SEGA clarifies what exactly Phantasy Star Online 2’s standalone revamp is

    
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SEGA clarifies what exactly Phantasy Star Online 2’s standalone revamp is

Yesterday’s big Phantasy Star Online 2: New Genesis announcement left pretty much everyone confused about what exactly it is. A do-over? An expansion? A completely new standalone game that inexplicably bears the “2” name?

SEGA has finally addressed the confusion over the issue and explained that New Genesis is a “massive update” launching for PSO2 after episode 6, in lieu of another episode. But it’s also a standalone product that will run alongside PSO2, in that you can play both and even “hop between” both using your PSO2 account. The graphics are being heavily overhauled, and there are plenty of items and mechanics that won’t function over in PSO2:NG, so players are going to want to run-down the entire list of what doesn’t cross over.

“With the new graphics engine comes enhanced character models. In addition to the features present in the current character creation system, you’ll now have even more detailed options, like changing the luster of your character’s skin. Characters will also be able to move their fingers now! Furthermore, you’ll be able to wear more accessories — as well as change their locations—creating even more customized characters. Because PSO2: NGS’s character creation system is compatible with that of PSO2, players are free to decide which one they want to use. Finally, PSO2’s core graphics engine will also be overhauled, allowing you to use characters created with PSO2: NGS’s system within PSO2 as well. Naturally, ALL character creation info from PSO2 (including items linked to emotes and other previously registered data) will be compatible with PSO2: NGS!”

As noted yesterday, New Genesis will launch next year.

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EmberStar

Is it still tied to the writhing blob of bad ideas known as the Microsoft Store? If so, pass.

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PupTwilight Patterson

Well if you have an Xbox you can and I believe you can down load the launcher from the site.

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Dug From The Earth

Aside from the unplayable lag, especially in hub areas…. the main reason why I didnt care for PSO2 was the boxed in “alley way” zones you played through. This new version of the game seems to be removing much of that. Might give it a another go, but not until it comes out.

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Castagere Shaikura

So they had this in the works and launched the old game still to the U.S? I just went over to the pso2 forums and a lot of info seems iffy right now as to what this is about. They are saying a lot of stuff will not carry over to this new version. And this game is bloated with stuff and systems.

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bobfish

Just think of this as a sequel and treat them as two separate games.

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Matharak

Only thing that isn’t carrying over are EXP and in game currency. Everything is moving over. So I don’t know what you mean by “A lot of stuff”. When what I listed isn’t a lot.

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Castagere Shaikura

I have no interest in the game. I’m just posting what I’m reading on the pso2 forums. A lot of those people will disagree with you.

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Matharak

People may disagree, but that is the fact we have been given per the developer. I can see any disagreement from people who are still unsure about the messaging that has been given thus far. The explanation, from the developer, needs improvement.

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MrSaxon

I look forward to being able to play this in the EU.

At some undisclosed point of time.

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Hikari Kenzaki

So, let’s put it in terms the average MOP reader who doesn’t play PSO2 will get.

Everything Secret World Legends did wrong, was not done here.

Graphics upgrade to the new game.

Characters can be built in the Old or New game and moved back and forth, so if you like your old character, you can take that one to the new game. If you want an updated look, it can go back to the old game.

Progression in each game does not affect the other in most cases. Your character moves back and forth, but you’re essentially playing two games.

Plans for episodic content parity is hinted at, though the new game has additional enemy groups the old game simply can’t support.

A more open movement and flight model in the new game.

Both games continue to operate side by side without taking features away from the old game. Play whichever you want. Or both.

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Dankey Kang

Sounds like a lot of work for nothing. They should just commit to the new version instead of spreading themselves thin; I mean if you can’t even move your fingers in the old version, it is pretty obvious it needs putting down.

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agemyth 😩

This puts them in a position to give the PSO2 platform room to grow while not abandoning the game a lot of people still love dearly. Why abandon a popular game that continues to make money after 8 years??

As MMO players I don’t understand how anyone could really want developers to ditch their virtual worlds every 2-3 years for stuff that doesn’t matter like slightly better graphics. If you like the gameplay you will play the game. If you would decide not to play a game solely based on whether you can move your avatar’s fingers or not then you are in the wrong genre.

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Switchie Console-tan

This man gets it. As a retro lover with the gameplay out living graphics mindset, a developers game can stand the test of time more by how it plays, not by what it looks like.

Graphics for most games are like candy; sweet to look at first glance but the real hook is what you do that keeps you entertained.

PSO2’s case is that vita held back allot of progress on anything that would improve it, hence for the most part, it turned into a fashion show and instanced style game.

Now that Vita is dead and no longer limiting it, this gives them WAY more room to grow the game properly, both in graphic design and gameplay mechanics.

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Matharak

The game was not held back because of the PS Vita. The port to the Vita was released a year after the PC launch. It being a game from 2012 is what was holding it back and has nothing to do with being ported to a handheld system. In lack of better words, PSO2 was and is always a PC game first before any other platform.

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Kanbe

I might be missing something here, but it looks like they just launched and old game in the West and charged for it. Now, they want to make something that’s a mix between a sequel and expansion that will be a fully separate game. This new game will be F2P and is where new content will be in the future.

If I’m correct in what’s going on it doesn’t give me a warm and fuzzy feeling.

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Ruby Lancer

Actually, they never charged you to play PSO2. A lot of the cosmetics and some things that should be standard in it do require some payments, but you can pick up and play PSO2 right now and play completely free without spending a cent.

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Kanbe

Oh thanks for the correction. I was thinking there was a box price for some reason.

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Dug From The Earth

its free 2 play
and any cosmetics you may have bought, transfer seemlessly back and forth between that game and this “new” one.

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Coldin Torrence

Anyone else still really confused? So PSO2 is getting a graphics update, but sounds like no more new content after that. And character stuff goes between them? Is that all my inventory or just what’s equipped? And what about purchased extra inventory and storage?

Japan players probably aren’t as concerned, but NA just got PSO2, so one sorta wants to know if they’re Just wasting money.

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Dug From The Earth

The video clears things up pretty well

Both games will have the same improved graphics. But for new content, zones, quests, monsters, etc, you will need to play PSO2: New Genesis.

However, you will be able to bounce your PSO2 character back and forth between the 2 games.