A communications blackout threatens EVE Online

    
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It looks better.

The recent Triglavian invasions of EVE Online’s galaxy is starting to impact the player population in an unexpected quarter: by denying pilots the ability to effectively communicate with each other.

CCP broadcast that all of nullsec space will soon be hit by a communications blackout that will at least hamper chatter between players. In-universe, this is being done because the Fluid Network is under attack; out of universe, the studio said that it would give the playerbase a 48-hour warning before toggling on the event.

“Local chat in all nullsec space will be switched over to delayed mode,” CCP said. “This means that it will behave as local chat in wormhole space, with pilots only appearing in the local population listing should they choose to post messages. Obviously, this will cause a substantial change to the dynamics of nullsec, so we want to inform the community before we begin.”

Source: EVE Online. Thanks Wilhelm!

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Levarris Hawk

The only people in EVE that this hurts are botters and the risk averse. I applaud it.

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Lateris

Totally agree, because over the years this really has allowed player alliances to craft scripts that detect enemies when they enter a territory even if they’re in stealth.

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starbuck1771

This is a stupid plan but CCP has been acting foolish the past few years. Nothing like alienating your player base by implementing idiotic idea’s.

Covynant001
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Covynant001

Most every MMORPG eventually has their NGE, this just might be EVE’s.

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PanagiotisLial1

I wonder if this is the storyline “push” to make null sec like w-space. To be clear, while I hadnt been into PVPing for like 3-4 years now I think if it is, its a step on the right direction. Null sec was always supposed to be more dangerous but over time it was often safer than lowsec and even high sec in many parts of it

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Arktouros

This was one of the big reasons I quit the game when I did my original attempt to play EVE way back forever ago. I joined a Null Sec corp and it was just so boring. You go out in any size PvP group (solo, small group, large group, etc) and anywhere you go soon as you hit the zone you pop into local chat and all the potential targets start warping to safe points and stations. Every. Single. Time. After my 20th or so run of this I was beyond bored and done with the game.

Hopefully makes things more interesting.

Nephele
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Nephele

I think it’s good from the standpoint that it will shake things up a bit, and nullsec can always use some shaking.

But, as a long time wormholer, here’s the reality of what will happen once people adapt to this change.

If you’re in system ratting or mining, you or someone you trust will have combat probes out and be watching, or you’ll be on your directional scanner constantly watching for probes that aren’t yours.

If you’re traveling alone or with a group, you’ll have a scout in a covert ops or similar running a jump ahead.

You’ll still get people warping to safe points and stations. If you can see them with your probes, they can see your probes, and they’ll know you’re there – if they’re paying attention.

It’s not a bad change. But except maybe right at first, it’s probably not going to resort in a lot more nullsec kills happening. Just a lot more paranoia.

Covynant001
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Covynant001

Pro tip, “prey” does not care if you are bored.

Some how many ships managed to get killed every day, must just be the more creative pvpers who manage to pull it off.