Every MMO wants more people to play it. That’s kind of the nature of the thing. While no one working on Secret World Legends is probably expecting that in a few days it’ll be the most popular MMO on the planet with a huge player count, I doubt any of the staff members would exactly be sad if it happened. But, of course, there are a lot of reasons why a given game may not be as popular… and actual players are often pretty good at figuring out what parts of the game are just badly explained or off-putting to new players.
Star Trek Online has its rather counterintuitive skill system. Warframe has… well, every tutorial in Warframe. EVE Online has its reputation and complexity. So today, we want you to take over the role of armchair developer based on what you know about what serves as a roadblock for new players. What could your favorite MMO do to attract new people? Not bring back former players, but quality-of-life changes that make it easier to start playing fresh?