Leaderboard: Are you still interested in Amazon’s New World, knowing it won’t be reverting to a FFA PvP MMO?

    
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There’s been a big ol’ ruckus about New World across Reddit the last day or two, ever since the closed alpha resumed. You know how these things go: Someone posts a disgruntled comment about the “wowification” of the game on the alpha forums; Amazon banned him for toxicity; the someone then posts it all over Reddit, accusing Amazon of censorship; that becomes a huge flamewar; then those threads get deleted for breaking the NDA; then more cries of censorship; then the original poster’s account vanishes and it’s a whole conspiracy for like a day until the next thing comes along. So, you know: Reddit.

Anyone who mods a community sees this kind of thing daily, whether you’re writing about politics or underwater basket weaving, so I admit I usually tune it out. But even so, the tone of the discussion on the New World sub is really rough right now. Sure, it’s a self-selected group of people who either aren’t actually testing or are willfully breaking their NDA to talk about it, but regardless, the people willing to talk in public are real grumpy about the big PvP switcharoo that Amazon announced last month in its attempt to make the game less of an open gankfest.

In fact, it seems as if it’s bad on the private alpha forums too, as an Amazon rep specifically told players the game will not be reverting to the free-for-all full-loot PvP MMORPG – and that they should focus their feedback on “how combat could feel better and focus on skill over level” instead of on trying to convince Amazon to go back to a “version of New World that was not working.”

I’m curious what folks outside of the alpha and Reddit collective think about it all now – whether you’re just wishing the negativity would end, extra anxious to play, or totally over it. To the pollmobile!

Leaderboard: Are you still interested in Amazon's New World?

  • I was interested before the PvP changes, and I am still interested now too. (20%, 284 Votes)
  • I was interested before the PvP changes, but I am no longer interested. (12%, 175 Votes)
  • I wasn't too interested before the PvP changes, but I am much more interested now. (36%, 513 Votes)
  • I wasn't interested before the PvP changes, and I am still not interested. (7%, 92 Votes)
  • I am not going to decide whether to get invested until there's a launched game for sale. (15%, 211 Votes)
  • What's New World? I haven't been following it at all. (5%, 72 Votes)
  • Something else, tell us in the comments. (1%, 10 Votes)
  • No reply, view tally (4%, 54 Votes)

Total Voters: 1,411

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Cheers, A Random MMO Fan.

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Matt Comstock

had to go with “I was interested before the PvP changes, and I am still interested now too. ”

BUT, more accurately

I was interested before the PvP changes, and I am much more interested now.

Reader
Alexus Yanova

Judging by all the media released today I do not think I would be interested.

Reader
Jake Dunnegan

I can neither confirm nor deny that I was in the Alpha for this game. But, if I were, and if I were willing to break the NDA, I’d be able to confirm that, like any PVP gankfest, it was an absolute cesspool both in game and out.

I can also say that, the ideas they have for the game that have recently shown up on published websites (to start building excitement for a game that’s due out in 3 or 4 months) – reveal it to at least have some merit in it. And, it can be seen that there IS still some PVP content there. I mean, player made cities going to war is not exactly lightweight PVE stuff.

For someone who prefers PVE, but can enjoy PVP when it’s on my own terms, the new decisions they’ve made seem like they were a long time coming and they went through exhaustive efforts to make a PVP game, but didn’t want to end up like so many other PVP games. Given that this is the first game out branded with Amazon’s logo, I can only imagine that had an impact on the decision as well.

(Does Amazon really want to be attached to a PVP cesspool? I mean, if that’s what it was, of course.)

Random MMO fan
Reader
Random MMO fan

I mean, player made cities going to war is not exactly lightweight PVE stuff.

What player made cities? You mean prebuilt settlements and forts? As far as I am aware there will not be any player made cities. This was posted in official forums, I am a member there:
https://ibb.co/hFwrz6f

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Jake Dunnegan

Well, this article https://www.newworld.com/en-gb/news/articles/making-your-mark-on-aternum-settlements-and-governance

Mentions:

“What is the difference between a Settlement and a Fort?

“A Settlement is where players own homes, craft, refine items, trade, take Faction Missions, and socialize. A Territory’s Fort is the major point of defense for a Territory. It is what comes under attack during War (PvP) and Invasion (PvE), and it’s where players need to go in order to claim an unclaimed Territory.“

How do you become a Governor?

“The leader of a Company is called a Governor. Initially, a Company’s Governor is the person who created it. When a Company takes control of a Territory, the Governor of the Company also becomes the Governor of the controlled Territory.“

So, yes, you’re right, it seems that you don’t actually create the fort. Rather, you configure homes, but you do defend the fort, which was the point I was making regarding PVP.

And, based on your image above, it would seem, once upon a time, the forts were indeed player created. Just not anymore. ;)

Random MMO fan
Reader
Random MMO fan

Yes, your information was outdated, right now the forts and settlements are pre-made and you cannot create anything like that.

You can still build your own camp (which looks like a tent, you probably know this if you were alpha tester before) where you can spawn if you are killed but other players cannot use it and you cannot use in in 50v50 war and it disappears once you will log off.

Random MMO fan
Reader
Random MMO fan

For anyone interested, today there was a video with in game combat released by German magazine. This is not under NDA and available for anyone to freely distribute.

The combat is at 5:25 mark, what the player does with a shield is not even necessary, right now all you need is to spam your left mouse button to kill most NPCs. There is more realistic combat at 7:54 mark and PvP combat later.

Random MMO fan
Reader
Random MMO fan

I have read a few comments here and I do not know if I should feel sorry for you poor, naive people or just laugh at all of you. Can you tell me which is more appropriate?

A lot of people dismiss Reddit commenters as “trolls who attack games and who cannot objectively discuss gameplay”, even the ones who have access to games in beta. Well here is an article from game journalist who, like me, and many other people who posted on Reddit, has also played the current alpha:

https://www.ign.com/articles/new-world-hands-on-with-amazons-upcoming-open-world-mmorpg

“The first several hours of New World were about as predictable and cookie-cutter as PvE content can get in an MMO. I’d talk to a quest giver with a flashing icon above their head, skim over quest text full of needless exposition and fluff, then run over to the quest location that was usually a solid few minutes away even when jogging at full speed. Every quest I did involved basic checklists like talk to this new person, kill these enemies, collect these thing-a-ma-bobs, and so on. Afterward, I had to run all the way back to turn in the quest, collect my reward, and grab the next quest which was often back at the previous spot or even further away — without mounts. Rinse and repeat.

As far as I could tell the main story exists entirely in optional lore pages scattered around the world, other than that it seemed to be a bunch of fetch quests to grind out levels. From what I was told it sounds like most PvE content is free-form open-world bosses and a few large “points of interest” scattered about, but there won’t be any actual dungeons or raids at launch at this time. Overall, I fear the result could be relentlessly tedious travel across a mostly empty world. PvE felt lifeless, uninspired, and unoriginal

Still feeling “optimistic” about it? ;-)

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Anton Mochalin

From what I was told it sounds like most PvE content is free-form open-world bosses and a few large “points of interest” scattered about, but there won’t be any actual dungeons or raids at launch at this time.

I really like this form of PvE, you’ve just made my interest to NW grow a bit more. And I don’t have much interest in instanced content – I already have Warframe for instanced content and it satisfies 100% of my demand for instanced content and I don’t expect any MMO to have better instanced content than Warframe any time soon.

Random MMO fan
Reader
Random MMO fan

Let me as you then, why not continue playing or giving a try to dozens of current MMORPGs which have same mechanics? Why play New World for same content you can already experience elsewhere? And experience in a better way. Such as dragons in Northern Elsweyr in ESO, which are pretty fun open world bosses clearly marked on map and which something New World does not even have? ;-)

What do you think many other customers will do when they will see that this game has worse open world content than their current game does and that it does not have many other content that their current game has? You can quickly see this in this game within the first week of playing, which will be enough time for customers to request refund or chargeback ;-)

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Anton Mochalin

I’ve tried ESO and it’s definitely not worth my time. Movement is clunky, everything looks like it’s made of wood, combat is boring.

And I like survival mechanics A LOT. So if there’s at least some of that in NW then it can potentially become my main MMO instead of GW2.

Random MMO fan
Reader
Random MMO fan

There are no survival mechanics in New World.

Pepperzine
Reader
Pepperzine

It really seems like you have a vendetta against this game… it makes it hard to read your commentary and take it seriously due to the apparent bias in them. It may be a good idea to take a step back and possibly move on to something more worthy of your time.

If the game is going to fail, it’ll happen with or without you crusading against it. If the game is going to be successful, it’ll happen no matter what you try to do to prevent it.

Random MMO fan
Reader
Random MMO fan

what you try to do to prevent it.

You are making a wrong assumption. I am just having a fun at seeing how naive and extremely narrow-minded some people choose to be, in a very polite way without using any insults or derogatory terms. Is there anything wrong with that? ;-)

Pepperzine
Reader
Pepperzine

Your smileys don’t conceal your motives or that you aren’t really smiling ;-)

Random MMO fan
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Random MMO fan

You keep on imagining whatever you want, buddy, doesn’t make it true.

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traja

You are describing a bad game but I don’t really follow how that is related to the question of PvP. Are you of the opinion that a generic bad MMO with little content would be saved if only it had FFA PvP? Or is the point just to say that the game is bad? Because if so then what is the purpose of throwing shade towards people who don’t have the information to really judge the quality of the game?

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Anton Mochalin

That rare moment when I react quite similarly to the rest of MOP audience. Well, the market actually lacks a really good FFA PvP MMO and I would probably play one from time to time but still… more attracted to PvE offerings right now.

And there are always Conan Exiles PvP servers.

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kalech

FFA PvP is a recipe for a shit mmo, so good for them on changing it.

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3dom

The setting looks terribly bland no matter of PvP/PvE. Skipping.

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Robert Mann

I am ‘something else’ here. That something else is “More interested, as I dislike FFA PVP (with the constant war being all about targeting the people looking to craft, or mostly naked attacks, or even cheating through exploits and code insertations to be effectively unkillable/kill people who shouldn’t be killed)… BUT I am highly concerned with the taxes being set by the PvP winners.”

Simply put, I would like to see the tax rates being set flat. No choice and change. You can set access to materials in a set area. Allowing some harvesting by others means tax income potentially goes up, but you can’t reserve the rights to that area until the next week starts again.

The reason is simple: People will win, and set high tax rates to try to force others away in interest of getting more resources to farm for themselves.

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Harlow Games

I have a hunch that tax rates will be capped, or perhaps be established by default rate/rate schedule, like they are in BDO. I know Node War winners collect taxes from city Markets, but It’s never had a significant impact on me as someone who pays zero attention to PvP.

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Robert Mann

A cap is likely, but how much makes a huge difference. If it’s 10% that’s very far from if it’s 50%.

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Anton Mochalin

The strategy you describe is easy to counter on devs’ side if they would need to – just make the market for crafted things bigger than the market for materials and then limit the amount of things one can craft daily/weekly.

Random MMO fan
Reader
Random MMO fan

There will be no high tax rates. Current tax rates do not even reach 25%. Setting tax rate too high will cause people who do not make a lot of in-game currency to complain. Of course, the opposite side of it is if you have a lot of income, the low taxes will not matter for you and so it also does not matter who owns territory ;-)

Veldara
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Veldara

I may check it out later down the line, I think I’ve had my fill of gritty settings and ready for more anime styled mmos like PSO2 or Blue Protocol.