Tiny MMO Book of Travels will use early access to ‘experiment’ with player caps

    
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Tiny MMO Book of Travels will use early access to ‘experiment’ with player caps

Even all the way back to its successful Kickstarter last year, Might & Delight has maintained that Book of Travels is not a traditional MMORPG – that it’s a “tiny multiplayer online” aka a TMORPG, which definitely belongs on our big list of silly and unnecessary MMO acronyms; people might debate whether it’s got truly massively multiplayer, but it’s seemed less tiny than many other multiplayer games that eagerly call themselves MMOs.

In any case, the developers have posted a new blog discussing how the player cap is designed to make meeting other players “not commonplace and therefore, something a bit special,” something the team learned from its earlier online games. As it turns out, even they don’t entirely know how “tiny” it’s going to be just yet.

“Feedback on the emotional impact of these connections took us by surprise, and we soon knew that the TMO experience was something we wanted to explore further. Players of Journey will know exactly how moving it can be to chance upon another player, especially in a non-directive, non-linear game world. In Journey, the multiplayer aspect is pushed to the limit of its definition: meetings with ‘companions’ being as few as one per game (and make for a truly sublime emotional beat). In Meadow up to fifty animals share a grove, and in Book of Travels we’ll be using our Early Access period to experiment with player numbers. […] While this isn’t entirely new ground for us, we know it’s going to be a challenge. There are many table top roleplayers in the Book of Travels dev team, and they know just how important player interactions are in bringing adventures to life. So, striking a balance between rich roleplay and sparsity of player meetings is the challenge that we now face.”

Source: Steam

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Anstalt

I really like their description, TMO sounds spot on for what they are building. I mean, it’s been pretty clear that it’s not massively multiplayer from day 1 but I’m still really glad the devs aren’t calling it one.

I enjoy reading the updates for this game. It’s not something I’m interested in at all, really not my style, but its great to see something a bit different and I love the artwork.

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Schlag Sweetleaf

I want to like this game. The art is very easy on my eye but one of my biggest draws to BoT was the inclusion of the mini game Go’Bad( Go variant as far as i can tell). My concern is , with whom am I to play this mini game with if there are going to be very few people on the server? I get the allure of making encounters unique and special but if the game moves away from having mmo -like qualities with regards to population, it may be a problem for me. Would be nice to hear from Might and Delight on this(concerning Go’Bad)

go bad.PNG
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rk70534

I would assume you can play the game with people on the server without your character having to meet them ‘physically’?

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Schlag Sweetleaf

Already have sites for that I frequent (https://www.itsyourturn.com/), Was kind of hoping that you would have to be in the same “physical” space in order to play. I asked the question to Might and Delight on their Twitter page some time ago but got zero response( bit of a red flag to me).I suppose time will tell

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Michael18

On a side note: what I like most about the original idea is the “or watch” part.

I never understood why MMOs lock off arena fights (as an example) in separate instances. Let’s take WoW: just imagine arena fights would take place in an amphitheatre in Stormwind or other cities or iconic places out in the wild, where spectators can join seamlessly simply by walking there (without a load screen). If you really think you need the convenience, you could allow combatants to queue for fights via a finder UI and get teleported to one of those amphitheatres for the fights. Spectators could bet on fighters, etc. and there could be more activities around those events.

This would suit a virtual world. With load screens and instancing it is just a lobby game.

Why is not even a single MMO doing something like that? Sometimes it seems to me that MMO devs completely lost track of what made massively multi-player and virtual worlds compelling in the early MUD/MMO days. Sigh.

Maybe MaD will revive at least a tiny part of that with BoT, no matter how much they may insist on T(INY)MORPG. I’m hopefull, still, though there are some warning signs.

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rk70534

Nobody used the open arenas that were in some Vanilla WoW cities. Theoretically people could have organized duels and others watch them as RP events, perhaps that was even the intention. But…

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cursedseishi

My first thought would be something akin to an instanced ‘hall’ people can join in ala FF14’s Gold Saucer-specific duties. If you want to keep player interaction on the smaller end in the main environment but still encourage mini-games, that would be the easiest method. A simple building people interact with, join into a new instanced ‘shard’ specifically for the mini game, and allow people to play within freely (provided the skill is available, I guess).

It also wouldn’t stop impromptu games out in the wild either, much like the rock paper scissors game they talked a bit about as well.

A shame they haven’t answered you though on it. It sounds like they’re still in the midst of finding a proper balance for things–and just might not have an answer regarding that at the moment.

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Schlag Sweetleaf

I was holding out hope someone from Might and Delight would stop by,MOP did give them an award last year:)

I can wait though,

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Michael18

Why “instanced”?

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cursedseishi

The answer is in my post. Meeting people in the overworld/main instance isn’t supposed to be especially common. But an issue with that is those who just want to play the minigame (or games) is they have to wait or hope to god they find someone, and that someone is interested in playing it.

Having a separate instance, one generated as people queue in and fill it, that draws its population among all the individual worlds, expressly for the purpose of playing Go’Bad is an easy solution. A dedicated instance means the people there are at least interested in the minigame, while also giving easy access to said people to play with.

And it need not be a perpetual instance like the (personally) maligned housing of FF14, which requires constant and additional server-space as it grows necessary.

And having a separately instanced ‘Go’bad Hall’ doesn’t detract from the main world instance either, nor does it encroach upon their intentions with it. You’re still free to find people to play with outside of it, and nothing stops you from doing so–especially if you meet players from the same world as you.

MilitiaMasterV
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MilitiaMasterV

Player meets 1 other player.

That player, turns out to be a troll, who enjoys harming the game-play of others.

Player quits said game.

Sounds like a great plan.