EVE Online’s unpopular ‘resource distribution’ plan, plus the messy 49u battle and Japanese localization

    
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EVE Online’s unpopular ‘resource distribution’ plan, plus the messy 49u battle and Japanese localization

Earlier today, EVE Online studio CCP Games released a dev blog on the next leg of its resource distribution plan. The studio aims to “create room for a better geographical distribution of minerals,” shifting ore spawn types and quantities in an effort to push people into more dangerous, low-security areas of the game for harvesting the most valuable items in the largest quantities, and by extension, reducing the amount of material in the game, increasing ship losses, and improving the ore market. (It’s not unlike the system in fellow sandbox Ultima Online, come to think of it.)

But as fellow MMO blogger Wilhelm Arcturus of The Ancient Gaming Noob pointed out to us, nobody seems to love this plan, largely because it’s all nerfs and no actual fun gameplay. Reddit is especially unimpressed. As former CSM member Dunk Dinkle put it,

Meanwhile, the servers of EVE Online have apparently been groaning under the strain of large fights to the point that even time dilation didn’t help, at least if one player’s telling of events is to be believed. The write-up – by a member of Imperium, which is under intense fire during this war – recounts crashes, entire ship and defense systems not working or failing to load entirely, and actions taking as long as 180 seconds to initiate for a battle that reportedly didn’t reach 4,000 players. And while several server calls evidently kept their queues intact, the entire experience was a mess, and not just for those participating in the fight:

“This isn’t even the Götterdämmerung, the Ragnarök, the Armageddon of this war. No titans were dropped; no one was hurting for a week. Fights will get bigger. And if the node keeps crashing, people are really going to ask if they want to keep playing EVE.

“I’ve been told by people that undock for other things than giant fights that the servers have been pretty bad all around New Eden. Look, when the high sec people start to notice that the server is lagging, things are really bad.”

As for those who do want to keep playing EVE, especially in Japan, there’s good news on that front as CCP Games is working on Japanese localization efforts to better support and expand to the Japanese Capsuleer community. A timeline for when this complete localization wasn’t given, but the header image of the post notes that it should be completed this winter.

sources: CCP, INN via MMORPG, Japan server

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Ernost
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Ernost

“weaponized inconvenience”

That’s a nice phrase. Perfectly describes so many MMO systems these days.

Covynant001
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Covynant001

Shhhhhhssssh…I’m sure that option has been discussed more than once, only the fact a large majority of their player base either resides or spends substantial time in high sec precludes them from taking such action.

Techno Wizard
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Techno Wizard

I can see why the mineral redistribution is being done but it’s such a paradigm shift to EVE Online that it might as well be a different game after this massive change. I would not be surprised if underground servers emerge set before these mining changes.

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Mark Mealman

They think people are going to mine in low sec? Do they even play the game?

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Nosy Gamer

People are going to have to mine in low sec. No low sec mining, no ships to fly.

Covynant001
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Covynant001

What it will likely do is drive players who love to mine into high sec or null sec, forcing players who don’t enjoy mining at all to take up the duty.

Can’t see this turning out very well as often gamers will quit when forced to regularly do activities they do not enjoy.

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Armsman

It’s because they need to move the populations from their current entrenched Empires, and make them fight over newly ‘rich’ territory. War is the thing in EVE; and when current Null Sec is under control, no one fights much.

Covynant001
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Covynant001

A better plan would be to add some new, incredibly useful or valuable resource into low sec only, encouraging players to fight over, rather than taking them from one area and moving them.

Thing is, creating fun new content is harder than this cheaper, easy move they’ve chosen instead.

Typical CCP, they just never learn, you really can’t force people to play in a manner they don’t want to, and I love that phrase “weaponized inconvenience” will be adopting that as my own.

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Wilhelm Arcturus

I was at the 49-U6U fight and, having been in those sort of fights before, the server behavior wasn’t as bad as it could have been. Things were horribly bogged down at its peak, but I’ve been through worse. CCP nicely provides a monitoring window that lets you see your command queue so you know if the server is still waiting to process your actions. (control-shift-alt-M for that window)

While the fight saw a trillion ISK in losses, it is likely only the first of many such fights in this war. It was over a Fortizar, a large structure, and not a Keepstar, the extra large structures that alliances call home. This was also just the first timer, we have to go fight over this structure at least one more time. And, this took place on the periphery of the region that is being invaded, so there is a long ways yet to go.