Take a tour of a chunk of World of Warcraft remade in Unreal Engine 4

    
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There are a lot of landscapes in World of Warcraft that players can’t readily forget. The cliffs, valleys, and scrubland of Durotar. The surreal twisting trunks of Ashenvale. The drifting wasteland of Hellfire Peninsula. All of these locations are iconic without any regard to the low-polygon models or the age of the land geometry, but fan Daniel L has gone the extra mile and been remaking some of the game’s iconic landscapes in the far more modern Unreal Engine 4.

After years of work on several different zones, from the Grizzly Hills to Durotar, he’s put together a 12-minute compilation of all the various zone’s he’s done into a single video. It’s an interesting look at a reimagined version of the game, with a definite effort made to keep the basic look and feel of the various buildings intact. Check out the whole thing just below if you like the idea of seeing the game visualized in a more up-to-date setting.

Source: YouTube via Kotaku
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Anthony Clark

They grow up so fast.

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Oleg Chebeneev

Wasnt impressed tbh. Some scenes look decent, some are just meh

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snacky

This beautiful video rendition utilizing the Unreal Engine 4 was obviously a labor of love. Thank you for sharing it with us.

mikehh9
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mikehh9

WHY CANT BLIZZARD MAKE A SEQUEL TO THE MOST SUCCESSFULL GAME EVER ?????

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Doctor Sweers

I have been wondering the same thing for a few years now. The game is ~15 years old and still has (assuming) a large, albeit declining, player population. Yes, the gaming community has changed dramatically since 2004 but I would still think there would be plenty of demand for a WOW – The Deuce.

Perhaps Blizzard feels that the player numbers for WOW are still healthy enough and they don’t “need” a second WOW just yet. Blizzard can be tough to get info out of so who knows…maybe they are already working on a follow-up (however, I really can’t see this being kept a secret no matter who the studio is).

WOW can’t continue forever. MMO’s take years to make. Just look at SC…nearly a decade in:) If Blizzard is going to make a sequel, it seems that starting development sooner rather than later might be a good idea.

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Oleg Chebeneev

Because they gonna compete with each other and sequel will drag millions from original. Besides WoW aged very well and doesnt really need a sequel

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NecrococoPlays

They literally cancelled it, and turned it into Overwatch, right?

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rafael12104

I’ve never been a fan of these type of engine “flyovers”. Many in the industry use them to show off an engine and it’s graphic fidelity.

So, sure it looks beautiful under scripted and perfect conditions aka no other inputs, systems or users in play. But that’s not how an engine actually functions nor how the real gaming environment is in practice.

I like it, but it’s a far cry from being a real thing.

Having said that. Blade and Soul in supposedly going to actually deliver the full package. Or, at least that is what we were told last year. So… we will see.

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Utakata

Just imagine: Pigtails…now in Unreal Engine 4. /flexes said appendages <3

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styopa

Lovely work all around, and Grizz Hills was always one of my favorite zones but I’ll be honest…this is already pretty much how I remember them?

But then, I’m from a generation that read books for entertainment, so I can REMEMBER visually like I was there (better, probably) what Moria looked like from the first time “I” entered it with the Fellowship in 1977…or what the Torturer’s Citadel looked like when Severian left it with me in tow in 1982.

My point is that while WoW’s graphic design is cartoony and stylized (and I’ll be honest, before I finally jumped in myself about 2 months after launch, I thought that was going to be a terribly annoying thing) for me it’s not really what I see, and certainly not what I remember. I don’t see kludgy low-poly hexagonal placeholders for round things, I see/remember actual circles.

So while it’s certainly pretty, and he spent a crapton of effort on it, it doesn’t look all that different to me.

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agemyth 😩

This is cool to see and I bet is a pretty fun hobby project. It also kinda just makes the iconic worlds of Warcraft just look like every other game on the market. Still cool though!

Alyn
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Alyn

I would definitely see Blizzard regain some of what it lost if they dropped affiliation with Activision. Additionally, if they were to re imagine a new version either some time in the past before this current version or maybe in the future.

If I had the power, I would rethink crafting making it FAR more interactive than it is now. Think FF 14 or even the old EQ 2 style crafting. Insert housing please. Imagine the possibilities of the crafts one could experience with houses to decorate.

Yes, the Unreal engine 2 is a beautiful example of what could be done to enhance the quality of a WoW Revisited (2). The think-tank at Blizzard studios should, I feel, create a more story- driven mmo. Introduce dungeon via the story, or book. Rather than expansions we have book series. The producers and devs should study carefully how Final Fantasy blends from one expansion,(book), to the next. Magnificent!

There are many more possibilities I have considered while playing the game and others as well. It really could be done, however someone must be brave enough to regain the high ground of independence from a company that doesn’t seem to care much for the lore and history of WoW.

My buck and a half-

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kody

Blizzard can’t just ‘drop their affiliation’ with Activision. The two companies merged and are now both part of a publicly traded company. It will be neither easy nor economical for Blizzard to split from Activision. You’re looking at tens of billions of dollars to split, and I would wager that would also require Activision Blizzard shareholder approval.

You’re better off hoping something turns around and the culture changes at the larger company, because Blizzard Entertainment is dead when it comes to being a standalone company. That much was clear with the exit of Morhaime.

Mordyjuice
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Mordyjuice

This is beautiful, makes me wish some day Blizzard could release WoW as a limited player game like SWL with updated graphics in another 10 years.