World of Warcraft previews Tides of Vengeance’s Battle of Darkshore warfront and new Faction Assaults

    
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World of Warcraft’s major update Tides of Vengeance is less than a week away, and Blizzard is continuing to roll out the previews of what players can expect when it goes live. Today, the spotlight is on the new Battle for Darkshore warfront and the new(ish) Faction Assault feature.

Battle for Darkshore should be largely familiar to anyone who has taken part in the Battle for Stromgarde warfront, as it’ll operate in almost exactly the same way, except in a different zone and with different enemies and world quests, but the new warfront will also bring with it a few changes to the way warfronts work in general. The contribution phase of warfronts will no longer provide 11 different quests; instead, there will be only three — one to turn in gold or War Resources and two profession turn-in quests.

Faction Assaults should be somewhat familiar as well, as they function similarly to the Assaults from the Legion expansion. The difference now, however, is that players will be tasked with different quests depending on whether they’re attacking or defending. Otherwise, however, there doesn’t appear to be a whole lot of difference in the way things work: Players will be able to see active Faction Assaults on their maps, and by going to the appropriate zone, they can “take part in a variety of quest types, including taking out elite targets, mowing down enemies with powerful magic and siege weapons, taking down the enemy ship, participating in covert assassinations, or embarking on shared quests that bring the two opposing factions in close proximity to each other,” the latter of which will provide plenty of PvP opportunities for players who have war mode activated.

The rewards for participating in Faction Assaults will include bonus reputation, war resources, and new gear from item level 325 to 370. In addition, completing any Faction Assault will reward players with a one-hour experience buff, providing a bit of a boost to players trying to level alts. For the full details on the upcoming warfront and Faction Assaults, you can check out the official previews on World of Warcraft’s site.

Source: Official Site, 2

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Scott Rankin

Sadly its not enough, I think I’ve run out of steam when it comes to this expansion so will let my sub laps tomorrow.

Strangely enough Bfa feels a bit like ESO felt in beta, it was solid enough but lacked anything that really snagged my interest and kept me wanting to log back in.

Maybe its time to play some single player games for a bit.

Pepperzine
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Pepperzine

It’s like Red dead redemption 2 is just calling out for you!

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Coldrun ??

Woot! Sounds like it’ll be a fun thing to try most weeks. Excited to see how the environment and design look for this warfront.

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Venomlicious

Same as last one reskinned. I saved you the trouble of wasting 15 bucks

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Coldrun ??

I’m already playing and enjoying my sub. This isn’t the only thing I’ll do, but thanks.

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Venomlicious

I left behind 5 month of sub time because its not even a game anymore. I was looking forward to Classic but with the rule changes with sharding and loot share they are going to lose the players that they made it for in the first place. If this corporation can make a half way good decision they might get a few more subs.

I’m willing to bet that they are at sub 500k US atm. I was in 8 guilds and i would see maybe 2 players on at a time. Like me i think most have moved on to more player friendly less gambling games.

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Weilan

The game is a shell of its former self at this point. The story is not even interesting anymore. They just copy themselves.

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Sorenthaz

Oh boy more chances to play the slot machines in the hopes for a gear upgrade.

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Bruno Brito

How did we got from Atlasloot wishlist to this?

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Danny Smith

Not good enough. Not to sound petulant but ‘more of whats commonly agreed to be mediocre at best’ is not a good reason to get me to log in and play a subscription based game. They want money per month for this?

I mean different strokes for different folks but if it wasnt for the actual combat this feels like stuff ripped right out of a mobilegame. It just needs a bloody energy system to build up between missions.

I mean i guess the “most of our devs prefer to play on mobile” explains this design but god what a fun void.

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mysecretid

Aye, and if your dev team on an MMORPG doesn’t actively like the MMORPG game genre — maybe it’s time to switch them all to the mobile game department and bring in a team of developers who actually care about MMORPG gaming?

A crazy idea, I know. :-)

Cheers, Danny!