Anthem explains its Alliance and Guild systems following its second demo, with hints about something more in the sky

    
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We never claimed to be saints.

While Anthem is not a game that will force you to play with others, it certainly wants you to, and part of that is down to the Alliance system the game sports. Producer Ben Irving posted an explanation of the system on Reddit for those confused by the system. In short, playing through missions contributes to the Alliance XP rewards, but that pool is also bolstered by the other people you’re playing with and the other people on your friend list, even when you’re not all playing the same thing.

Based on how much Alliance XP you earn in a given week, you’ll get Coin for purchasing cosmetic rewards, with certain weekly caps preventing you from buying everything at once. So it’s a system to encourage you to play together and share your space with others, with the game’s formal guild system due for shortly after launch as another way to keep players together.

Of course, there’s more to the game than just the mechanics, and the demo was marked by mysterious swirling spots in the sky. It got teased throughout the demo and Irving has drawn attention to it again following the conclusion of testing. So if you enjoyed your time during the early play period… well, keep watching the skies.

Source: Twitter, Reddit via Polygon
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Roger Melly

I gave it a try and although I enjoyed it I still think it’s one of those games I will wait for a couple of months to get some feedback about before I think of buying it . I am not convinced it has longevity and flying and underwater movement seemed a bit clunky but the ground based movement was fine . Maybe if it had been 35 dollar price tag I might have been tempted .

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MrNastyButler

After the “meh” experience of the demos, I’m trying to even get any motivation to get the game when it comes out. I’ll have to look into that Premier service and debate if 15 bucks for the month of March is worth it to putz around in Anthem.

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IronSalamander8 .

This one is looking less like a possible buy as it trundles forward to release date. I still think it looks gorgeous and some of the guns look cool, especially the minigun on the colossus mechs, but as Jim Sterling points out:

I just finished Project:Warlock on Steam which is a retro shooter style game with stat/weapon/spell customization and lots of fragging fun that cost less than 20 bucks. It’s nowhere near as pretty and lacks the verticality that Anthem has but was 11 hours of sheer gunplay and secrets to finish the campaign on the medium difficulty with no weird versions or complex release dates. Just sell me the damn thing and quit mucking about already!

And yes, ‘live service’ makes my skin crawl. MMOs are a variation of this but these big devs are trying to apply it to more and more types of games to wring more money out of us and I’m not a fan of this trend.

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Tee Parsley

Been hearing bad things about Anthem’s keyboard and mouse implementation. Anyone got a strong opinion there?

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Sana Tan

I watched my friends streams, was fun seeing them constantly crashing into walls lol.

Xijit
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Xijit

Even on PS4 I still pancake myself on a regular basis … Sometimes it is frustrating, most of the time it is just funny, but always is it my own fault.

Xijit
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Xijit

It is a learning curve & you will probably need to adjust the control sensitivity to your preference, but most of the people complaining didn’t bother putting in any real effort to adapt to it before giving up. Even with a controller it takes some work to get good at switching between Flight & Hover & Foot modes.

I really suggest that you find a way to try it for yourself because on one hand there are people who had real issues and valid complaints about it, but on the other you have got people who just want to find things to condemn EA over … Guess which hand is bigger.

That said, EA/Bioware has acknowledged that people are not happy with the PC controls and are working on getting them better.

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rafael12104

They already started. The second demo weekend showed a big improvement for mouse and keyboard fans.

I’m quite happy with it now, especially with the accuracy. Probably could use one more adjustment in the underwater realm. It’s a little more sensitive than in the air.

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Dima Wisotski

Flying with m/kb is absolutely terrible. Its not that great with controller either, but its borderline impossible with mouse on default settings – after about an hour of constant tweaking, I’ve managed to make it a bit better, but still pretty bad.

Run and gun controls are OK, but nothing special. In my opinion – they are functional, but are inferior to Mass Effect Andromeda and The Division, and of course Warframe pretty much wipes the floor with this game (and any other 3rd person run/gun game to be honest) when it comes to fluidity of motion and how well the combat feels. The fact that it feels clunkier than Andromeda surprised me a lot – but I guess it makes sense that they tried to add more weight and impact vs Andromeda – you are piloting a damn robot suit after all. However, they mostly managed to make it feel less fluid, while the impact from shooting your guns is not as satisfying as you would expect. That is made worse by overall generic weapon design, and somewhat bullet-spongy enemies. Slamming your suit into the ground/enemies does feel good, unfortunately you are mostly slamming into random wrong stuff, because flight controls are bad. The abilities do feel good tho, and they are on short cooldown, so short in fact that it feels like they intend abilities to be the main spam, with weapons as secondary. Targeting your abilities with mouse and keyboard feels ok, the game does assist you in that.

Overall – combat and fluidity of controls are not gonna be the main pillar of strength for this game. They are functional (aside from flight controls with mouse – those are completely broken) enough to not feel like a chore. But this game will have to find some other major selling points, because the controls and combat are just good enough, nothing more.

EDIT : Almost forgot to mention – menus and UI on PC. They are bad. On par with some of the worst laziest console ports I’ve seen. It is clear they had spent no effort on adapting the UI and menus to PC. None whatsoever.

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rafael12104

Can’t disagree with the UI criticism. I would like some customizable. This last demo the keyboard and mouse mechanics were much improved. The result? I had a great time.

ammunn
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ammunn

It was pretty jenky by default, but they patched a couple of options (I cant remember the names right now) that when you put them at 0% with a low sensitivity it makes the flying feel pretty great, swimming was a nightmare, I may adjust the sensitivity to be even lower than flying, everething else felt great though, the focus on the movement and abilities was a lot of fun.

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Big_Red

100% agree with the swimming… almost as bad as DAoC underwater movement. I think it will be a learning curve there much like flying.

I have a major hint at flying… don’t use the movement keys. you move forward by default and the default speed does make flying much easier… just gets tricky when you need to take a sharp tern and I think it will be a little more learning for muscle memory to kick in. playing freestyle in the open zone gives you the opportunity to practice and there’s plenty to harvest out there for crafting, too.

also agree that the equipment is rather bland, but Bioware games are all about the story first and they’ve been keping that part of the demo pretty limited, so we’ll see how good it gets.

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rafael12104

Meh. I was one of the early whiners. Heh. But after a few passes in the Demo and the improvements they made for the second Demo weekend, I’m quite satisfied with mouse and keyboard. See my vid down below, all mouse and keyboard.

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Crowe

Navigating in the water is beyond stupid. It’s hard to see where you are going, the controls become really bizarre, and more frequently than not, you end up back where you started. Also, in one particular area, my robot dude died multiple times due to disorientation and not being able to figure out where to go. Maybe that’s a bit realistic but it was extremely frustrating while the rest of your team waits for you.

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Greaterdivinity

Normal combat feels fine, gunplay is solid. The only oddities IMO are underwater, really. Flying is a bit of a learning curve but isn’t too bad (though trying to go through some of the tighter caves is tough, but that’s to be expected). The only thing that “bugged” me was the control difference underwater. The stronghold had a brief section underwater and between it being dark AF when you first get in and the controls loosening way the hell up (which makes a bit of sense) it’s pretty disorienting, but overall fine.

Beyond that everything is pretty fine. Menus are a bit wonky and some of the console controls are there (hold ESC to exit a menu), but nothing too bad.

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StonerMk2

While ill admit i thought the k&m controls were pretty terrible during the first demo, i eventually got used to them after a while. By the end of the second demo weekend i had adapted pretty well to whatever the defaults were, including flying, which i think i got pretty good at.

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Doomed4life

It was bad in the demo and the alpha. Some issues with mouse acceleration..

The devs reckon they have fixed it for release. There were improvements in the beta but there is still work to be done to stop it feeling like a bad console port.

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A Dad Supreme

Visually it looks like a combination of Warframe and Destiny with flying, both of which I liked but didn’t love. Perhaps the combination mixed together will be a bit better for me so I’m going to give it a purchase.

My main game will be The Division 2 of course, but this seems like the perfect game to jump in/out of from what I’ve read since the endgame isn’t fully implemented and I’ll be in no rush probably to be playing this every day unlike the D2.

They said they have a “ten year plan” so I’ll give it a go and see how many ‘years’ they run it and how much good PvE they focus on vs PvP.

Godnaz
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Godnaz

The game is taking a thrashing on social media. The side by side video from the 2017 E3 demo shown compared to the demo available over this past weekend is night and day and not in a good way.. With Division 2, WYSIWYG and that alone is making it a better deal.

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Dima Wisotski

Yeah, the downgrade is real. It really seems that the only studio with enough skill to handle the Frostbite engine properly is DICE.

Although, It was clear the downgrade was in order. Those volumetric and particle effects they had in E3 demo – they alone were enough to melt the basic PS4 and Xbone. No way in hell they would have pulled it off – even with downgrades, the game runs like crap on consoles.

The Division had a lot of issues, but their game engine is fantastic. Never seen any other game that can deliver geometry that complex, with that much detail and clutter on screen, and top it off with global illumination, and still run reasonably well on good rigs.

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Greaterdivinity

All those graphical comparisons amuse me. How many “GRAPHICAL DOWNGRADE!” controversies do we need before folks understand that E3 demo’s are almost always going to look better than the final product?

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3dom

All I want from the game at the moment are more javelins. Because right now Anthem is like Warframe with only 4 frames available and their gameplay concept is very basic (mage, tank, ranger, rogue) – which is far, far from optimal choice considering how I’ve consistently played only 4 frames out of 40 available in Warframe and none of them were the base RPG classes.

Xijit
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Xijit

More like “Human, Krogan, Turian, and Asari” because they really just recycled and modified the skeletal animations from Mass Effect Andromeda … Same difference because those 4 were just Space-Tank, Space-wizard, space-ranger, and space-thief.

I have a feeling that we will see more loadout options to tweek the class roles before we see more suits. which I am cool with because I would rather have few suits with a lot of variability, then a lot of suits with pigeon holed roles.

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Sana Tan

“Anthem’s live service”? YIIIIIIIIIIIIIIKES.
A minute of silence for the AAA game industry.

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Nathan Aldana

the AAA game industry has been a toxic hellhole of ideas getting more complicated for no reason except vague notions instilled in them by their business degree classes and jargon more thick than a engineering textbook, for years already. Theyre only going to get worse until the bottom eventually falls out on the profits and the investors move on to cannibalize another industry.

xpsync
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xpsync

Same is happening even for tv, Crave, HBO, CBS all access, FOX, Prime Video, Netflix…

I don’t have any provider for tv, all anyone really needs is internet to get what you watch to watch, however i do sub to Netflix and Crave(HBO, ST) but wait the reboot of Twilight Zone is on another service, and whatever great show is only on TnT, i mean by the time anyone subs up to all those, OMG expensive.

Checked out first episode of Hanna last night (ok yea i suppose i have prime too but that wasn’t for the tv, that just turned into a bonus) but anyway Hanna whoa that looks like it’s going to be a very good show.

So water cooler time we going to have a Prime Video cooler only people, and Netflix water cooler only people, or sub up to all these stations and be broke but at least you’ll be popular.

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Big_Red

yes, I find this trend very unpopular with me. I don’t want to subscribe to 6 different streaming services, have 6 different logins and pay 6 different mothly fees for my TV. I have NetFlix, Sling and Prime and that’s all I want to pay for. Not CBS, Disney/ABC, FOX, AMC, TNT, etc… ick. This is going to implode and hopefully services like Netflix survive.
For Gaming, I do have an origin Premier, but I find it a good value for the fee for one year, which is less than most super-duper-deluxe packages for AAA title games.

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Armsbend

Likely an attempt to rebrand the term cash shop.

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BalsBigBrother

From what I saw in the demo I am pretty sure that this is not a game for me.

I am not a quick player and this game seems a bit too fast paced for me that I think it might become physically tiring. It is something I have an issue with regards to Warframe too but that has the advantage of being free to play. So playing Warframe occasionally works and I don’t feel bad about setting it aside for a while.

Coupled with that while I think Anthem is well made and seems very polished it just doesn’t have that spark that grabs my immediate interest or makes me keen to see what else it has to offer.

So for me its a bit too much of an ask for me to spend the money on a game that will tire me out and that I will at best only play occasionally.

All that said I do hope Anthem does well and the folks who do jump in have fun. It would be nice to see a success for a change rather than another dumpster fire. We need to see some successes in 2019 and I would not be sad if Anthem was one of them. :)

xpsync
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xpsync

To my surprise as we all feel like we need a hit, but i think it was Bombcast and they made mention that 2018 was the best year ever for games, xbox, PlayStation, game companies in general.

obv that is extremely worrisome if we are all waiting for a success.

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Nathan Aldana

we’ve already had successes in 2019.

shit, resident evikl 2 is a fucking masterpiece iof a remake

Just because its not “the shiny new hotness” doesnt mean it should be discounted..

xpsync
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xpsync

Yea i’m pretty sure on giant bomb they were saying that it’s the chit! Hearing all that tempts me to check it out but, meh single player games ugggg i find so boring.

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Bryan Correll

If there’s anything superhero movies have taught me it’s that swirly things in the sky indicate something bad.