Undoubtedly, there is a lot of time between now and Diablo IV’s launch, whenever that will be. This means that the online ARPG is still in “active development,” according to Blizzard, and is still subject to design changes along the way.
Responding to fan feedback after this month’s BlizzCon demo, Diablo IV Lead Systems Designer David Kim wanted to address some of the most frequently raised topics. While Kim doesn’t provide specific answers for each issue — got to leave yourself some wiggle room for development, after all — he did shed some light on how Blizzard is trying to tackle itemization, elective skill selection, ancient items, sources of power, and keyed dungeons.
Kim also said that the team hasn’t settled on an endgame progression system: “We haven’t decided whether the character leveling and experience system should be finite or infinite. We’ve been discussing the pros and cons of both and would love to hear your thoughts.” He did indicate that there might be a second experience system that kicks into place once a player hits the level cap.