Fractured opens up a porting test weekend ahead of Alpha 2 in November

    
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We hunted ourselves.

How long do projects take in software development? The old standby is that you should take your most realistic estimate and double it, but it turns out that the estimates for Fractured porting its Unity and SpatialOS interaction were still wildly wrong and it took a good two months to come together. The good news is that it has been done, which means that the game is opening up for a port test weekend from October 11th to October 14th. If you were in the game’s first alpha, you can jump in and see how it feels now!

Players waiting for the second alpha, meanwhile, do have a bit longer to wait… but not much longer, as the second alpha test has been confirmed to start in November. Exact dates have not yet been announced, and there may be another weekend test or two ahead of this test phase, just for stress testing (even for registered users who haven’t bought in to test packages). So while it took a while for the porting to happen, it’s done now and leading into more exciting forward progress.

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Daniel Solorzano

I backed at the Immortal tier but I am going to take a step back. I usually test games that I back but their are games upon games that I need to play. My backlog is strong

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Solaris

I backed same Tier and have played. They have made impressive progress.

Mewmew
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Mewmew

I’m fairly positive I have access, but I don’t really care to jump in this early at this point in my life. There was a time I had lots more time during the day to play games and I loved to help test and give lots of feedback then.

Right now with my more limited playtime, I don’t really want to spend that limited time helping to test early builds rather than playing fully developed games. So I’ve got to skip these early tests and wait until the game has more substance to it before I get in on it.

I’m still holding out hope this one ends up to be a decent game though :D