Legends of Aria is adding new dynamic spawns, new classes, and more PvP risk vs. reward

    
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Legends of Aria is adding new dynamic spawns, new classes, and more PvP risk vs. reward

About this time last week, Legends of Aria was detailing some incoming features of its upcoming Point Release 8 like new Martial abilities and a Runebook. In a new write-up from the game’s community manager, we’re seeing a bit more about what Point Release 8 will bring in terms of PvP and PvE gameplay.

According to the post, the guarded zones in Legends of Aria are suffering from a deficit of risk vs. reward gameplay; in other words, people are remaining completely and utterly safe in these zones and not trying to start some fights. Updates to the Allegiances system hope to change all that in order to entice players to get into PvP and get players into territory control fights. Exactly how the Allegiances system is being tweaked to facilitate this wasn’t exactly elaborated on.

As for PvE players, they can expect some more interest in the Points of Interest with the creation of a dynamic spawner to create “diverse and dynamic situations.” The aim with this tool is to allow people to level up certain mob areas and unlock new things. The devs are also working to finish crafting professions and crafting quests.

Beyond Point Release 8, Legends of Aria is looking towards creating a Necromancer and Paladin class, improving Professions, and working on the rest of the game’s world map. For now, players can get to test some of Point Release 8’s features in the PTR.

Want to know more about the game? We’ve been taking a relook in Choose My Adventure.

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PanagiotisLial1

Bought this just a few weeks ago and it has been a pleasant surprise so far and seems a good amount of people, for the world size, are playing it.

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Arktouros

Like it isn’t rocket science.

They bait and switched most of the population of their game by turning the game from 80% PvP to 80% PvE. The vast majority of people left aren’t going to be PvP oriented because the PvP oriented players left to either other games or are playing on the player run servers like Legends of Ultima that caters to their play style.

If they want to stay afloat at all they better start hardcore focusing on that PvE audience they got left playing their game because those numbers are still dropping.

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Raimo Kangasniemi

If their servers would have been full of PvP players as the launch approached, they would not have made the change.

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Arktouros

Even after their change their servers remain critically empty. Implying that there was no PvP population so they changed the game to attract PVE population when an insignificant amount of PvE population is interested in their game is a zero sum move. Any PvE population they gained was offset by the PvP population they further lost.

Edit: I’d also point out the large number of games that have gone through significant game changes prior to game launches at this point: ArcheAge. Albion. World’s Adrift. Now Legends of Aria. Most PvP players are leery of any game title these days before the game launches cause we have no idea what game we’ll end up buying. Was it the PvP title they banged on and spoke loudly about or will we end up with some PvE focused or P2W focused game instead? Good will has been exhausted.

kajidourden
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kajidourden

I don’t think anything can save this sinking ship. Hopefully all of the devs land on their feet but the writing is on the wall