EverQuest’s new Aradune server struggles with nasty queues

    
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Not to be left out of the launch fiascos of last week, EverQuest is struggling in getting its two new progression servers operating the right way. There were a number of day one technical issues, but the ongoing issue seems to be excessive queues on the Aradune shard that everyone wants to join.

One player reported that not only were there queues several hours long, but that players had to be camping the login screen itself to make sure that they didn’t miss their small “acceptance” window and be thrust back into the queue to wait even longer. Others have noted that the game has crashed after logging in, which also sent them back into the queue.

Over the past weekend, Daybreak addressed the situation, saying, “We know lots of you are excited to play on Aradune, and wanted to provide an update. We’ve been monitoring queue times for the server closely and at this time we’re at the maximum capacity it can safely handle. We have noticed, If you have a flexible play time, there have been little to no queues between 12 AM and 7 AM PDT. We have made changes to the AFK timer to improve queue flow and are continuing to look at further improvements to reduce queue times during peak hours.”

MMO blog Ancient Gaming Noob wondered if this might call for a sister server: “The question now is whether the pressure on the Aradune server is something Daybreak can manage until the population spreads out and the initial enthusiasm wears off, at which point the queues will likely disappear, or if they will need to add an additional server, the old school way to solve this sort of problem.”

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