Anthem recaps lessons learned from VIP demo in preparation for next weekend’s public demo

    
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I want noisemakers.

As you may have heard, Anthem’s VIP demo this past weekend was a bit turbulent, to say the least. Shocking, we know. BioWare’s Head of Live Service Chad Robertson already took time over the weekend to address the issues players were having, and now that the event is over and all the proverbial and/or literal fires have hopefully been extinguished, he’s back again to recap the weekend and tell players what the team will be working on in preparation for next weekend’s public demo.

As Robertson noted in his previous post, the VIP demo got off to a rocky start, but the team managed to stabilize the game on Saturday afternoon and kept things steady until servers went down on Sunday.¬†Although not everything went entirely according to plan, Robertson says it was a valuable learning experience for the dev team, which came away from the demo with “a long list of things that were being addressed during the weekend, or are being addressed for next weekend’s public demo,” including entitlement bugs, server performance issues, the notorious infinite-load bug, and so on.

He also notes that the launch build of the game already includes “a long list of things that are already fixed that won’t make the public demo weekend,” and when he says “long,” he means it: Apparently the list of fixes numbers in the thousands.

Even though that stuff won’t be making it into the public demo, though, Robertson assures players it will be worth checking out, especially Sunday afternoon when they’ll “see a glimpse of some of the cool things [the devs will] be doing in the future.”

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