Anthem recaps lessons learned from VIP demo in preparation for next weekend’s public demo

    
27
I want noisemakers.

As you may have heard, Anthem’s VIP demo this past weekend was a bit turbulent, to say the least. Shocking, we know. BioWare’s Head of Live Service Chad Robertson already took time over the weekend to address the issues players were having, and now that the event is over and all the proverbial and/or literal fires have hopefully been extinguished, he’s back again to recap the weekend and tell players what the team will be working on in preparation for next weekend’s public demo.

As Robertson noted in his previous post, the VIP demo got off to a rocky start, but the team managed to stabilize the game on Saturday afternoon and kept things steady until servers went down on Sunday. Although not everything went entirely according to plan, Robertson says it was a valuable learning experience for the dev team, which came away from the demo with “a long list of things that were being addressed during the weekend, or are being addressed for next weekend’s public demo,” including entitlement bugs, server performance issues, the notorious infinite-load bug, and so on.

He also notes that the launch build of the game already includes “a long list of things that are already fixed that won’t make the public demo weekend,” and when he says “long,” he means it: Apparently the list of fixes numbers in the thousands.

Even though that stuff won’t be making it into the public demo, though, Robertson assures players it will be worth checking out, especially Sunday afternoon when they’ll “see a glimpse of some of the cool things [the devs will] be doing in the future.”

newest oldest most liked
Subscribe to:
Reader
Koshelkin

I’m actually a bit hyped for this game. Looking forward to buy it 1~2 months after release.

Reader
Kickstarter Donor
NeoWolf

So long as the Neverending loadscreen issue is resolved … is all i’m saying :)

Godnaz
Reader
Godnaz

Patient gamer here. Not pre-ordering any game these days unless it’s got an irresistible offer to make it worth doing so.

Archeage was my last pre-order and it offered a good deal for $150.
6 month early alpha access, beta access, prelaunch four-day head start, Trailblazer title (with stats), 90-day patron pass ($45 value), Daru Chests, 10 evenstones, 10 hereafter stones, glass phoenix hang glider, desert assassin platemail, Founder’s cloak with customizable logo, personalizable crest, 10 pet healing potions, and 11,250 credits ($60 value).

Best 6 months of my entire gaming life. If you know what happened at launch.. Getting beta access, a measely weapon skin, some ingame currency isn’t worth a pre-order these days. Looking forward to a 1 week/1month reviews.

Reader
Kickstarter Donor
xanadox

I agree with you , I was there

You forgot the 10 % discount!!

Xijit
Reader
Kickstarter Donor
Xijit

So did Trion.

Reader
Exxar

How does one actually partake in this upcoming public demo? I can find no concrete information on this whatsoever, not even on the game’s official site.

Reader
rafael12104

So it starts on Feb 4th. On PC, you can go to the Origin website for instructions. On xbox or PS, their online stores will have it available.

I suppose there will be an early download option, but that is speculation on my part.

Xijit
Reader
Kickstarter Donor
Xijit

I think they are just going to patch the VIP client instead of shipping a new one.

Reader
rafael12104

That sounds about right.

Reader
Indigo Salma

It starts February 1st…. And ends on 3rd.
As in this weekend.

Reader
rafael12104

Sorry about that. Yes. I was just referencing the end date based on this article.

https://www.eurogamer.net/articles/2019-01-28-anthem-demo-start-date-6006

Reader
Solaris

On the plus side, they seem to be able to fix things fairly quickly.
Saturday I had a very good gameplay experience. No rubberbanding and no loading issues. Played for a few hours without anything but a few FPS drops.

Reader
Dug From The Earth

Better article title:

“Stuff we SHOULD have learned in our Alpha and Beta tests”

Then again, Bioware is just a small, inexperienced company backed by a pretty tiny publisher with no track record of big game releases or having to deal with large amounts of sales. Maybe we should cut them some slack?

/sarcasm

Reader
rafael12104

Well, they are saying all the right things. But, so does Acti (but not Blizz, they say the wrong thing) from time to time. They are good at it.

The proof will be in the pudding. So this next demo should be an improvement. If they are still working off of a 6 week or longer old build, at a minimum we should improvements load screen issues and the rubber banding as that is server side.

I’ll give them credit. They are trying to be transparent. They could have easily just ignored all questions saying nothing more than “it is a demo”.

So, the demo was a good first take, let’s see what happens now. Since I’ve unlocked all of the javelins I will definitely be playing. My final decision on buying will depend on what I see from now until launch. And I think that Bioware’s strategy is to hook players like me, just like that…
comment image

Reader
Loyal Patron
Patreon Donor
Armsbend

I wish I were in the water fishing for Snapper now.

Reader
Utakata

“That’s one saucy-looking snapper.”

Source: https://www.wowhead.com/quest=29348/the-race-to-restock

Reader
Bruno Brito

Ah, i would go for a red snappa.

Reader
IronSalamander8 .

Reader
rafael12104

It’s good eats too.

Reader
Loyal Patron
Cosmic Cleric

Well, they are saying all the right things. But, so does Acti (but not Blizz, they say the wrong thing) from time to time. They are good at it.

The proof will be in the pudding.

-snip-

I’ll give them credit. They are trying to be transparent.

Wish they were being transparent on their monetization scheme. Expensive paid game with a Fortnite F2P style monitization scheme seems overly greedy, if the rumors are true.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Luxxicon

So despite the issues in the VIP demo I still thought it gave a taste of what the game is / can be, and that taste was delicious.
As others have said the demo was based on code branched ~6 weeks before (I believe) and then the modifications to limit the space etc. for the demo had to occur. That is one of the reasons why things were a bit janky. I also feel like they genuinely learned some lessons on the weak points in the system when that many people are trying to get it. Good. Learn now and make it better before launch instead of after launch like so many other games.

As one of the youtubers said the playtest that he had earlier in the week was on much newer code and it had a lot of the quality of life stuff already in… they could jog in Fort Tarsis, the UI was updated, no rubber-banding, etc. We’ll see come launch how many improvements were made, and if that will keep people happy enough.

Reader
Kickstarter Donor
John Bagnoli

He also notes that the launch build of the game already includes “a long list of things that are already fixed that won’t make the public demo weekend”

That sounds familiar. Hey, maybe this time it is true.

laelgon
Reader
laelgon

This game needs a huge Quality of Life pass. There are some pretty glaring issues that need addressing. You can only launch missions from a specific location. You can only modify your gear at one terminal. The UI is just generally bad. You can only walk in the hub city, meaning every mission goes from your launch point, to the npc to watch a mediocre cutscene, and then back to the launch point to start. Just basic stuff that is inconvenient enough that it will be incredibly grating to deal with time and time again.

And for a looter shooter, the gunplay was just okay. For all of Destiny 2’s faults, the gunplay was amazing, and almost always satisfying. With Anthem, I feel like I’m just shooting at vague shapes in the distance, watching numbers tick until the triangle goes away and then switching to the next triangle to shoot at. I’m not a game dev, so I don’t know what’s wrong, but it just doesn’t have that special quality to make combat a joy. They very much took from The Division’s School of the Bullet Sponge when it came to designing enemies. Spending 10 minute pumping bullets into a single boss isn’t engaging.

Reader
Loyal Patron
Patreon Donor
Armsbend

That is what Warframe does which is why Anthem does it. If you want to know where Anthem is and is going – watch Digital Extremes make Warframe. EA is simply copying everything that company does but with the EA brand of marketing push and dogshit level voice acting.

Reader
nobleeinherjar

I don’t know hardly anything about Anthem, but I do remember seeing that one change they’re going to make is allowing you to run in the hub area, for what that’s worth.