Camelot Unchained hardens up to squash some bugs, prepares for tentative weekend test

    
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With another week comes another Camelot Unchained development update, and the folks at City State Entertainment have been hard at work ironing out bugs and creating new features for the upcoming RvR-focused title. This week the Camelot Unchained team set off on a development sprint they call “hardening,” which refers to the process of “wrapping up the previous three weeks of productive work (closer to four), and addressing bugs.” As a result of the bug-fixing marathon, the team “managed to get some optimizations onto the NPC server, which added even more active NPCs to the Battle for Cherry Keep” in addition to squashing a number of bugs related to abilities and the UI.

The art and animation teams have been hard at work as well, as they’ve “completed the attacks, walk, and run locomotion for the greatsword animation set” that was previewed a few weeks back, and now they’re working on adding animations for the Luchorpán race as well as attack animations for shortbows and longbows. You can see some work-in-progress previews of animations for yourself in the full dev update, and if you’re still hankering for more Camelot Unchained goodness, you can catch up with the most recent Q&A livestream just below.

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