MMORPG Tycoon 2 lets you make a pretend virtual world all by yourself

    
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If you are reading this here on Massively OP, chances are really good that you have gamed in many virtual worlds over the years. Many, many of them. But have you ever made one yourself? (Hush, Mark Jacobs, this post is for everyone else.)

Well, you’re about to have that chance thanks to MMORPG Tycoon 2. This early access game is most definitely single-player — it’s just that its subject matter is a massively multiplayer world. You as the player will design and operate this virtual world that would contain nothing but bots going happily about their adventures and exploring the landscape you made.

According to the features, MMORPG Tycoon 2 lets you shape the world, design classes, whip up monsters, and even wield the banhammer “because sometimes you have to remind those pesky users about whose game this is.” The title just debuted on Steam and offers cross-platform saves between Windows, Mac, and Linux.

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Mia DeSanzo

I need this in my life.

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Rodrigo Dias Costa

I love management games, so knowing about this one instantly guaranteed it a place on my wishlist. It looks well crafted as well.

Celestia
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Celestia

This looks like it could make for some fun Sunday afternoon gaming.

Polyanna
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Polyanna

I’m interested in this because I had a fair bit of fun playing Game Dev Tycoon, but was a little disappointed with its vestigial support for the “MMO” game type.

It was possible there to build an MMO, but the system seemed hard coded to make the “maintenance” costs rapidly rise until they outpaced any possible revenues no matter how well received the game was, with no way to reverse the trend or ever produce a sustainable game, even with constant expansion releases. Every expansion seemed doomed to fail and would always have lower and decreasing sales, with not even any good boom and bust cycle. It was pretty easy by contrast to churn out one single player hit after another after you got your team dialed in and a solid formula worked out.

It sounds like this could be a much more intricate attempt to simulate the economic and social dynamics of MMO management, which sounds like a lot of fun. I’m sure there will be some gaps between the assumptions that drive the sim and realities of making a game, but it will be fun to try out all of our armchair game dev theories even on an imperfect facsimile.

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Zero_1_Zerum

Interesting. Might even be useful to help visualize the design of an actual MMOARPG.

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P Jones

Seems like a neat concept. Would be better if you could invite some friends to join.

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Loopy

Very cool idea. I was always a fan of “- Tycoon” type games (Transport Tycoon being my favourite), so i’m actually super curious as to how this one will turn out.