Diablo IV’s design team touches on BlizzCon feedback


Undoubtedly, there is a lot of time between now and Diablo IV’s launch, whenever that will be. This means that the online ARPG is still in “active development,” according to Blizzard, and is still subject to design changes along the way.

Responding to fan feedback after this month’s BlizzCon demo, Diablo IV Lead Systems Designer David Kim wanted to address some of the most frequently raised topics. While Kim doesn’t provide specific answers for each issue — got to leave yourself some wiggle room for development, after all — he did shed some light on how Blizzard is trying to tackle itemization, elective skill selection, ancient items, sources of power, and keyed dungeons.

Kim also said that the team hasn’t settled on an endgame progression system: “We haven’t decided whether the character leveling and experience system should be finite or infinite. We’ve been discussing the pros and cons of both and would love to hear your thoughts.” He did indicate that there might be a second experience system that kicks into place once a player hits the level cap.

Source: Diablo

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I don’t get what he means when he says power doesn’t come mostly from items. If you were to strip your items off or just wear vendor items you’d be effectively useless.

Also when he said this:

Something else to keep in mind is Legendary powers are just one part of an item’s power, and they won’t invalidate all other Affixes due to how powerful they are. For example, two to three normal Affixes are currently equivalent in power to a Legendary power on most items.

… I cannot possibly see how that could be. I did a couple of play throughs of the demo at BlizzCon and you always got at least one legendary if not too and they changed your gameplay significantly and immediately. Your powers just seemed more powerful in a very clear and immediate way compared to any other item abilities.

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I like what they’re saying for the most part, especially with itemization (IMO D3 still has some of the worst itemization and stat handling of ARPG’s, with the obscene stat-inflation leading to attacks that do billions in a single hit…)