier ones who can be upgraded high enough to raise your stats/overall level higher.

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Jack Kerras

They let you auto-slot survivors now, but it just respects Power, not really the bonuses or anything; you still have to do a lot of manual work on that to get Survivor squads which are truly worthy and powerful.

That said: they seem to unlock all the slots MUCH earlier in the leveling scheme now, which I am fucking ABOUT. I was still missing a few earlier and logged in today to find they’d all been unlocked!

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Sorenthaz

Well that’s good. I’m at the point though where pretty much the only Survivors I need are Mythic Leads or Legendary non-Leads.

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Greaterdivinity

That all looks pretty slick at a glance, I’m game. Still cautiously excited about the F2P launch for this half of the game.