Ashes of Creation’s next Apocalypse battle royale playtest is running today on Steam

    
17

As Ashes of Creation backers and fans continue to wait for the MMORPG to emerge from the caverns of development, at least there’s a distraction to keep the community occupied. Intrepid Studios re-activated the game’s battle royale mode, Apocalypse, for another test today. That’s right, it’s a 12-hour playtest, today, so if you’re going to get in, you’d best do it soon.

One notable change for this playtest is the addition of a Steam client. As in the past, Intrepid said that Apocalypse provides invaluable feedback for the MMO: “As we work to master the three core fundamentals – character, control, and camera — everything we learn from player interactions in Apocalypse becomes part of our iterative process, and allows us to refine and polish for the MMORPG based on actual, live data.”

Speaking of the MMO, the next step for that game’s testing is Alpha 1, which so far has not been dated. By participating in Apocalypse, players can progress on the “Adventurer’s Path” to unlock cosmetics for the online RPG.

Update
And it’s live!

newest oldest most liked
Subscribe to:
Reader
Loopy

Why not just come outright and say “yeah this isn’t gonna work out as an MMO, we’re just gonna build a BR instead”, instead of dangling that MMO carrot in front of backers while clearly focusing on something else.

I mean it’s Kickstarter – it’s not like anyone is gonna get their money back. Be upfront with the players so that they’re not waiting on something that is clearly not gonna happen.

Testing out MMO systems through a BR model is such a ridiculous concept, i’m struggling to understand the mental gymnastics that took place to come up with this plan.

Reader
Lethality

Sorry, can’t stay out of this one. Literally every word you just said is wrong.

Can you explain why testing out combat is so ridiculous, please? Let’s start with that one.

Reader
Loopy

Well for one – combat can be tested through myriad of ways internally. Are you saying that building out a BR genre for the game is truly the best way to test out combat?

Think about it – this started off as an MMO. So instead of focusing on MMO elements such as social interaction, interaction with items and the world, NPCs and quests, the whole trading system, building out settlements and evolving them through crafting, combat (both against other settlements/players and against monester), the economy, etc. etc. All of these systems need to be developed and polished – and the best way to do this is to build a Battle Royale??

I’m sorry, but this makes 0 sense to me.

Reader
Siphaed

Kinda of agree with this. What’s the TTK in the average BR conflict? 5-15sec, max. And for MMORPG’s? At least 30sec; doubling the max on a BR. Why? Most BRs are shooters that have limited pools of HP supplemented by armor tiers.

Plus, what was the game supposed to be when Kickstarter launched? A “dynamic MMO world where player influence changes the world around them.” Remember how towns were suppose to change based on player quest participation? And isn’t most supposed to be PvE?

I know there’s PvP but the game sold more on PvE aspects, right? Seems like a 180 flip due to …most likely the same issue as every other Kickstarter MMO that is in developmental purgatory: over sold ideas paired under estimated time frame and costs.

Camelot Unchained
: 2+ years late due to underestimating time cost of “building own engine, because no engine on the market can sustain our ideas”. On top of them changing out the combat, and I’m unsure they have even made headway on their large idea of moving islands.

Crowfall: Funded in 2015, meant to go Alpha in 2016….and still “pre-alpha” was in August 2018. Ouch.

MMOs and Kickstarters just do not mix.

Reader
Lethality

All of those things you mention do not come first in the development roadmap… you don’t need to build any of that yet.

This is a pure combat arena, and they are testing combat mechanics and performance. There’s no easier or more effective way to do it. This is an MMO map.

Slapping on a battle royale “rule set” is trivial. Would you be happier if they called it MMO Deathmatch? Because thats all it is.

I ask again – HOW DIFFERENT DO YOU THINK ANY OTHER COMBAT TESTING WOULD BE?

Reader
losludvig

It’s not like they don’t gain *anything* for the mmo by running BR tests, I just think a lot of people feel like not 100% of the dev time put into the BR will help out the mmo. Even if this was 100% self funded it would seem a bit weird and kinda jumping on a bandwagon, but this is a kickstarter and the pitch was a classic mmo, not a br

laelgon
Reader
laelgon

Absolutely. They definitely can test their combat in a battle royale. But it’s certainly not the only way to to do it, and not the most efficient use of resources. It’s a pretty transparent attempt to cash-in on a fad, and claiming it’s for the benefit of the MMO is a partially true, but mostly convenient, justification for diverting money from backers into an entirely different game. If it was really just for testing, they wouldn’t have prioritized making sure the version they first launched last year had a cash shop despite being a barely functional mess.

Reader
Chase Masters

Well in between two apocalypse releases and tests the MMO got horses. We were told that from the very beginning, people funded it (not me), then suddenly the Battle Royale craze struck. Is the original goal of an MMO still the priority for this team?

Godnaz
Reader
Godnaz

it’s a 12-hour playtest

People will be just settling into thier class by the time it ends. I assume this is omore of an analytics session than it is about requesting any kind of feedback from players.

Reader
losludvig

Reminder that this game’s kickstarter promised a dec. ’18 release date for the full game. Can’t tell if it’s gross incompetence or if it was just a lie to entice people to fund the project.

camren_rooke
Reader
camren_rooke

Here’s a digital hedgehog to distract you.

Reader
losludvig

oooh, shiney! I was kinda hoping for a squirrel, but I guess I’ll settle for less

camren_rooke
Reader
camren_rooke

Sorry Trion used all the squirrel pets in Rift.

Here’s a title too. “Hedgehog Wrangler.”

That should hold ya for another six months.

Reader
Lethality

Really, where was that said? And, ya know, try not to hyperbolize this time.

Reader
Reht

On the kickstarter page, on the bottom of each pledge tier, i wouldn’t say they ‘promised’ it though – estimated is far from promised. Of course all of the crowdfunded indie MMOs have missed their estimated initial launch date, so it’s to be expected.

Untitled.jpg
Reader
losludvig

there’s guessing wrong and then there’s suggesting a 18 months turnaround on a project and 8 months past that deadline not even running an alpha. Don’t get me wrong, I had 0 faith on that dec ’18 date, but I had expected at least alpha 2 (24/7 servers) by that point

Reader
Lethality

That is not for the final release, and they never said that.