It looks like there’s going to be a whole lot of refinement for the PC version of Warframe in the very near future. The folks at Digital Extremes have offered an in-depth look at upcoming changes in the next mainline patch for PC, which will see adjustments to the Rising Tide content and how players earn their own Railjack, and a variety of tweaks to character and enemy armor, health, and shields among other things.
The way armor, health, and shields work will be changing a fair bit, too. Enemy health, shields, and armor will now be on an S-curve instead of an exponential one; slashing damage will now deal damage over time to shields instead of bypass them; player shields now reduce 25% of incoming damage and recharge with a custom player-only logic; one-shots that deplete player shields (aka shield gating) will now no longer push the rest of that damage to player health pools; and enemies shield gating will operate similarly, though that defense can be bypassed with either skilled shots or proper Mods.
These are just a few of the wide swath of changes arriving in this mainline patch, including the replacement of self-damage with various forms of Stagger, scaling adjustments to Excavation missions, tweaks to Titania and Vauban, and much more. All of these adjustments are due at some point early this week, followed close behind by Operation: Scarlet Spear, which brings the Operation Link feature, a new weapon class to earn, a new MOA personality, and the second Deluxe Collection for Nova in early March.
There’s a lot to digest here, so get comfortable as you read through the complete dev workshop or watch the latest devstream below.