Path of Exile promises a new metagame and ‘risk vs. reward’ in its upcoming expansion

    
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The next expansion for Path of Exile isn’t due to arrive until December, but that hasn’t stopped the folks of Grinding Gear Games to try and stir the pot a little bit. A forum post has hinted at just what 3.9.0 of the MMOARPG will provide, making promises that the new League will change its endgame and metagame both.

According to the post, this new expansion is possible only thanks to some advances in tech and resources. Details are sparse, of course, but the post promises the expansion will bring “a good balance of risk vs reward” and “compelling endgame content” while being “a whole lot less server-melty.” The new expansion will also look to shake up the metagame with new build options, as well as pay some special attention to bows.

Overall, the post promises 3.9.0 will be one of the largest updates Path of Exile has seen this year. Expect to get more details during the ExileCon keynote, which will be livestreamed at 4:00 p.m. EDT on Friday, November 15th, or you can stay tuned here as our own Wandering Wraeclast columnist MJ will be at ExileCon herself with reports direct from the event.

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kjempff

I guess it is too much to hope for, that the game will return to a more fun state without all the one shit mechanics (sorry, one-shot). Where you don’t movement skill bumrush through content while everything dies around you, in a big lightshow of effects ..untill you yourself die to some one shot mechanic from something hidden in said lightshow. Spamming 3 4 5 flask in rotation, ignoring loot because 99.99% of it is useless and not worth the time to sort and sell (much more efficient to rush through the next map).
Not that PoEis not a million times better than boring Diablo3, just saying it has its own problems and it is not improving.

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Dale Phillips

Somethings really have to change. A soft hardcore where you have to restart the act when you die would be fun. I dont wanna play act 1-6 over and over and over. I like the game. If my character dies in endgame I am done. softcore is boring.

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Arktouros

The meta gets disrupted every league because they completely over buff the every living shit out of 1-2 builds and then absolutely trash them the following league back to obscurity.

Until there’s a viable alternative to mapping it’s unlikely the end game will ever change. It’s run maps for resources, do other content as you get resources. Whether those resources are master specific or map specific (IE: T16 maps for fragments for Shaper) so long as the whole system as tied to maps the “end game” doesn’t really change. A move that big likely won’t happen to 4.0

We’ll see what happens, but last few leagues it’s been 1 week and I’m basically done.

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losludvig

I don’t think it’s possible to even remotely balance a game as complex as poe. I also think meta shifts are important as they keep the game fresh. BUT! the way they are doing meta shifts are so heavy handed that it’s silly. 40% of softcore blight are necros, and 23% of all 5 links are zombies. Not only is this depressing but they seem to imbalance their game worse and worse every single league.
I have close to 4k hours played but the last 3 leagues have been significantly less fun for me as ggg are basically dictating what to play if you want to be successful.
On top of that the powercreep just keep accelerating to the point where ssf is getting too easy even on your first character.

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Arktouros

I was pretty successful in each of the last 3 leagues with mostly off meta builds. In many ways playing an off meta build, so long as it’s not completely gutted, is preferable as you can gear out faster and thus progress faster into more contested items before their prices truly become stupid.

Power Creep doesn’t seem like a problem for SSF, it’s more they’re simply giving players more avenues for progression. The latest change for the masters on a map of your choosing was immense quality of life for SSF.

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3dom

Doesn’t mater much when the game still use 2013 characters in 2019 (and they were mediocre even by 2013 standards).

It’s such a loss NeoCore aren’t ambitious enough to turn Inquisitor:Martyr into seasonal multiplayer hit (excellent characters, graphics, gameplay, story, etc.)

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losludvig

If the game is fun, then who cares about graphics?
Game looks fine, and we already know that 4.0.0 will bring new character models.
I’ll 100% agree that martyr has unfulfilled potential though. The failure rate of sci-fi based arpgs is astonishingly high

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3dom

There are hundreds (if not thousands) of fun games out there. Ones with the best graphics are winning my wallet, PoE isn’t.

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Armsbend

I prefer PoE’s graphic style over every other arpg.