World of Warcraft plans to connect multiple low-population realms to higher-population ones over the next few months

    
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World of Warcraft plans to connect multiple low-population realms to higher-population ones over the next few months

Friendships! They’re probably spectacular. Would you like to have some in World of Warcraft? The designers would like for you to have them, which is why the team has finished a comprehensive study of every realm’s population in WoW and is now planning to start up a fresh series of realm connections over the next 2-3 months, with a few low-population realms each week getting the connected treatment during regular maintenance hours.

The important thing to note is the difference here between cross-realm zoning and connected realms; connected realms are what allow two different servers to trade, join guilds, add to friend lists, and so forth, while you can always party up with people regardless of realm connections. The result will be that these serve as server merges that really aren’t, since no one loses a server or name. Which is probably for the best, since at this point there’s no indication of which servers will be linked up and where.

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IronSalamander8 .

A bit late to this one, but as someone who got really sick of dealing with name issues between moving servers and mergers, I have to approve of this idea in place of a regular server merge!

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Dankey Kang

A server merge rose by any other name is just as sweet.

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Bannex

Im one of those vile casuals that enjoys low pop realms especially in war mode. I find that the occasional small scale skirmish in lower pop areas is far more enjoyable than listening to my faction scream about people being afraid of pvp while the other faction is in a raid group death balling the assault quests.

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Robert Andle

I still regularly get queues for my Classic server yet retail are merging servers due to low population. So much for the “Classic will be dead two days after launch” crowd.

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Sorenthaz

Just flipping reduce the cost of server transfers already. We’re in 2020 and it still costs $25 to move a single character to another server? That’s insane gouging. All of my Vanilla-Cata era Alliance characters are stuck on a dead server unless I cough up $100+ just to move them elsewhere. That’s stupid.

John Artemus
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John Artemus

I was just gonna say, isn’t this a fancy way of saying server merges?

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johnwillo

Looking forward to cross-realm connections to other games. First Overwatch and Hearthstone, but eventually engulfing LotRO, SWTOR, and Guild Wars 2. The economies of scale will be staggering, and if Gandalf gets turned to the Dark Side of the Force and killed by Anduin Wrynn to the accompaniment of a lute frog before Mei can ice him then those are the breaks.

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Bruno Brito

Just merge realms and stop this x-realm bs.

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Utakata

Nope. This is a far far better solution to server merging. Players keep their names. It’s seamless and less disingenuous. More MMO’s should adopt Blizz’s approach on this…no matter how much you dislike them. Just saying.

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Bruno Brito

Yeah, imagine that. Using a overly complicated approach to a issue that can be solved simply by merging realms and not baiting players into joining bad servers, instead let’s feed into more lack of realm community and more cross-realm anonimity.

It’s not. And no, they shouldn’t. My 15 bucks are as worth as yours.

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johnwillo

Utakata’s right. Their current solution works fine, and I am very attached to my character’s names. My server already has so many linked realms that there is no realm community to speak of already.

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rosieposie

It’s the reality of Classic at this very moment, perhaps you should try it.

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Utakata

A real realm with mythical exaggeration then… o.O

Bereman
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Bereman

Realm community?

Nah, you’re right that it was never a thing…at least not in the way you’ve described it here. It certainly wasn’t Cheers the Realm, where everyone knew your name.

Realms did have a vague sense of a sort of community though, in that there were typically things various servers were often known for in broad strokes, and each server had that guild or those players who were famous/infamous enough for their name to spread beyond their immediate social circle/guild.

It was more analogous to being from the same small city as someone else, though there were 80,000 other residents and you were not all guaranteed to know the majority…but you also had that shared sense of knowledge of the place the other person came from. The same “landmarks” if you will.

Honestly, I think when people talk about the feeling of a realm community, that’s what they are talking about, not some sort of made-up version that would fit in a county song where “everyone knows everybody.”

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Bruno Brito

Have you ever played in Moonguard or Emerald Dream? Because i played on both, and they had extremely heavy realm identity and community. And i’m not saying it’s all good, i’m saying it exists.

Same with Maguuma, TC and Jade Quarry in GW2.

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Schmidt.Capela

Players keep their names.

It would have been far better if Blizzard allowed character surnames while mandating that the full character name is unique across the whole game, like many competing MMOs do. Heck, Blizzard could even transition to this by adding the character’s realm as the surname and giving every character an one-time name change so players could change it to something they prefer.

So, no, Blizzard’s way isn’t better. In fact, I see it as objectively worse than, say, a transition to a megaserver architecture (which would likely be very easy for Blizzard to do, given that their layering tech is basically megaserver tech under a different name).

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Utakata

Since they are unlikely going to go with that method in your or my lifetime, connecting servers is a better option than the standard messy server mergers. You may not like it…but in our reality, it’s what we currently got to deal with. /sigh

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Loopy

With the amount of cross realm zoning and layering in retail wow, does it even make sense to have separate realms?

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Malcolm Swoboda

It still maintains some illusion of a (larger) community. I think auction houses and guilds are still within the ‘Connected Realm’ circle.

Blizzard could do a lot better in making a system newbies can understand though.

Bereman
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Bereman

That’s my biggest issue with it – it’s not really clear when you’re interacting with someone that is on a connected realm versus someone who is simply there due to CRZ, unless you happen to already know which one you’re connected to or you’re in a city.

And you only know that if you’ve looked up that it works that way.

The information as presented to a new player tells you very little about how the realms are connected, and Blizzard doesn’t exactly go out of its way to provide that information to new players. You choose a server, and then suddenly there are other players there with another server name next to their name, and others that don’t have the server name.

It kind of feels like they want to hide the fact that all those players you’re seeing aren’t necessarily part of your server, even though it’s really hidden all that well on account of the server name being there. Like “Yeah it’s there, Mr. New Player, but don’t you worry about that, your server is totally full of players.”