There was a neat thread on the MMORPG subreddit a few weeks back about how to organize MMO guilds across multiple timezones. If you pretty much play with only local friends or folks in your own timezone or country, this probably seems like an odd question, but it resonated with me since really my guild has been multinational since the beginning, with players from North America and Europe and at one point Asia too.
And that’s hard. It was hard to coordinate dungeon runs, raids, even roleplay night – a lot of our events had to be on weekends, or early in the morning for the Americans so that the Europeans were still awake. For a good long while, we had a regular group that didn’t start until 10 p.m. at night because it allowed West Coasters to meet up with a guildie in Eastern Europe before he had to rush off to his work day. It also meant hunting for games that suited casual play or sidekicking or content that wasn’t necessarily time-gated – or sometimes, just giving up on the MMO parts and just chatting. On the other hand, I wouldn’t trade those loons for anything. They’re irreplaceable, and I won’t even try.
How do you deal with multi-timezone MMO guilds?