Dauntless launches on Xbox One, PlayStation 4, and the Epic Games Store with full crossplay functionality

    
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It’s been a long and occasionally bumpy road for Phoenix Labs’ free-to-play action-MMORPG Dauntless since it was first announced back in 2016, but after a year-long open beta, the title is officially launching on PC, Xbox One, and PlayStation 4 today. The game makes its console debut replete with all the content currently available in the PC version of the game, which is now available through the Epic Games Store, and thanks to the game’s “One Dauntless” crossplay initiative, players can “take their Dauntless account[s] with them wherever they go” and “team up with others around the world regardless of their platform of choice.”

Dauntless’s official release also coincides with the beginning of the game’s fifth Hunt Pass season, Silent Blades, which “transforms the world of Dauntless into a Moon Blossom Festival” and gives Slayers the opportunity to earn an array of exclusive rewards, including “a huge variety of gear to flaunt their inner ninja.” Although Dauntless has already had quite the journey over the course of its open beta, the adventure has only just begun. Post-launch, players can look forward to the ongoing “massive campaign rework,” which brings sweeping improvements to almost every aspect of the game, “from questing and crafting to meeting other Slayers and pursuing Behemoths.”

Although the game’s forums are still offline (and will remain so for “at least a month,” the game itself is back from its two-day downtime and ready to roll. If you want to test your monster-slaying mettle, you can jump into the Shattered Isles for free by downloading Dauntless on Xbox One, PlayStation 4, or the Epic Games Store right now.

Source: Press Release
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ihatevnecks
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ihatevnecks

Hell so far it’s barely has ANY play, let alone crossplay. They went from constant server outages to apparently implementing a queue system, hello 120 minute wait.

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Khalith .

I’m sitting on a 180+ minute queue atm. I’m not even going to try.

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cursedseishi

So…

Very first impressions? Poor. Started tutorial, hit a point where the monster froze and everything but movement became unresponsive. Two minutes later, it finally said I lost connection. After that, it was kind enough to save my character’s appearance however I had to start right back in the initial cutscene…

Unskippable, fantastic. Fun fact? Hitting buttons brings up the UI during the cutscene, which makes it an awkward mess to watch. Go through, yadda yadda… First monster meant to teach you the combat? It’s a punching bag with literally no bite to it. You can easily wail on it to no end and not die. Combat is… iffy. It wants to play as a hunting game ala Monster Hunter, but it plays more like a barebones character action title with specific and rather minuscule combos available for the weapon.

Also? Mastery system counts things, until it doesn’t want to. Tutorial monster death? Counts for generic sword mastery. Breaking parts or doing damage? Doesn’t count towards mastery.

Check out the rest after finally finishing the tutorial? Hunt Pass? Barebones basic! That they don’t even allow you to see the premium track alone is sad… Is what I would say, but the way its laid out is just pitiful and it’s utterly obnoxious how they dedicate more than 2/3rds of the rewards page to a big colorful background of the Premium rewards while your basic rewards are stashed in a tiny corner atop of them, if there is anything at all there. And while most games utilizing a battle pass would try to give the players just enough premium currency to encourage you to buy into the premium version? Nope! 40 levels in, and you’ll be at a gracious heaping amount of… 1/10th of the price. And that’s after multiple empty squares of nothing, followed by 10 more squares of just about nothing. It’s naked, honest and purely repugnant greed.

That the game shoves you online and expects you to wholly remain online is poor showing. That it doesn’t even respect your time is a whole other thing entirely as well as they try to placate you by ‘gifting’ you a free huntpass level at the start for nothing. You want a freebie Monster Hunter game? Toukiden 2 has a free version, limited as it may be in content it offers far more. As far as appearances go, its alright, not impressive. If the combat had any real weight to it, or if the game even just encouraged you to go out and hunt proper for your first armor set? Yeah…

Rather than let the game feeling rewarding, it feels like they try to toss so much crap in to reward you for just about any little thing you do. Make a weapon with the materials they provided for you off the bat? HOORAY! Make the full armor set they give the materials for right off the bat? HUZZAH! But it don’t matter none, because improving the character is locked off the bat, every little thing literally ALL other titles of this… genre… give off the bat for free? You have to unlock through its grandaddy rewards system–the aforementioned Mastery system. It’s an almost… mobile-game inspired rewards mechanic, and that is an immediate turn-off to me.

Think I’ll just play Toukiden or Monster Hunter instead…

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Jack Pipsam

All about Xbox and Cross-Play support.

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Geoff Bogaert

Not by any stretch of the imagination is Dauntless an MMO.

The Weeb formerly known as Sray
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The Weeb formerly known as Sray

I’m stoked: I just got into the game this last weekend after several attempts over the last few months… just in time for the game to come down for two days.

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Sorenthaz

Yeah… and also move to the Epic Games Store… not a fan of that move, the launcher now just tells you to go download that.

The Weeb formerly known as Sray
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The Weeb formerly known as Sray

I’m quite fine with the move to Epic. I understand many people’s reasons for not liking the move (despite the fact it’s been public knowledge that this was happening for 6 months), and I’m disappointed in how slow they’ve moved in getting their store up to snuff; but my dislike of Steam is far stronger than my mild irritation over a few missing features, most of which I seldom actually use, and a few of which I’m glad aren’t present (specifically user reviews).

whowutwhen
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whowutwhen

Its alright, very bland art style IMO and why would I play this over MHW?

The Weeb formerly known as Sray
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The Weeb formerly known as Sray

Well it’s free, so a person can play forever without ever paying a dime.

Beyond that it’s all subjective. I vastly prefer the stripped down, cartoony art style to MHW’s style that feels nearly indistinguishable from the “Asian stylized realism” style of TERA and Blade & Soul; and it will definitely age better. And as a primarily PC player, Dauntless feels like it was designed for the PC first, console second; where it feels like the reverse with MHW. Again though, it’s all subjective.

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Grim? Darhk

Frankly, It’s for Casual hunters like Sray here. It’s playstyle is dumbed down, it’s graphics are ugly as sin, and it’s free. It’s perfect for people that aren’t invested in the true monster hunter experience. I’d love to say something positive about it, but after playing it in the open beta and supporting it from day one, (mostly because I expected it to come out /BEFORE/ MHW) I can’t help but be completely disappointed by it. MHW is a much better Hunting game. Hell, MHGU plays a hell of a lot better than Dauntless does, and it’s no where near as fluid as MHW. But yes, it is all subjective obviously, and frankly I subjectively think it’s trash.

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Sorenthaz

Dauntless is more appealing for casual boss fighter shenanigans. You hop in and get things done within half an hour. There’s minimal things to do on the islands beyond actually fighting the monsters, really the only thing being gathering some materials for various combat consumables. Visually it can be easier on the eyes as well. Also its own unique take on various weapons.

Monster Hunter World is more of a complete package experience immersing you in the game world and giving you different options on what you want to do and how you want to take out monsters beyond just “which weapon do I take?”.

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cursedseishi

Honestly? It feels wrong to even try and compare the game to Monster Hunter World, when it feels much more like a spin-off from Monster Hunter Generations/X/Cross/Skill-spams. The focus is less on the weapons and more so what their abilities are and what those provide… Except in Dauntless, you get 1 special move and in MHG you get multiples. Generations even had the concept of monsters ranking aside from the usual Low/High/G-rank tiers.

So the better question is why play this over Generations. Or Toukiden 2, which as I mentioned above, occupies sort of the same space as this game. Monster-Hunter adjacent, abilities-based and with an aesthetic that isn’t as… realistically focused as Monster Hunter can be. But even then, both games offer far more than Dauntless does and with far less grinding out redundant things for basic mechanical needs.

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Sorenthaz

Yeah, but at least one thing Dauntless does have going for it over pre-World Monster Hunters is that it feels very fluid and you don’t have to deal with all the build-up and side-nonsense that gets in the way of you having the fights with the monsters. Like the combat, even if it’s simplistic in combos/abilities, does have enough depth and skill-requirements to it to where it feels good.

Some fun moments can be had with weapons such as the Gunhammer where you can do silly dunks by blast-propelling yourself into the air and slamming it down on a monster’s head. Or standing your ground against a monster charging you only to blast them with a shot that makes them trip over themselves and leave them downed long enough to get some good combos in.

Weapon mods and the ‘cells’ or whatever also help in further customizing what a weapon can do. For me Monster Hunters before World always turned me off eventually due to how clunky they felt, partially due to using an engine that originated from the PS2 days and was used mostly on portable titles. Dauntless hits enough pleasant notes to where I really enjoy what it offers, even if it’s not as vast or complex.

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Khalith .

Weapons in Dauntless DO unlock other specials and unique abilities. But you have to level it up through the very poorly implemented mastery system to get them. Some of them are pretty damn powerful to.