Inside Star Citizen goes spelunking with a full episode all about patch 3.7’s cave systems

    
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The weekly Inside Star Citizen is once again an episode focusing all on one aspect of the developing game: caves. Covering everything from lighting and sound to generation tools and precisely where things should go, it’s a whole 15 minutes of subterranean fun. If hearing about game development is fun for you, anyway. Even if it isn’t fun, the work that goes into these upcoming cave systems is pretty interesting.

The video opens up with a pair of environment artists discussing the tools created and used to procedurally generate caves. We then hear from senior live producer Gareth Bourn, who explains what the RSI team is considering for future gameplay features such as FPS mining locations, NPC locations, and missions, as well as consideration of where FPS combat may take place. Bourn also mentions that the initial release for caves will have three variants: uncharted, charted, and a third “secret” type. Finally, we move on to some time with members of the lighting and sound teams to get an idea on how they set the cavern mood.

The game’s roadmap currently states that patch 3.7 is due sometime in the third quarter of this year, though we all know that anything can change. Until then, here’s your dark and damp look inside caves.

source: YouTube

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Dean Greenhoe

Just this little clip was enough to raise my anxiety levels. I do not do well in closed and confined spaces. I am more apt to just send in a bomb and blow the entire system then go in.

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Tee Parsley

Always interesting to hear from SC fans who aren’t blind brown nosers.

Though I have trouble figuring out why Roberts would be out of play. He lives for the adulation and being a strutting Big Fish in a small pond. And heaven help you if Chris is doing coding for physics (or anything else). Most likely he’d just be causing trouble and roadblocks for the folks actually doing the work.

Anything keeping Roberts otherwise occupied is good for SC’s development, at least.

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Joe Blobers

Thanks for an almost copy/past of the infamous incompetent Indy dev we do not name. Same message at every article… Repeating something wrong won’t make it valid… look at Prophecies… Lol

Soon you will complain that this specific feature did not improved because of CR… guaranteed :)

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Tee Parsley

And your comment is a cut and paste from your years of accumulated fawning fanboyishness.

I note that when you laughingly quote the Evil One, you trim it to fit your purposes. ‘Roberts can’t make this game….’ ‘…for 60/150/300 million.’ Without the high drama, that is apparently true, as the games aren’t released, and CIG is flirting with $500 million in expenses, consistently running in the red. And, of course, that money is worth 4 times as much, etc etc.

At the beginning, I was willing to consider that maybe Roberts had matured, and would handle this better than his previous shenanigans. It became obvious pretty quickly that he was repetitiously making the same mistakes as before, hadn’t learned a thing from them.

It’s your money though, you can do what you like. Hell, the base package isn’t that bad a deal, if you are willing to accept the risk, and have the patience wait……for a long time. For the inevitable MVP….

deekay_000
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deekay_000

> flirting with $500 million in expenses, consistently running in the red. And, of course, that money is worth 4 times as much, etc etc.

???

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Tee Parsley

Okay, 300 million raised presently, but it’ll top that. Worth around 500 Million plus, according to the claimed investment evaluations. And we know, according to one of the many SC bloviations, each dollar is worth 4x because no producer overhead etc. So many bloviations, it is hard to keep track, no matter how funny they are.

The financials that were released showed them running in the red for years, right?

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Joe Blobers

Not really @Tee because as usual, you make gross shortcut just to deliver your hater message against CR and community supporting this very project.

It is 234M$ pledges (excluding subscription and the 46M$ reserved for marketing SQ42 campaign. So it is close to 300M$ but not all used for game development… which include creating company from scratch end of Nov. 2012.

No they are not flirting with 500M$ in expenses.
500M$ is the value of the company as per independent auditors by end of 2018… not from the pocket of some fanboy.

And not they are not in red for years….. here are the cumulative position of all income less all costs and capex as identified above at the end of each years. Surprise, the cumulative position give +14.2M$.
You can’t just pick the costs and ignore the overall company financial situation, including reserve of cash they carefully kept for further development… not spend in stock options like Publishers do with their revenue allocated to 1/4th for game development and 3/4th for everything else but definitively not for the sake of gamer.

In short, another internet “expertise” and his inevitable Doom conclusion: ” For the inevitable whatever….”
Trust me they said. This time, not kidding, for sure… 90 days top starting Q3 2019!

However, in real world, the total amount of pledges only, for the same period of time till today are:
– From Jan. to Sep. 15th in 2017= 17.7M$
– From Jan. to Sep. 15th in 2018= 18.1M$
– From Jan. to Sep. 15th in 2019= 21.2M$

SQ42 Beta in 4 quarters not in 2030 or never…

SC cumulative net position.jpg
deekay_000
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deekay_000

*sigh*

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Godnaz
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Godnaz

Neat video, cut and dry explanitory on how another terrain type with cave systems will work. The focus on Squadron 42 is where the meat is at right now IMO. It’s too bad they cant show that off. Citcon next month will be a gauge.

deekay_000
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deekay_000

i’ve seen some interesting bets on what they’ll be presenting at citcon but outside of thinking it’ll be likely they’ll show a big ship again in the live demo or a commercial is a safe one i think. beyond that wether they preview ssocs somehow or multi system or what i think those are riskier bets if not as wild as years past perhaps. ;)

deekay_000
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deekay_000

i think this is my first full week in over a year not logging in at all. there’s still some annoying bugs in the way of me doing up my cool fun smuggling adventure i’m dead set on for the past month or so so i’m just gonna wait until i can do that and enjoy it. so with luck 3.7 will have some good times there.

a small group of people on the subreddit continue to voice their desires to prioritize vlog production and making arena commander a focus/priority of game development. which oddly enough one of their most rabid campaigners told me he totally was not for those things he spends every day trolling the subreddit with. quite amusing and it’s either pure idiocy or intentional sabotage. because really wtf they have somewhat worthwhile playable game right now why the fuck do you need 90 minute videos of awkward dudes droning on in abstract arcane ways that most of you have at this point demonstrated as loudly as possible you don’t understand. but ooooohhhhh upvote worthy gif material of some years down the road piece of tech and ofc you favourite pateon supported youtube personality’s diminishing income as they proselytize their fanbase into demanding content that they can (poorly) “summarize” with as much of their own persoanl desires and fantasies injected as possible.

also lol wtf how do these people convince themselves of these silly notions of arena commander (or of game development processes and realities in general). it’s just so bizzarrely absurd i want to think more highly of these people that being mindlessly self indulgent about these things and instead must be trying to sabotage things because honestly how can you be that fucking dense about what this project is about (hint: it’s not an arena ladder esports game, and it’s not about making vlogs).

anyways they finally fixed the attritions as whales discovered their true ultimate power at the expense of some respawn timers for their 890js. that’s somewhat amusing in a number of ways but it’s probably for the best with the rest of us (attritions are stil lmeta af btw, just not obscenely so now with the fix – which was full untimitigated shield penetration being finally no longer there – they have a number of hiccups in their itemization stuff like this i am hoping is more a symptom of migrations and fluxes rather than a more endemic/intrinsic set of oversights and oopses :D). which is nice because now it’ll only be another year before i stop getting comments on vids about attritions being op/exploity/noobtoob w/e lol

Godnaz
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Godnaz

And this is why I say, ‘See you in Alpha 4.0’ and likely not even until either the 2nd solar system in introduced or occupational gameplay makes an actual loop.

Just my perspective but the reduction in content output, media/CR time, staggered development and roadmap reassignments pretty much spells out that Arena Commander and Star Citizen itself, are getting a back burner to finishing Squadron 42.

I did myself a favor a year ago, DK. I stopped playing and paying close attention. Yep, I watch the weekly video. I visit the sub to graze the title posts but I don’t get involved whether it’s hype crowd or dumpster fire.

We both know SQ42 is at minimum, 2 years away and another year to two years before SC goes into its first beta. 3-4 years to play SC takes a back seat to what’s available to play now.

There is just too much influx with the Alpha’s stats and mechanics that unless I want to really be apart of its voice, it’s just not worth it. I know it’ll get developed right, if not fixed soon after.

Online gaming is stale at the moment for me and it sucks. I’m really looking forward to this.

deekay_000
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deekay_000

oh yeah i definitely recognize that sq42 is the priority above all, but we Are seeing direct improvements to PU from that actively on a solid deployment cycle. even if too much ptu for me lately.

i mostly just play and shoot the shit in the social media. it took me over a week to spend time on looking at the roadmap refactor. i skim through even the 8 minute videos. but i’m a bit ptu’ed out so reasonably stepping back until i can do my little mission i’ve planned out while i’m not super interested in making the same old dogfighting videos at the moment.

mind yout he problems i’m having with my adventure plans are less issues with the new content/systems and more about the recently mentioned quantum travel bugs and such hitting a peak (that they are aware of and taking feedback on as a priority). so i’m not at all unhappy with things, just been enjoying the weather, music production and a couple other games in lieu of doing my space smuggling adventure before i return to casual murder hoboing between space pizza boy jobs again :D

speaking of the sq42 timeline, interesting thing of note is that they, for the first time to my knowledged, acknowledged a delay of that *in advance* of the date being hit. which i want to say i think is a vast improvement from the 2016 episode of “it’s totally not delayed!” two weeks before the date with no signs then 2-3 weeks later a developer update on the state of it indicating it was no where near ready. their comms have improved a great deal from that place and while they’re far from perfect, i want to give them a gold star sticker for putting the effort in to cut the cost over runs on the gaudy high noise videos and for in particular that little thing which signals i hope positive paradigm shifts with their comms and marketting heads.

Godnaz
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Godnaz

Tinfoil Hat;

I sound like a dick for saying this but you mean no Chris BS. I’m wondering if and how he may have gotten shown the backseat. If he doesn’t appear at Citcon, let alone get featured, I’m beginning to think he’s been sidelined.

deekay_000
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deekay_000

i’ve heard some interesting ones but that is not one of em!

i’ve seen questions of what happened to erin (board member keep in mind) as someone who seems to be doing it got promoted to his old job while his departure was not announced (new role? departure? we don’t know maybe adjacent role?)

i think there’s been a few other promotions where people are more or less seemingly maybe still there but also seemingly replaced by someone else out there.

but it’s probably more like a ben scenario and not in the bad part of the ben scenario.

deekay_000
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deekay_000

follow up: not sure what you mean by you mean no chris bs, but i don’t doubt that like i’ve been saying for the past 6+ months you don’t bring on board members and not pay attention to their input even if you have full voting control. full stop. it’s not an internet twitter poll. those people have real power over this project. i continue to hope it will be for the positive and i feel so far it has been.

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James Abner

He did not, he is writing the new physics engine that will be plugged into the universe simulation.

deekay_000
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deekay_000

???

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deekay_000
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deekay_000

i get the no chris bs comment upon further reflection.

i think chris mostly stepped back from the worst stuff that was in teh escapist/kotaku articles before those articles were published. potentially before the rumours behind them had made it far in game dev gossip rounds.

idk that he’s been sidelined though, i just think he’s been convinced to not be his worst self over time. i think we’ll still see him up on stage at citcon and stuff, but think the investors and even the board members that are “on his side” have gotten him to chillllllllllllll a bit on the stuff. as the concept ships in particular for example have gotten alot more conherent in terms of sense of purpose over teh past couple years in particular, while we’re seeing less bombastic viewing audience gif generating marketting and more to the point succint comms that are far more immidiately relevant to what’s coming next/soon ish vaguely as opposed to the arcane abstracted to death lore heavy stuff of the past combined with more seeming shower thoughts feature announcements/concept ship sales etc being run which fed into the worst suspicions people were legitimately right to have at the time about this project.

anyways i don’t think he’s been sidelined. i think maybe idk…

ofc question is where’s sandi been eh?