Torchlight III discusses adjustments being made to combat, skill progression, and harvesting

    
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With Torchlight III firmly in its current phase of alpha, the folks at Echtra Games are keen to address some of the major points of player feedback since Update 10 has been out in the wild, and they’ve outlined that plan in a dev blog.

First off, they’ve received feedback about skill acquisition not feeling impactful enough, and so will be adjusting skills to have a per-level bonus at levels 4, 8, and 12 a la Torchlight II. The level 4 bonus should make the skill feel better to use, the level 8 skill will add a big synergy bonus (replacing the per-level synergy bonus), and level 12 will introduce a “super-charging change” of some sort. These updates will take a few patches to apply, and some classes will get these changes first before others, but they are in the works.

Next, the team is addressing the way combat feels in Torchlight III, with escape skills that activate on one click, reducing the time it takes for damage to come out on skill activation to make sure players don’t feel locked in place, and improving player-to-monster collision in order to help players slide around groups of monsters easier.

Finally, the team are going to make a few tweaks to harvesting to make it feel more important and less of a chore, such as reducing the number of nodes by half in order to make finding a harvest node “feel more special and surprising” and a tactical bonus to a character after harvesting such as increased movement speed or more move speed, attack speed, and crit chance. This update should arrive with the next Mainline patch.

source: Steam

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Dug From The Earth

Torchlight 3 is to Duplo Blocks, as Path of Exile is to Legos.

Its unfortunate, because even TL2 had more depth and intricacy in its systems and gameplay.

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NecroFox4

I was really kind of hoping we would stop seeing articles on MassivelyOP.com about a game that is most definitely no longer an MMO…

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Java Jawa

This isn’t a MMO anyone right?

oldandgrumpy
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oldandgrumpy

I think it is in get out the door mode as soon as possible so hard to say what it will be when released.

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James Crow

not mmo.
you have public main town for every act but the combat zones are coop private like in most arpg games.

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Armsbend

Do people think this is going to be a good game – when they literally said this game was going to be something > then changed their minds completely to be a new (old) game? This thing will be held together by 20 year old bugglegum.

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losludvig

As someone who’ve played both before and after the change. The only multiplayer change they made was making overworld maps private instead of sharing them with 1-3 others.

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Armsbend

I loved the first two as well – but they just tossed this together after their first bigger idea didn’t pan out. At least that is my big takeaway.

rahkeesh
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rahkeesh

If horizontal “progression” was the big bugbear before, this change will solve that. Good item progression is essential for ARPGs, its the difference between Diablo 3 and Reaper of Souls.

If anything else is F’d, probably not.

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Castagere Shaikura

I’m disappointed in so few classes the game will have. I was really looking forward to this game but now with PSO2 coming here, my interest has shifted away from T3.

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Ironwu

Skills every 4 levels? What are we, back in 2000 with EQ1? How about having real meaningful new skills and/or updated skills EVERY level? That’s the sort of thing that keeps me interested in progression through to completion of the main line content.

A lot of the stuff in T3 seems to be just a rehash of old ideas and not necessarily done better or improved.

Just how I see it presently. Maybe things will change as they get more feedback. But for now, it seems that the decision makers are now in ‘safe’ mode. Unwilling to take risks.

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Armsbend

Well – why don’t you try making a huge new game – then switching ideas midstream – and throwing something together. See how easy it is to come up with new ideas then.

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Jo Watt

Lol.

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losludvig

not 1 skill per 4 levels. you get an additional perk for putting 4/8/12 points in the skill beyond just getting more damage.

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McGuffn

i don’t think that’s what it means. In Torchlight 2 you got a bonus to your skills every 5 levels or so. It would do more damage or the cooldown would decrease or it would cost less mana or add combat effects or something like that.

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Dug From The Earth

The characters in this game have so few skills, they have to space them out.